feat(decky): plugin overhaul — on-Deck update check, exec-bit-free runner, About/host-detail UI, Punktfunk branding
Fixes from live debugging on the Deck: - check_update() was dead on-device: Decky Loader's embedded (PyInstaller) Python has no usable default CA paths, so every HTTPS fetch failed with CERTIFICATE_VERIFY_FAILED. Build the SSL context explicitly: default paths first, then the known system bundles (SteamOS/Arch, Debian, Fedora/Bazzite, openSUSE), then certifi if importable. Verification stays on; the check stays offline-tolerant with its 30-min cache. - "could not chmod runner" on every use: Decky extracts plugin zips without exec bits into a root-owned dir the unprivileged backend can't chmod. The Steam shortcut now launches the runner through /bin/sh with the script as a %command% argument — no exec bit needed, existing shortcuts migrate on reuse, the chmod attempt is gone. UI/structure: - index.tsx (660 lines) split into page/pair/settings/hooks/boundary modules; PluginErrorBoundary kept guarding every surface. - New About section/tab: visible version + channel, explicit check-for-updates (forces past the cache, always toasts an outcome), setup-guide link, leave- chord help, and a Force-stop backstop for a wedged stream. - Host rows open a details modal (address, protocol, pairing policy, paired state, fingerprint). Settings gain 1280×800 (Deck native), Xbox One and DualShock 4 pad types, and a host-compositor picker. - Update flows note the Decky store contact can stall a couple of minutes on networks that blackhole plugins.deckbrew.xyz (observed live). - "Punktfunk" in all user-facing strings; plugin id/paths/env unchanged. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+56
-558
@@ -1,591 +1,65 @@
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||||
// Plugin entry: the Quick Access Menu panel + route registration. The fullscreen page lives
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||||
// in page.tsx; shared hooks/actions in hooks.ts; the Steam-shortcut launch in steam.ts.
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import {
|
||||
ButtonItem,
|
||||
Dropdown,
|
||||
Field,
|
||||
Focusable,
|
||||
DialogButton,
|
||||
ModalRoot,
|
||||
Navigation,
|
||||
PanelSection,
|
||||
PanelSectionRow,
|
||||
SliderField,
|
||||
Spinner,
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Tabs,
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||||
ToggleField,
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showModal,
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staticClasses,
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} from "@decky/ui";
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import { definePlugin, routerHook, toaster } from "@decky/api";
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import {
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Component,
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CSSProperties,
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ErrorInfo,
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||||
FC,
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||||
ReactNode,
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||||
useCallback,
|
||||
useEffect,
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||||
useState,
|
||||
} from "react";
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import {
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||||
FaTv,
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FaSyncAlt,
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||||
FaLock,
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FaLockOpen,
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FaPlay,
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FaArrowLeft,
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FaDownload,
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} from "react-icons/fa";
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import {
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discover,
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getSettings,
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pair,
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setSettings,
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checkUpdate,
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Host,
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StreamSettings,
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UpdateInfo,
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} from "./backend";
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import { launchStream } from "./steam";
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const ROUTE = "/punktfunk";
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// Decky Loader exposes its already-authenticated WSRouter as a global. This is NOT part of
|
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// @decky/api (it's a loader internal), so we treat it as optional and guard every use — on a
|
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// loader without it we fall back to manual "Install Plugin from URL". We use it to drive
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// Decky's own privileged install path (the root loader does the download + SHA-256 verify +
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// extract + hot-reload), which is the only way a plugin can update itself: ~/homebrew/plugins
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// is root-owned, so our unprivileged backend can't swap its own files.
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declare global {
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interface Window {
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DeckyBackend?: {
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callable: (route: string) => (...args: unknown[]) => Promise<unknown>;
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};
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}
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}
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// PluginInstallType.UPDATE in decky-loader's browser.py (INSTALL=0/REINSTALL=1/UPDATE=2/…).
