refactor(host/W6.2): extract the input-injection backends into the pf-inject crate
inject.rs + inject/* (the per-OS injectors — wlroots virtual-input, KWin
fake_input, libei/reis, gamescope-EI on Linux; SendInput on Windows — plus the
virtual-gamepad HID stack: DualSense/DualShock4/Switch Pro/Steam Controller/Deck
over uhid/usbip and the Windows UMDF drivers, the proto codecs, the injector
service, and the uhid manager) move into crates/pf-inject behind the
InputInjector trait (plan §W6). It consumes punktfunk_core::input (the neutral
GamepadEvent/InputEvent vocabulary, moved to core in W5) + the pf-driver-proto
wire contract, and reaches pf-capture only for the Windows gamepad-channel
WUDFHost check + the resident-mouse compose-kick hook.
The one inject->vdisplay coupling (the libei gamescope-EI backend needs the EIS
relay socket path) is broken via a leaf: gamescope_ei_socket_file moves to
pf-paths as the shared contract — the gamescope producer (host vdisplay) keeps
its session-env-lock wrapper around it, the libei consumer (pf-inject) reads it
directly post-retarget. The host keeps a `mod inject { pub use pf_inject::* }`
shim so every crate::inject::* path (the native/gamestream input planes + devtest)
is unchanged; the heavy input deps (wayland/reis/xkbcommon/usbip + the KWin
fake-input protocol XML) moved with the crate.
Verified: Linux clippy -D warnings (pf-inject + host nvenc,vulkan-encode,pyrowave
--all-targets) + pf-inject 69/69 + host 230/230 tests; Windows clippy -D warnings
(pf-inject --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,729 @@
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//! Virtual gamepads via `/dev/uinput`, cloning the kernel `xpad` identity ("Microsoft X-Box
|
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//! 360 pad", `045e:028e`) so SDL/Steam/Proton match their built-in mapping with zero
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//! configuration — exactly what Sunshine emulates. One [`VirtualPad`] per attached client
|
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//! controller, managed by [`GamepadManager`] from decoded
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//! [`GamepadFrame`](punktfunk_core::input::GamepadFrame)s.
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//!
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//! Rumble flows the *other* way on the same fd: games upload force-feedback effects
|
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//! (`EV_UINPUT`/`UI_FF_UPLOAD` → `UI_BEGIN/END_FF_UPLOAD` ioctls) and trigger them with
|
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//! `EV_FF` writes; [`GamepadManager::pump_rumble`] services that protocol non-blockingly
|
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//! (the control thread calls it every tick) and reports mixed `(low, high)` motor levels for
|
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//! the host to send to the client. Note: a game's `EVIOCSFF` ioctl BLOCKS until we answer
|
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//! `UI_END_FF_UPLOAD`, so the pump must run regularly.
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//!
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//! All ioctl numbers/struct layouts below were verified against this generation's
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//! `<linux/uinput.h>` on x86_64. `/dev/uinput` needs a udev rule + `input` group membership
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//! (see `scripts/60-punktfunk.rules`); creation fails with a clear error otherwise.
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// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
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#![deny(clippy::undocumented_unsafe_blocks)]
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use crate::pad_slots::PadSlots;
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use anyhow::{bail, Result};
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use punktfunk_core::input::{gamepad, GamepadFrame, MAX_PADS};
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use std::collections::HashMap;
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use std::os::fd::{AsRawFd, OwnedFd};
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use std::time::Instant;
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// ioctls (x86_64).
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const UI_DEV_CREATE: libc::c_ulong = 0x5501;
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const UI_DEV_DESTROY: libc::c_ulong = 0x5502;
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const UI_DEV_SETUP: libc::c_ulong = 0x405c_5503;
|
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const UI_ABS_SETUP: libc::c_ulong = 0x401c_5504;
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const UI_SET_EVBIT: libc::c_ulong = 0x4004_5564;
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const UI_SET_KEYBIT: libc::c_ulong = 0x4004_5565;
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const UI_SET_FFBIT: libc::c_ulong = 0x4004_556b;
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const UI_BEGIN_FF_UPLOAD: libc::c_ulong = 0xc068_55c8;
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const UI_END_FF_UPLOAD: libc::c_ulong = 0x4068_55c9;
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const UI_BEGIN_FF_ERASE: libc::c_ulong = 0xc00c_55ca;
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const UI_END_FF_ERASE: libc::c_ulong = 0x400c_55cb;
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// Event types/codes.
