feat(clients/windows): WinUI UX batch - tile hover, Settings NavigationView, modal slide-up
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Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new PointerEntered/PointerExited events; migration is mechanical renames only (SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed-> on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked, on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the client build.rs stages the WinAppSDK bootstrap via windows-reactor-setup::as_framework_dependent() and main calls windows_reactor::bootstrap() (missing either = 0x80040154 at launch); staged filenames unchanged, so pack-msix and the MSIX manifest are untouched. - Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new pointer enter/exit events, hover id in root state (backend-wired handlers bypass the reconciler flush, like the flyout clicks). - Settings: stock NavigationView sidebar (Windows-Settings pattern) with Display/Video/Input/Audio/About panes, built-in back arrow, wide content column, and a per-section content slide-up tween. The section card is KEYED by section: an in-place diff across sections re-sets a reused ComboBox's items (clearing WinUI's selection) but skips selected_index when the values compare equal, rendering a blank selection - the key forces a remount. Card titles/descriptions dropped; per-control guidance moved to hover tooltips (ToolTipService). - New "Show the stats overlay (HUD)" setting (show_hud, default on), honored mid-stream via the 400 ms HUD re-render. - Add-host modal: entrance fade + slide-up tween (scrim fades with it). - Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to the host list silently instead of raising the error banner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -200,6 +200,12 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
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let (forget, set_forget) = cx.use_async_state(Option::<(String, String)>::None);
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let (rename, set_rename) = cx.use_async_state(Option::<(String, String)>::None);
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let (show_add, set_show_add) = cx.use_async_state(false);
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// Hovered host tile (its stable id), driving the WinUI-style card hover fill. Root state for
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// the same reason as `forget`/`rename`: pointer enter/exit handlers are wired straight in the
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// reactor backend, so only a root `AsyncSetState` reliably re-renders the page.
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let (hover, set_hover) = cx.use_async_state(Option::<String>::None);
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// Which Settings section the NavigationView shows (persists across visits this run).
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let (settings_nav, set_settings_nav) = cx.use_async_state("display".to_string());
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// Continuous LAN discovery (spawned once).
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cx.use_effect((), {
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@@ -279,6 +285,70 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
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0.0
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};
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// Settings-section entrance: the same tween again, keyed on the selected section, so
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// switching panes slides the CONTENT column up (the sidebar stays put — this must not wrap
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// the NavigationView, so it can't ride the screen-level tween above). Entering Settings
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// fresh leaves it settled at 1 (only the screen tween plays; no double animation).
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let nav_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
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let (nav_anim, set_nav_anim) = cx.use_async_state((String::new(), 1.0f64));
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cx.use_effect(settings_nav.clone(), {
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let (s, set_nav_anim, gen) = (
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settings_nav.clone(),
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set_nav_anim.clone(),
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nav_gen.borrow().clone(),
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);
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move || {
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use std::sync::atomic::Ordering::SeqCst;
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let mine = gen.fetch_add(1, SeqCst) + 1;
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std::thread::spawn(move || {
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const STEPS: u32 = 14;
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for i in 0..=STEPS {
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if gen.load(SeqCst) != mine {
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return; // a newer section switch superseded this tween
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}
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let p = f64::from(i) / f64::from(STEPS);
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let eased = 1.0 - (1.0 - p).powi(3);
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set_nav_anim.call((s.clone(), eased));
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std::thread::sleep(std::time::Duration::from_millis(16));
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}
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});
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}
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});
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let nav_progress = if nav_anim.0 == settings_nav {
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nav_anim.1
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} else {
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0.0
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};
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// "Add host" modal entrance: the same manual tween as the screen navigation (see above for
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// why it can't be a composition animation), stepping 0 → 1 when the modal opens. The hosts
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// page maps it to the modal's opacity + a downward start offset (the slide-up) and the
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// scrim's fade. Closing resets to 0 instantly — the modal unmounts, nothing to animate.
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let add_gen = cx.use_ref(std::sync::Arc::new(std::sync::atomic::AtomicU64::new(0)));
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let (add_anim, set_add_anim) = cx.use_async_state(0.0f64);
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cx.use_effect(show_add, {
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let (set_add_anim, gen) = (set_add_anim.clone(), add_gen.borrow().clone());
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move || {
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use std::sync::atomic::Ordering::SeqCst;
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let mine = gen.fetch_add(1, SeqCst) + 1;
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if !show_add {
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set_add_anim.call(0.0);
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return;
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}
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std::thread::spawn(move || {
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const STEPS: u32 = 12;
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for i in 0..=STEPS {
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if gen.load(SeqCst) != mine {
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return; // reopened/closed mid-tween — a newer run owns the value
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}
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let p = f64::from(i) / f64::from(STEPS);
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set_add_anim.call(1.0 - (1.0 - p).powi(3)); // ease-out cubic
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std::thread::sleep(std::time::Duration::from_millis(16));
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}
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});
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}
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});
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// Each hook-using screen is mounted as its own component so its hooks are isolated from
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// root's (root's own hooks above stay a stable prefix regardless of which screen renders).
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let svc = Svc {
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@@ -297,16 +367,25 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
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forget,
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rename,
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show_add,
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add_anim,
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hover,
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set_forget,
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set_rename,
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set_show_add,
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set_hover,
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},
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),
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// connecting_page / request_access_page / settings_page / licenses_page use no hooks
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// (they never touch `cx`), so calling them inline is sound.
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Screen::Connecting => connect::connecting_page(ctx, &status),
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Screen::RequestAccess => connect::request_access_page(ctx, &set_screen),
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Screen::Settings => settings::settings_page(ctx, &set_screen),
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Screen::Settings => settings::settings_page(
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ctx,
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&set_screen,
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&settings_nav,
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&set_settings_nav,
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nav_progress,
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),
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Screen::Licenses => licenses::licenses_page(&set_screen),
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Screen::Pair => component(pair::pair_page, svc),
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Screen::SpeedTest => component(speed::speed_page, SpeedProps { svc, state: speed }),
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