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const INSTALL_TYPE_UPDATE = 2;
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// ----------------------------------------------------------------------------------------
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// Error boundary — contains ANY render failure in our UI so a single bad render can never take
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// down the whole Quick Access "Decky" section (Decky's tab-level boundary shows the generic
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// "Something went wrong while displaying this content" for the entire tab when one plugin
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// throws). The realistic trigger is a future Steam client update that makes a @decky/ui
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// component resolve to `undefined` (React then throws "Element type is invalid"). The fallback
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// is built from ONLY plain DOM elements + inline styles, so it cannot itself depend on a
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// (possibly broken) Steam-internal component — it is guaranteed to render.
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// ----------------------------------------------------------------------------------------
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class PluginErrorBoundary extends Component<
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{ children: ReactNode },
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{ error: Error | null }
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> {
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state: { error: Error | null } = { error: null };
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static getDerivedStateFromError(error: Error) {
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return { error };
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}
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componentDidCatch(error: Error, info: ErrorInfo) {
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// Surface it for diagnosis, but never rethrow — containment is the whole point.
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// eslint-disable-next-line no-console
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console.error("[punktfunk] contained UI render error:", error, info?.componentStack);
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}
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render() {
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const { error } = this.state;
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if (!error) return this.props.children;
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return (
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<div style={{ padding: "1em", lineHeight: 1.45 }}>
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||||
<div style={{ fontWeight: "bold", marginBottom: "0.4em" }}>
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punktfunk couldn’t draw this view
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</div>
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<div style={{ opacity: 0.8, marginBottom: "0.6em" }}>
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The plugin hit a display error — your Steam Deck is fine. Reload punktfunk from
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Decky's plugin list, or update the plugin.
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</div>
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<div
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style={{
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opacity: 0.55,
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fontFamily: "monospace",
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fontSize: "0.8em",
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wordBreak: "break-word",
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}}
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>
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{String(error?.message ?? error)}
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</div>
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</div>
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);
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}
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}
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// Checks our registry for a newer build on mount (the backend caches + is non-fatal offline).
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function useUpdate() {
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const [info, setInfo] = useState<UpdateInfo | null>(null);
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useEffect(() => {
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void checkUpdate(false)
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.then(setInfo)
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.catch(() => {});
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}, []);
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return info;
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}
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async function applyUpdate(info: UpdateInfo) {
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try {
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const backend = window.DeckyBackend;
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if (backend?.callable) {
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// Fire-and-forget: the loader reinstalls + reloads THIS plugin, tearing the panel down
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// before any result could arrive — so never await it. Decky shows its own confirm prompt.
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void backend.callable("utilities/install_plugin")(
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info.artifact,
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"punktfunk",
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info.latest,
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info.hash,
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INSTALL_TYPE_UPDATE,
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);
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toaster.toast({
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title: "punktfunk",
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body: `Updating to v${info.latest}… confirm the Decky prompt.`,
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});
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return;
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}
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} catch {
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// fall through to the manual path
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}
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toaster.toast({
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title: "punktfunk",
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body: "Update from Decky → Developer → Install Plugin from URL.",
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});
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}
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// ----------------------------------------------------------------------------------------
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// Discovery hook — shared by the QAM panel and the full page.
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// ----------------------------------------------------------------------------------------
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function useHosts() {
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const [hosts, setHosts] = useState<Host[]>([]);
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const [scanning, setScanning] = useState(false);
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const refresh = useCallback(async () => {
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setScanning(true);
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try {
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setHosts(await discover());
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} catch (e) {
|
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toaster.toast({ title: "punktfunk", body: `Discovery failed: ${e}` });
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} finally {
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setScanning(false);
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}
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}, []);
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useEffect(() => {
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void refresh();
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}, [refresh]);
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return { hosts, scanning, refresh };
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}
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async function startStream(h: Host) {
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try {
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await launchStream(h.host, h.port);
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Navigation.CloseSideMenus();
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toaster.toast({ title: "punktfunk", body: `Starting stream — ${h.name}` });
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} catch (e) {
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toaster.toast({ title: "punktfunk", body: `Launch failed: ${e}` });
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}
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}
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// ----------------------------------------------------------------------------------------
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// PIN pairing modal — a gamepad-navigable digit grid (the OSK is unreliable in Gaming Mode).