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const EV_SYN: u16 = 0x00;
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const EV_KEY: u16 = 0x01;
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const EV_ABS: u16 = 0x03;
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const EV_FF: u16 = 0x15;
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const EV_UINPUT: u16 = 0x0101;
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const SYN_REPORT: u16 = 0;
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const UI_FF_UPLOAD: u16 = 1;
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const UI_FF_ERASE: u16 = 2;
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const FF_RUMBLE: u16 = 0x50;
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const FF_GAIN: u16 = 0x60;
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const ABS_X: u16 = 0x00;
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const ABS_Y: u16 = 0x01;
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const ABS_Z: u16 = 0x02;
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const ABS_RX: u16 = 0x03;
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const ABS_RY: u16 = 0x04;
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const ABS_RZ: u16 = 0x05;
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const ABS_HAT0X: u16 = 0x10;
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const ABS_HAT0Y: u16 = 0x11;
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const BTN_SOUTH: u16 = 0x130; // A
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const BTN_EAST: u16 = 0x131; // B
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const BTN_NORTH: u16 = 0x133; // X (kernel calls it BTN_NORTH/BTN_X)
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const BTN_WEST: u16 = 0x134; // Y
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const BTN_TL: u16 = 0x136;
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const BTN_TR: u16 = 0x137;
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const BTN_SELECT: u16 = 0x13a;
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const BTN_START: u16 = 0x13b;
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const BTN_MODE: u16 = 0x13c;
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const BTN_THUMBL: u16 = 0x13d;
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const BTN_THUMBR: u16 = 0x13e;
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// Xbox-Elite paddle codes (the xpad convention SDL / Steam Input recognize). A client's back grips —
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// and the GameStream `buttonFlags2` paddle bits, which were silently dropped before — land here, so
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// the virtual X-Box pad exposes paddles like an Elite controller. PADDLE1/2/3/4 = R4/L4/R5/L5.
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const BTN_TRIGGER_HAPPY5: u16 = 0x2c4;
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const BTN_TRIGGER_HAPPY6: u16 = 0x2c5;
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const BTN_TRIGGER_HAPPY7: u16 = 0x2c6;
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const BTN_TRIGGER_HAPPY8: u16 = 0x2c7;
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/// `(GameStream button bit, evdev key code)` — D-pad is emitted as HAT axes instead.
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const BUTTON_MAP: [(u32, u16); 15] = [
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(gamepad::BTN_A, BTN_SOUTH),
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(gamepad::BTN_B, BTN_EAST),
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(gamepad::BTN_X, BTN_NORTH),
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(gamepad::BTN_Y, BTN_WEST),
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(gamepad::BTN_LB, BTN_TL),
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(gamepad::BTN_RB, BTN_TR),
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(gamepad::BTN_BACK, BTN_SELECT),
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(gamepad::BTN_START, BTN_START),
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(gamepad::BTN_GUIDE, BTN_MODE),
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(gamepad::BTN_LS_CLICK, BTN_THUMBL),
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(gamepad::BTN_RS_CLICK, BTN_THUMBR),
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(gamepad::BTN_PADDLE1, BTN_TRIGGER_HAPPY5),
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(gamepad::BTN_PADDLE2, BTN_TRIGGER_HAPPY6),
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(gamepad::BTN_PADDLE3, BTN_TRIGGER_HAPPY7),
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(gamepad::BTN_PADDLE4, BTN_TRIGGER_HAPPY8),
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];
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/// The USB identity a virtual uinput pad presents. SDL/Steam/Proton key their built-in mapping off
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/// `bustype/vendor/product/version` (+ name), and games pick button glyphs from it. The button/axis
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/// layout this backend emits is the same XInput one regardless — only the identity differs between an
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/// X-Box 360 pad and an X-Box One/Series pad (which is why "Xbox One" buys glyphs, not new capability;
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/// impulse-trigger rumble is unreachable through evdev FF either way).
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#[derive(Clone, Copy)]
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pub struct PadIdentity {
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vendor: u16,
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product: u16,
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version: u16,
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name: &'static [u8],
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/// Short label for the creation log line.
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log: &'static str,
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}
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impl PadIdentity {
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/// "Microsoft X-Box 360 pad" (`045e:028e`) — the universal default; matches the kernel `xpad`
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/// table verbatim so SDL/Steam map it with zero config.
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pub const fn xbox360() -> PadIdentity {
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PadIdentity {
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vendor: 0x045e,
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product: 0x028e,
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version: 0x0110,
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name: b"Microsoft X-Box 360 pad",
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log: "X-Box 360 pad",
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}
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}
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/// "Microsoft X-Box One S pad" (`045e:02ea`) — an `xpad`-table entry, so games show One/Series
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/// glyphs. XInput-identical to the 360 pad otherwise.
