feat(clients/windows): WinUI UX batch - tile hover, Settings NavigationView, modal slide-up
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Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new PointerEntered/PointerExited events; migration is mechanical renames only (SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed-> on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked, on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the client build.rs stages the WinAppSDK bootstrap via windows-reactor-setup::as_framework_dependent() and main calls windows_reactor::bootstrap() (missing either = 0x80040154 at launch); staged filenames unchanged, so pack-msix and the MSIX manifest are untouched. - Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new pointer enter/exit events, hover id in root state (backend-wired handlers bypass the reconciler flush, like the flyout clicks). - Settings: stock NavigationView sidebar (Windows-Settings pattern) with Display/Video/Input/Audio/About panes, built-in back arrow, wide content column, and a per-section content slide-up tween. The section card is KEYED by section: an in-place diff across sections re-sets a reused ComboBox's items (clearing WinUI's selection) but skips selected_index when the values compare equal, rendering a blank selection - the key forces a remount. Card titles/descriptions dropped; per-control guidance moved to hover tooltips (ToolTipService). - New "Show the stats overlay (HUD)" setting (show_hud, default on), honored mid-stream via the 400 ms HUD re-render. - Add-host modal: entrance fade + slide-up tween (scrim fades with it). - Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to the host list silently instead of raising the error banner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -270,7 +270,9 @@ fn connect_with(
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break;
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}
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SessionEvent::Ended(err) => {
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st.call(err.unwrap_or_else(|| "Session ended".into()));
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// `None` = the user ended the session themselves (the disconnect shortcut) —
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// return to the host list silently; an error banner would read as a failure.
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st.call(err.unwrap_or_default());
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gamepad.detach();
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ss.call(Screen::Hosts);
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break;
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@@ -343,7 +345,7 @@ pub(crate) fn request_access_page(
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let cancel_btn = {
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let (ctx, ss) = (ctx.clone(), set_screen.clone());
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button("Cancel")
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.icon(SymbolGlyph::Cancel)
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.icon(Symbol::Cancel)
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.on_click(move || {
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// Return the UI immediately; the parked connect is blocking with no abort, so trip
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// the flag this request's event loop captured — it then tears down silently when
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