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// The host displays the PIN after the operator arms pairing; the user enters it here.
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// ----------------------------------------------------------------------------------------
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const PairModal: FC<{
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host: Host;
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closeModal?: () => void;
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onPaired: () => void;
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}> = ({ host, closeModal, onPaired }) => {
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const [pin, setPin] = useState("");
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const [busy, setBusy] = useState(false);
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const [error, setError] = useState<string | null>(null);
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const press = (d: string) => setPin((p) => (p.length >= 4 ? p : p + d));
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const back = () => setPin((p) => p.slice(0, -1));
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const submit = async () => {
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setBusy(true);
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setError(null);
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||||
try {
|
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const res = await pair(host.host, host.port, pin, "Steam Deck");
|
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if (res.ok) {
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||||
toaster.toast({ title: "punktfunk", body: `Paired with ${host.name}` });
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onPaired();
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closeModal?.();
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||||
} else {
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setError(res.error ?? "pairing failed");
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setPin("");
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}
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} catch (e) {
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setError(String(e));
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} finally {
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setBusy(false);
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||||
}
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};
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||||
|
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return (
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<ModalRoot closeModal={closeModal}>
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<div style={{ fontWeight: "bold", fontSize: "1.3em", marginBottom: "0.3em" }}>
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Pair with {host.name}
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</div>
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<div style={{ opacity: 0.8, marginBottom: "1em" }}>
|
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Arm pairing on the host (its console or web UI), then enter the 4-digit PIN it shows.
|
||||
</div>
|
||||
|
||||
<div
|
||||
style={{
|
||||
fontSize: "2.2em",
|
||||
letterSpacing: "0.4em",
|
||||
textAlign: "center",
|
||||
fontFamily: "monospace",
|
||||
minHeight: "1.4em",
|
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marginBottom: "0.6em",
|
||||
}}
|
||||
>
|
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{pin.padEnd(4, "•")}
|
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</div>
|
||||
{error && (
|
||||
<div style={{ color: "#ff6b6b", textAlign: "center", marginBottom: "0.6em" }}>
|
||||
{error}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<Focusable
|
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style={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: "repeat(3, 1fr)",
|
||||
gap: "0.5em",
|
||||
}}
|
||||
>
|
||||
{["1", "2", "3", "4", "5", "6", "7", "8", "9"].map((d) => (
|
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<DialogButton key={d} disabled={busy} onClick={() => press(d)}>
|
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{d}
|
||||
</DialogButton>
|
||||
))}
|
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<DialogButton disabled={busy} onClick={back}>
|
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⌫