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pub const fn xbox_one() -> PadIdentity {
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PadIdentity {
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vendor: 0x045e,
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product: 0x02ea,
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version: 0x0408,
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name: b"Microsoft X-Box One S pad",
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log: "X-Box One S pad",
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}
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}
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}
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impl Default for PadIdentity {
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fn default() -> PadIdentity {
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PadIdentity::xbox360()
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}
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}
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#[repr(C)]
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struct InputId {
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bustype: u16,
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vendor: u16,
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product: u16,
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version: u16,
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}
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#[repr(C)]
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struct UinputSetup {
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id: InputId,
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name: [u8; 80],
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ff_effects_max: u32,
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}
|
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|
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#[repr(C)]
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#[derive(Default, Clone, Copy)]
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struct AbsInfo {
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value: i32,
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minimum: i32,
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maximum: i32,
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fuzz: i32,
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flat: i32,
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resolution: i32,
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}
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#[repr(C)]
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struct UinputAbsSetup {
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code: u16,
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_pad: u16,
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absinfo: AbsInfo,
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}
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|
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#[repr(C)]
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#[derive(Clone, Copy)]
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struct InputEventRaw {
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||||
time: libc::timeval,
|
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type_: u16,
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code: u16,
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value: i32,
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}
|
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|
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/// `struct ff_effect` (48 bytes; the union starts 8-aligned at offset 16).
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#[repr(C)]
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#[derive(Clone, Copy)]
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struct FfEffect {
|
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type_: u16,
|
||||
id: i16,
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direction: u16,
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||||
trigger_button: u16,
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trigger_interval: u16,
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replay_length: u16,
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replay_delay: u16,
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_pad: u16,
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/// Union; for `FF_RUMBLE`: `u16 strong_magnitude` at [0..2], `u16 weak_magnitude` at [2..4].
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u: [u8; 32],
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}
|
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|
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#[repr(C)]
|
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#[derive(Clone, Copy)]
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struct UinputFfUpload {
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request_id: u32,
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retval: i32,
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effect: FfEffect,
|
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old: FfEffect,
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}
|
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|
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#[repr(C)]
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#[derive(Clone, Copy)]
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struct UinputFfErase {
|
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request_id: u32,
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retval: i32,
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effect_id: u32,
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}
|
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|
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// Layouts verified by compiling a probe against this generation's <linux/uinput.h> (x86_64).
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const _: () = {
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assert!(std::mem::size_of::<UinputSetup>() == 92);
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assert!(std::mem::size_of::<UinputAbsSetup>() == 28);
|
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assert!(std::mem::size_of::<InputEventRaw>() == 24);
|
||||
assert!(std::mem::size_of::<FfEffect>() == 48);
|
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assert!(std::mem::size_of::<UinputFfUpload>() == 104);
|
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assert!(std::mem::size_of::<UinputFfErase>() == 12);
|
||||
};
|
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|
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fn ioctl_int(fd: i32, req: libc::c_ulong, arg: libc::c_int, what: &str) -> Result<()> {
|
||||
// SAFETY: every caller passes one of UI_SET_EVBIT/KEYBIT/FFBIT/UI_DEV_CREATE/UI_DEV_DESTROY as
|
||||
// `req` — all integer-argument ioctls whose third arg the kernel takes BY VALUE, so nothing is
|
||||
// dereferenced through `arg` and no memory must outlive the call. The only precondition is `fd`
|
||||
// being a valid open descriptor; callers pass the live `/dev/uinput` fd, and even a stale fd
|
||||
// would merely return -1/EBADF (reported below), never UB.
|
||||
if unsafe { libc::ioctl(fd, req, arg) } < 0 {
|
||||
bail!("{what}: {}", std::io::Error::last_os_error());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn ioctl_ptr<T>(fd: i32, req: libc::c_ulong, arg: *mut T, what: &str) -> Result<()> {
|
||||
// SAFETY: `fd` is the caller's live `/dev/uinput` fd. Every call site passes `&mut x` for a live,
|
||||
// uniquely-borrowed `#[repr(C)]` `x: T` whose size matches the struct the request number encodes
|
||||
// (UI_DEV_SETUP=0x405c_5503 → 0x5c=92=size_of::<UinputSetup>(); UI_ABS_SETUP → 0x1c=28; the FF
|
||||
// upload/erase ioctls → 0x68/0x0c — all pinned by the `size_of` asserts above). The kernel copies
|
||||
// exactly that many bytes in/out through `arg`; the `&mut` keeps the pointee alive and unaliased
|
||||
// for the whole synchronous call.
