feat(clients/windows): WinUI UX batch - tile hover, Settings NavigationView, modal slide-up
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Bump windows-reactor + windows to a4f7b2cb (from b4129fcc) for the new PointerEntered/PointerExited events; migration is mechanical renames only (SymbolGlyph->Symbol, placeholder->placeholder_text, on_changed-> on_text_changed/on_toggled, on_menu_item_clicked->on_item_clicked, on_ready->on_mounted). New runtime model: reactor lost its build.rs, so the client build.rs stages the WinAppSDK bootstrap via windows-reactor-setup::as_framework_dependent() and main calls windows_reactor::bootstrap() (missing either = 0x80040154 at launch); staged filenames unchanged, so pack-msix and the MSIX manifest are untouched. - Host tiles: WinUI pointer-over fill (ControlFillSecondary) via the new pointer enter/exit events, hover id in root state (backend-wired handlers bypass the reconciler flush, like the flyout clicks). - Settings: stock NavigationView sidebar (Windows-Settings pattern) with Display/Video/Input/Audio/About panes, built-in back arrow, wide content column, and a per-section content slide-up tween. The section card is KEYED by section: an in-place diff across sections re-sets a reused ComboBox's items (clearing WinUI's selection) but skips selected_index when the values compare equal, rendering a blank selection - the key forces a remount. Card titles/descriptions dropped; per-control guidance moved to hover tooltips (ToolTipService). - New "Show the stats overlay (HUD)" setting (show_hud, default on), honored mid-stream via the 400 ms HUD re-render. - Add-host modal: entrance fade + slide-up tween (scrim fades with it). - Self-initiated disconnect (Ctrl+Alt+Shift+D -> Ended(None)) returns to the host list silently instead of raising the error banner. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -274,9 +274,17 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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compiler + a per-arch `FFMPEG_DIR` ARM64 tree, SDL3/libopus build-from-source cross-compile
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cleanly), and both ship as signed MSIX (`windows-msix.yml` matrix → `..._x64.msix`/`..._arm64.msix`,
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verified: ARM64 binaries + manifest arch). **windows-reactor is unpublished** (git
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dep pinned to commit `b4129fcc`; `windows` pinned to the SAME commit so `IDXGISwapChain1` unifies
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with `set_swap_chain`); its `build.rs` downloads the Win App SDK NuGets + needs `CARGO_WORKSPACE_DIR`
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set (in the VM build env; `/temp`+`/winmd` gitignored). Gotcha: `CARGO_HOME` must be an ASCII path
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dep pinned to commit `a4f7b2cb`, bumped 2026-07-02 from `b4129fcc` for `on_pointer_entered`/
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`on_pointer_exited` hover events — mechanical renames only: `SymbolGlyph`→`Symbol`,
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`placeholder`→`placeholder_text`, TextBox `on_changed`→`on_text_changed`, ToggleSwitch
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`on_changed`→`on_toggled`, `on_menu_item_clicked`→`on_item_clicked`, SwapChainPanel
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`on_ready`→`on_mounted`; `windows` pinned to the SAME commit so `IDXGISwapChain1` unifies with
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`set_swap_chain`). New-model runtime staging: reactor has NO build.rs anymore — the app's own
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`build.rs` calls `windows_reactor_setup::as_framework_dependent()` (same-rev build-dep, stages
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the bootstrap DLL + resources.pri that pack-msix expects) and `main` calls
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`windows_reactor::bootstrap()` before `App` (packaged MSIX: a no-op, the manifest's
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`Microsoft.WindowsAppRuntime.2` dependency resolves the runtime). `CARGO_WORKSPACE_DIR` is no
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longer required (harmless where still set). Gotcha: `CARGO_HOME` must be an ASCII path
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— the `ü` in the dev box's username breaks SDL3's MSVC precompiled-header build. **Parity/cleanup
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batch (2026-07-02)**: `app.rs` split into per-screen `app/` modules (mod=root/router · hosts ·
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connect · pair · speed · settings · licenses · stream · style; thread-driven state lives in ROOT
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@@ -294,7 +302,19 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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loopback E2E (TOFU connect → clock skew → HEVC negotiate → shared-D3D11 + D3D11VA init → WASAPI →
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session end; synthetic payload isn't decodable so decode output stays unvalidated), speed-test
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E2E. The WinUI window itself CANNOT be launched from SSH (session-0 → WinAppSDK 0x80070005,
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pre-existing; needs the console session, e.g. PsExec -i 1).
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pre-existing; needs the console session, e.g. PsExec -i 1). **UX batch (2026-07-02 evening,
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UIA-smoke-tested on the hybrid laptop)**: host tiles get the WinUI pointer-over fill
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(`on_pointer_entered`/`exited` → root hover state → `ControlFillSecondary`), Settings is a stock
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**NavigationView** sidebar (Windows-Settings pattern: Display/Video/Input/Audio/About panes,
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built-in back arrow, section in root state; the section card is **keyed by section** — an
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in-place diff across sections re-sets a reused ComboBox's items, clearing WinUI's selection,
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but skips `selected_index` when the values compare equal → blank selection; the key forces a
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remount — and the content column rides its own section-switch slide-up tween), new
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**"Show the stats overlay (HUD)"** toggle
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(`Settings::show_hud`, applies mid-stream via the 400 ms HUD re-render), the Add-host modal
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slides up + fades in (root margin/opacity tween, same pattern as screen navigation), and a
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self-initiated disconnect (Ctrl+Alt+Shift+D → `Ended(None)`) returns to the host list silently
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instead of raising the error banner.
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Next: **HDR on-glass validation** (Windows host with `PUNKTFUNK_10BIT` → the HDR laptop
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display), then RAWINPUT relative-mouse pointer-lock.
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**Android stage 1 done** (`clients/android`, Kotlin app + `native/` Rust JNI core linking
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