feat(protocol,host): negotiate video codec + add a GPU-less software (openh264) encode path
Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks. **Codec negotiation (core `quic`):** - `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat). - `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older host → HEVC). - `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264) or `None` → the host refuses honestly rather than sending an undecodable stream. - Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants. **Software encoder (host):** - The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264` moved to the shared linux+windows Cargo target. - `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only), and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software` → `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC). **Host codec resolution (`punktfunk1`):** - The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A software host + HEVC-only client is refused with a clear error. - 4:4:4 is gated on HEVC (it's HEVC-only). **Probe:** advertises H264|HEVC|AV1 and logs the resolved codec. Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB → AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation + encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -71,6 +71,10 @@ tempfile = "3"
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# MSVC too (needs CMake + NASM, both on the box). Both platforms that have an audio-capture backend.
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[target.'cfg(any(target_os = "linux", target_os = "windows"))'.dependencies]
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opus = "0.3"
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# Software H.264 encoder — the GPU-less encode path on both Linux and Windows (and a fallback when no
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# hardware encoder is available). The default `source` feature statically compiles OpenH264 (BSD-2) —
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# no system lib, builds on MSVC; nasm on PATH adds the SIMD fast path.
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openh264 = "0.9"
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[target.'cfg(target_os = "linux")'.dependencies]
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# `screencast` gates the ScreenCast portal module; `remote_desktop` adds the RemoteDesktop
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@@ -198,9 +202,6 @@ winreg = "0.56"
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# Parse each Xbox/Game-Pass game's MicrosoftGame.config (GDK manifest XML) for the Xbox store
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# provider — a small read-only DOM is all we need (Identity/Executable/ShellVisuals/StoreId).
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roxmltree = "0.21"
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# Software H.264 encoder (GPU-less path + NVENC fallback). The default `source` feature statically
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# compiles OpenH264 (BSD-2) — no system lib, builds on MSVC; nasm on PATH adds the SIMD fast path.
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openh264 = "0.9"
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# WASAPI loopback audio capture (default render endpoint -> 48 kHz stereo f32 for the Opus path).
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wasapi = "0.23"
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# Virtual Xbox 360 gamepad: the in-tree XUSB companion UMDF driver (packaging/windows/xusb-driver),
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