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</DialogButton>
|
||||
<DialogButton disabled={busy} onClick={() => press("0")}>
|
||||
0
|
||||
</DialogButton>
|
||||
<DialogButton
|
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disabled={busy || pin.length !== 4}
|
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onClick={submit}
|
||||
>
|
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{busy ? <Spinner style={{ height: "1em" }} /> : "Pair"}
|
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</DialogButton>
|
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</Focusable>
|
||||
</ModalRoot>
|
||||
);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// Settings section — resolution / refresh / bitrate / gamepad, written to the client's JSON.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
const RESOLUTIONS: [number, number, string][] = [
|
||||
[0, 0, "Native display"],
|
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[1280, 720, "1280 × 720"],
|
||||
[1920, 1080, "1920 × 1080"],
|
||||
[2560, 1440, "2560 × 1440"],
|
||||
];
|
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const REFRESH = [0, 30, 60, 90, 120];
|
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const GAMEPADS = ["auto", "xbox360", "dualsense", "steamdeck"];
|
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const GAMEPAD_LABELS: Record<string, string> = {
|
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auto: "Automatic",
|
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xbox360: "Xbox 360",
|
||||
dualsense: "DualSense",
|
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steamdeck: "Steam Deck",
|
||||
};
|
||||
|
||||
const SettingsSection: FC = () => {
|
||||
const [s, setS] = useState<StreamSettings | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
void getSettings().then(setS);
|
||||
}, []);
|
||||
|
||||
const patch = (p: Partial<StreamSettings>) => {
|
||||
setS((cur) => {
|
||||
if (!cur) return cur;
|
||||
const next = { ...cur, ...p };
|
||||
void setSettings(next);
|
||||
return next;
|
||||
});
|
||||
};
|
||||
|
||||
if (!s) return <Spinner style={{ height: "1.5em" }} />;
|
||||
|
||||
const resIdx = Math.max(
|
||||
0,
|
||||
RESOLUTIONS.findIndex(([w, h]) => w === s.width && h === s.height),
|
||||
);
|
||||
|
||||
return (
|
||||
<>
|
||||
<Field
|
||||
label="Resolution"
|
||||
description="The host creates a virtual output at exactly this size"
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<Dropdown
|
||||
rgOptions={RESOLUTIONS.map(([, , label], i) => ({ data: i, label }))}
|
||||
selectedOption={resIdx}
|
||||
onChange={(o) => {
|
||||
const [w, h] = RESOLUTIONS[o.data as number];
|
||||
patch({ width: w, height: h });
|
||||
}}
|
||||
/>
|
||||
</Field>
|
||||
<Field label="Refresh rate" childrenContainerWidth="max">
|
||||
<Dropdown
|
||||
rgOptions={REFRESH.map((r) => ({ data: r, label: r === 0 ? "Native" : `${r} Hz` }))}
|
||||
selectedOption={s.refresh_hz}
|
||||
onChange={(o) => patch({ refresh_hz: o.data as number })}
|
||||
/>
|
||||
</Field>
|
||||
<SliderField
|
||||
label="Bitrate"
|
||||
description="Mbit/s · 0 = host default"
|
||||
value={Math.round(s.bitrate_kbps / 1000)}
|
||||
min={0}
|
||||
max={150}
|
||||
step={5}
|
||||
showValue
|
||||
valueSuffix=" Mbit/s"
|
||||
onChange={(v) => patch({ bitrate_kbps: v * 1000 })}
|
||||
/>
|
||||
<Field label="Gamepad type" childrenContainerWidth="max">
|
||||
<Dropdown
|
||||
rgOptions={GAMEPADS.map((g) => ({ data: g, label: GAMEPAD_LABELS[g] ?? g }))}
|
||||
selectedOption={s.gamepad}
|
||||
onChange={(o) => patch({ gamepad: o.data as string })}
|
||||
/>
|
||||
</Field>
|
||||
{s.gamepad === "steamdeck" && (
|
||||
<Field
|
||||
label="⚠ Disable Steam Input"
|
||||
description="Steam Deck mode forwards the paddles, both trackpads, and gyro to the host. For that, Steam Input must be OFF for punktfunk: on the game page tap ⚙ → Controller Settings → set Steam Input to Off. Otherwise Steam keeps the Deck's controls and only the sticks + buttons reach the host."
|
||||
/>
|
||||
)}
|
||||
<ToggleField
|
||||
label="Stream microphone"
|
||||
checked={s.mic_enabled}
|
||||
onChange={(v) => patch({ mic_enabled: v })}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// One host row on the full page.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
const HostRow: FC<{ host: Host }> = ({ host }) => {
|
||||
// The host's policy is `pair=required`, but if THIS device is already paired we don't need to
|
||||
// pair again — show it as trusted and go straight to Stream.
