feat(clients/windows): WinUI UX batch - tile hover, Settings NavigationView, modal slide-up
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Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new PointerEntered/PointerExited events; migration is mechanical renames only (SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed-> on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked, on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the client build.rs stages the WinAppSDK bootstrap via windows-reactor-setup::as_framework_dependent() and main calls windows_reactor::bootstrap() (missing either = 0x80040154 at launch); staged filenames unchanged, so pack-msix and the MSIX manifest are untouched. - Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new pointer enter/exit events, hover id in root state (backend-wired handlers bypass the reconciler flush, like the flyout clicks). - Settings: stock NavigationView sidebar (Windows-Settings pattern) with Display/Video/Input/Audio/About panes, built-in back arrow, wide content column, and a per-section content slide-up tween. The section card is KEYED by section: an in-place diff across sections re-sets a reused ComboBox's items (clearing WinUI's selection) but skips selected_index when the values compare equal, rendering a blank selection - the key forces a remount. Card titles/descriptions dropped; per-control guidance moved to hover tooltips (ToolTipService). - New "Show the stats overlay (HUD)" setting (show_hud, default on), honored mid-stream via the 400 ms HUD re-render. - Add-host modal: entrance fade + slide-up tween (scrim fades with it). - Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to the host list silently instead of raising the error banner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -22,7 +22,7 @@ stamps the manifest `ProcessorArchitecture` and names the output. See
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| File | Source |
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|---|---|
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| `punktfunk-client.exe` | the release build |
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| `Microsoft.WindowsAppRuntime.Bootstrap.dll`, `resources.pri` | auto-staged by windows-reactor's `build.rs` |
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| `Microsoft.WindowsAppRuntime.Bootstrap.dll`, `resources.pri` | staged by the client's `build.rs` via `windows-reactor-setup::as_framework_dependent()` |
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| `SDL3.dll` | auto-staged by the `sdl3` crate |
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| `avcodec/avformat/avutil/swscale/swresample/...-*.dll` | `FFMPEG_DIR\bin` |
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| `Assets\*.png` | checked-in tile/store logos (rasterized from `packaging/flatpak/io.unom.Punktfunk.svg`) |
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@@ -30,12 +30,13 @@ stamps the manifest `ProcessorArchitecture` and names the output. See
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### Why an "unpackaged" WinUI app packages cleanly
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windows-reactor calls `MddBootstrapInitialize2` with `OnPackageIdentity_NOOP`
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(`crates/libs/reactor/src/app.rs`), so under MSIX **package identity** the App SDK bootstrapper is
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a no-op and the runtime is resolved from the manifest's `<PackageDependency>` on
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`Microsoft.WindowsAppRuntime.2` instead (reactor pins `WINDOWSAPPSDK_RELEASE_MAJORMINOR = 0x20000`
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= 2.0). It's a full-trust Win32 app (`EntryPoint="Windows.FullTrustApplication"` + `runFullTrust`)
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because it owns raw D3D11, Win32 low-level input hooks, WASAPI and SDL3.
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`main` calls `windows_reactor::bootstrap()`, which runs `MddBootstrapInitialize2` with
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`OnPackageIdentity_NOOP` (`crates/libs/reactor/src/bootstrap.rs`), so under MSIX **package
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identity** the App SDK bootstrapper is a no-op and the runtime is resolved from the manifest's
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`<PackageDependency>` on `Microsoft.WindowsAppRuntime.2` instead (reactor pins
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`WINDOWSAPPSDK_RELEASE_MAJORMINOR = 0x20000` = 2.0). It's a full-trust Win32 app
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(`EntryPoint="Windows.FullTrustApplication"` + `runFullTrust`) because it owns raw D3D11, Win32
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low-level input hooks, WASAPI and SDL3.
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## Versioning
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