refactor(host/W6.2): extract the input-injection backends into the pf-inject crate

inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.

The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.

Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-17 11:52:02 +02:00
parent 0992548de7
commit f6c6e4e594
43 changed files with 199 additions and 73 deletions
+4
View File
@@ -34,6 +34,10 @@ pf-encode = { path = "../pf-encode" }
# trait, extracted to a subsystem crate (plan §W6). The facade (src/capture.rs) hands it the
# pre-resolved encode facts + the sealed-channel delivery closure so the edge stays one-way.
pf-capture = { path = "../pf-capture" }
# Input injection backends (per-OS injectors + the virtual-gamepad HID stack), extracted to a
# subsystem crate (plan §W6). Consumes core::input; the heavy input deps (wayland/reis/xkbcommon/
# usbip) moved with it.
pf-inject = { path = "../pf-inject" }
# M3 native control plane (the `punktfunk/1` QUIC handshake; data plane stays native-thread UDP).
quinn = "0.11"
anyhow = "1"