|
||||
const needsPair = host.pair === "required" && !host.paired;
|
||||
return (
|
||||
<Field
|
||||
label={
|
||||
<span style={{ display: "inline-flex", alignItems: "center", gap: "0.4em" }}>
|
||||
{needsPair ? <FaLock /> : <FaLockOpen />}
|
||||
{host.name}
|
||||
</span>
|
||||
}
|
||||
description={`${host.host}:${host.port}${
|
||||
needsPair ? " · pairing required" : host.paired ? " · paired" : ""
|
||||
}`}
|
||||
childrenContainerWidth="max"
|
||||
>
|
||||
<Focusable style={{ display: "flex", gap: "0.5em" }}>
|
||||
{needsPair && (
|
||||
<DialogButton
|
||||
style={{ minWidth: "5em" }}
|
||||
onClick={() =>
|
||||
showModal(<PairModal host={host} onPaired={() => {}} />)
|
||||
}
|
||||
>
|
||||
Pair
|
||||
</DialogButton>
|
||||
)}
|
||||
<DialogButton style={{ minWidth: "6em" }} onClick={() => startStream(host)}>
|
||||
<FaPlay style={{ marginRight: "0.4em" }} />
|
||||
Stream
|
||||
</DialogButton>
|
||||
</Focusable>
|
||||
</Field>
|
||||
);
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// The fullscreen page (registered as the /punktfunk route) — a tabbed Hosts / Settings view.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
|
||||
// Bottom inset so the last control clears Gaming Mode's footer hint bar. Routed pages render
|
||||
// *under* that bar otherwise — that's why the last Stream-settings row was getting hidden. The
|
||||
// value is generous on purpose (and harmless where the tab area already insets); tune to taste.
|
||||
const SAFE_BOTTOM = "80px";
|
||||
|
||||
// Each tab is its own scroll area so long content is always reachable above the footer.
|
||||
const tabScroll: CSSProperties = {
|
||||
height: "100%",
|
||||
overflowY: "auto",
|
||||
padding: "0.5em 2.5em",
|
||||
paddingBottom: SAFE_BOTTOM,
|
||||
boxSizing: "border-box",
|
||||
};
|
||||
|
||||
const HostsTab: FC<{
|
||||
hosts: Host[];
|
||||
scanning: boolean;
|
||||
refresh: () => void;
|
||||
}> = ({ hosts, scanning, refresh }) => (
|
||||
<div style={tabScroll}>
|
||||
<Field
|
||||
label="Discover"
|
||||
description={
|
||||
scanning
|
||||
? "Scanning the LAN…"
|
||||
: `${hosts.length} host${hosts.length === 1 ? "" : "s"} on your network`
|
||||
}
|
||||
childrenContainerWidth="max"
|
||||
bottomSeparator={hosts.length ? "standard" : "none"}
|
||||
>
|
||||
<DialogButton style={{ minWidth: "8em" }} disabled={scanning} onClick={refresh}>
|
||||
{scanning ? (
|
||||
<Spinner style={{ height: "1em", marginRight: "0.5em" }} />
|
||||
) : (
|
||||
<FaSyncAlt style={{ marginRight: "0.5em" }} />
|
||||
)}
|
||||
{scanning ? "Scanning…" : "Refresh"}
|
||||
</DialogButton>
|
||||
</Field>
|
||||
|
||||
{hosts.length === 0 && !scanning && (
|
||||
<Field
|
||||
focusable={false}
|
||||
description="No punktfunk hosts found. Make sure a host is running on the same network."
|
||||
>
|
||||
No hosts found
|
||||
</Field>
|
||||
)}
|
||||
{hosts.map((h) => (
|
||||
<HostRow key={h.fp || `${h.host}:${h.port}`} host={h} />
|
||||
))}
|
||||
</div>
|
||||
);
|
||||
|
||||
const SettingsTab: FC = () => (
|
||||
<div style={tabScroll}>
|
||||
<SettingsSection />
|
||||
</div>
|
||||
);
|
||||
|
||||
const PunktfunkPage: FC = () => {
|
||||
const { hosts, scanning, refresh } = useHosts();
|
||||
const update = useUpdate();
|
||||
const [tab, setTab] = useState("hosts");
|
||||
|
||||
return (
|
||||
<div
|
||||
style={{
|
||||
marginTop: "40px",
|
||||
height: "calc(100% - 40px)",
|
||||
display: "flex",
|
||||
flexDirection: "column",
|
||||
}}
|
||||
>
|
||||
<Focusable
|
||||
style={{
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
gap: "1em",
|
||||
padding: "0 2.5em",
|
||||
marginBottom: "0.4em",
|
||||
flexShrink: 0,
|
||||
}}
|
||||
>
|
||||
<DialogButton
|
||||
style={{ width: "3em", minWidth: "3em", padding: 0 }}
|
||||
onClick={() => Navigation.NavigateBack()}
|
||||
>
|
||||
<FaArrowLeft />
|
||||
</DialogButton>
|
||||
<div className={staticClasses?.Title} style={{ flex: 1, margin: 0 }}>
|
||||
punktfunk
|
||||
</div>
|
||||
{update?.update_available && (
|
||||
<DialogButton style={{ minWidth: "9em" }} onClick={() => applyUpdate(update)}>
|
||||
<FaDownload style={{ marginRight: "0.4em" }} />
|
||||
Update v{update.latest}
|
||||
</DialogButton>
|
||||
)}
|
||||
</Focusable>
|
||||
|
||||
<div style={{ flex: 1, minHeight: 0 }}>
|
||||
<Tabs
|
||||
activeTab={tab}
|
||||
onShowTab={(id: string) => setTab(id)}
|
||||
autoFocusContents
|
||||
tabs={[
|
||||
{
|
||||
id: "hosts",
|
||||
title: "Hosts",
|
||||
content: <HostsTab hosts={hosts} scanning={scanning} refresh={refresh} />,
|
||||
},
|
||||
{
|
||||
id: "settings",
|
||||
title: "Settings",
|
||||
content: <SettingsTab />,
|
||||
},
|
||||
]}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
import { definePlugin, routerHook } from "@decky/api";
|
||||
import { FC } from "react";
|
||||
import { FaDownload, FaLock, FaLockOpen, FaSyncAlt, FaTv } from "react-icons/fa";
|
||||
import { PluginErrorBoundary } from "./boundary";
|
||||
import { applyUpdate, checkForUpdatesNow, startStream, useHosts, useUpdate } from "./hooks";
|
||||
import { PunktfunkRoute, ROUTE } from "./page";
|
||||
import { PairModal } from "./pair";
|
||||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
// QAM panel — quick status + entry into the full page + one-tap stream for known hosts.
|
||||
// ----------------------------------------------------------------------------------------
|
||||
const QamPanel: FC = () => {
|
||||
const { hosts, scanning, refresh } = useHosts();
|
||||
const update = useUpdate();
|
||||
const { info: update, checking, check } = useUpdate();
|
||||
|
||||
return (
|
||||
<>
|
||||
{update?.update_available && (
|
||||
<PanelSection title="Update">
|
||||
<PanelSection title="Update available">
|
||||
<PanelSectionRow>
|
||||
<ButtonItem
|
||||
layout="below"
|
||||
onClick={() => applyUpdate(update)}
|
||||
label={`v${update.current} → v${update.latest}`}
|
||||
description="Installing can take a couple of minutes"
|
||||
>
|
||||
<FaDownload style={{ marginRight: "0.5em" }} />
|
||||
Update punktfunk
|
||||
Update Punktfunk
|
||||
</ButtonItem>
|
||||
</PanelSectionRow>
|
||||
</PanelSection>
|
||||
)}
|
||||
|
||||
<PanelSection title="punktfunk">
|
||||
<PanelSection title="Punktfunk">
|
||||
<PanelSectionRow>
|
||||
<ButtonItem
|
||||
layout="below"
|
||||
description="Host details, stream settings, and help"
|
||||
onClick={() => {
|
||||
Navigation.Navigate(ROUTE);
|
||||
Navigation.CloseSideMenus();
|
||||
}}
|
||||
>
|
||||
<FaTv style={{ marginRight: "0.5em" }} />
|
||||
Open punktfunk
|
||||
Open Punktfunk
|
||||
</ButtonItem>
|
||||
</PanelSectionRow>
|
||||
</PanelSection>
|
||||
|
||||
<PanelSection title="Hosts">
|
||||
<PanelSectionRow>
|
||||
<ButtonItem layout="below" onClick={refresh} disabled={scanning}>
|
||||
{scanning ? (
|
||||
@@ -593,15 +67,21 @@ const QamPanel: FC = () => {
|
||||
) : (
|
||||
<FaSyncAlt style={{ marginRight: "0.5em" }} />
|
||||
)}
|
||||
{scanning ? "Scanning…" : "Refresh hosts"}
|
||||
{scanning ? "Scanning…" : "Refresh"}
|
||||
</ButtonItem>
|
||||
</PanelSectionRow>
|
||||
</PanelSection>
|
||||
|
||||
<PanelSection title="Hosts">
|
||||
{hosts.length === 0 && scanning && (
|
||||
<PanelSectionRow>
|
||||
<Field focusable={false} description="Scanning your network…" />
|
||||
</PanelSectionRow>
|
||||
)}
|
||||
{hosts.length === 0 && !scanning && (
|
||||
<PanelSectionRow>
|
||||
<Field focusable={false}>No hosts found.</Field>
|
||||
<Field
|
||||
focusable={false}
|
||||
label="No hosts found"
|
||||
description="Start a Punktfunk host on this network, then refresh."
|
||||
/>
|
||||
</PanelSectionRow>
|
||||
)}
|
||||
{hosts.map((h) => {
|
||||
@@ -629,24 +109,42 @@ const QamPanel: FC = () => {
|
||||
);
|
||||
})}
|
||||
</PanelSection>
|
||||
|
||||
<PanelSection title="About">
|
||||
<PanelSectionRow>
|
||||
<Field
|
||||
focusable={false}
|
||||
label="Version"
|
||||
description={
|
||||
update
|
||||
? `v${update.current}${update.channel ? ` · ${update.channel}` : " · dev build"}`
|
||||
: "…"
|
||||
}
|
||||
/>
|
||||
</PanelSectionRow>
|
||||
<PanelSectionRow>
|
||||
<ButtonItem
|
||||
layout="below"
|
||||
disabled={checking}
|
||||
onClick={() => void checkForUpdatesNow(check)}
|
||||
>
|
||||
{checking ? "Checking…" : "Check for updates"}
|
||||
</ButtonItem>
|
||||
</PanelSectionRow>
|
||||
</PanelSection>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
// Full page behind the boundary — registered as the /punktfunk route.
|
||||
const PunktfunkRoute: FC = () => (
|
||||
<PluginErrorBoundary>
|
||||
<PunktfunkPage />
|
||||
</PluginErrorBoundary>
|
||||
);
|
||||
|
||||
export default definePlugin(() => {
|
||||
routerHook.addRoute(ROUTE, PunktfunkRoute, { exact: true });
|
||||
return {
|
||||
// `name` is the plugin's INTERNAL id — it must stay in sync with plugin.json (the loader
|
||||
// keys plugins by it), so it stays lowercase; user-facing strings say "Punktfunk".
|
||||
name: "punktfunk",
|
||||
// `staticClasses?.Title` is guarded so a future client that drops the export can't throw
|
||||
// at plugin-load time (an error boundary only catches render-time, not load-time, errors).
|
||||
titleView: <div className={staticClasses?.Title}>punktfunk</div>,
|
||||
titleView: <div className={staticClasses?.Title}>Punktfunk</div>,
|
||||
content: (
|
||||
<PluginErrorBoundary>
|
||||
<QamPanel />
|
||||
|
||||
Reference in New Issue
Block a user