|
||||
if unsafe { libc::ioctl(fd, req, arg) } < 0 {
|
||||
bail!("{what}: {}", std::io::Error::last_os_error());
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// One FF effect a game uploaded: rumble magnitudes + playback state.
|
||||
struct Effect {
|
||||
strong: u16,
|
||||
weak: u16,
|
||||
/// `Some(deadline)` while playing (replay length 0 = until stopped).
|
||||
playing: Option<Option<Instant>>,
|
||||
replay_ms: u16,
|
||||
}
|
||||
|
||||
/// One virtual X-Box-360 pad backed by a uinput device.
|
||||
pub struct VirtualPad {
|
||||
fd: OwnedFd,
|
||||
effects: HashMap<i16, Effect>,
|
||||
next_effect_id: i16,
|
||||
gain: u32,
|
||||
/// Last `(low, high)` reported, to dedup.
|
||||
last_mix: (u16, u16),
|
||||
}
|
||||
|
||||
impl VirtualPad {
|
||||
pub fn create(index: usize, identity: PadIdentity) -> Result<VirtualPad> {
|
||||
use std::os::fd::FromRawFd;
|
||||
// SAFETY: `c"/dev/uinput"` is a 'static NUL-terminated C string literal; `as_ptr()` yields a
|
||||
// valid pointer the kernel only reads as a filesystem path. `open` returns a fresh fd (or -1)
|
||||
// and retains nothing; no Rust memory is aliased or handed to the kernel beyond that 'static path.
|
||||
let raw = unsafe {
|
||||
libc::open(
|
||||
c"/dev/uinput".as_ptr(),
|
||||
libc::O_RDWR | libc::O_NONBLOCK | libc::O_CLOEXEC,
|
||||
)
|
||||
};
|
||||
if raw < 0 {
|
||||
bail!(
|
||||
"open /dev/uinput: {} (install the udev rule granting the 'input' group access \
|
||||
— see scripts/60-punktfunk.rules — and add the user to the 'input' group)",
|
||||
std::io::Error::last_os_error()
|
||||
);
|
||||
}
|
||||
// SAFETY: `raw >= 0` here (the `< 0` branch above already bailed), so it is a freshly-opened fd
|
||||
// from `libc::open` that is not stored or owned anywhere else. Transferring it to `OwnedFd` makes
|
||||
// this the unique owner, which will `close` it exactly once on drop (no double-close, no leak).
|
||||
let fd = unsafe { OwnedFd::from_raw_fd(raw) };
|
||||
|
||||
ioctl_int(raw, UI_SET_EVBIT, EV_KEY as i32, "UI_SET_EVBIT(EV_KEY)")?;
|
||||
ioctl_int(raw, UI_SET_EVBIT, EV_ABS as i32, "UI_SET_EVBIT(EV_ABS)")?;
|
||||
ioctl_int(raw, UI_SET_EVBIT, EV_FF as i32, "UI_SET_EVBIT(EV_FF)")?;
|
||||
for (_, key) in BUTTON_MAP {
|
||||
ioctl_int(raw, UI_SET_KEYBIT, key as i32, "UI_SET_KEYBIT")?;
|
||||
}
|
||||
ioctl_int(
|
||||
raw,
|
||||
UI_SET_FFBIT,
|
||||
FF_RUMBLE as i32,
|
||||
"UI_SET_FFBIT(FF_RUMBLE)",
|
||||
)?;
|
||||
ioctl_int(raw, UI_SET_FFBIT, FF_GAIN as i32, "UI_SET_FFBIT(FF_GAIN)")?;
|
||||
|
||||
let stick = AbsInfo {
|
||||
minimum: -32768,
|
||||
maximum: 32767,
|
||||
fuzz: 16,
|
||||
flat: 128,
|
||||
..Default::default()
|
||||
};
|
||||
let trigger = AbsInfo {
|
||||
minimum: 0,
|
||||
maximum: 255,
|
||||
..Default::default()
|
||||
};
|
||||
let hat = AbsInfo {
|
||||
minimum: -1,
|
||||
maximum: 1,
|
||||
..Default::default()
|
||||
};
|
||||
for (code, info) in [
|
||||
(ABS_X, stick),
|
||||
(ABS_Y, stick),
|
||||
(ABS_RX, stick),
|
||||
(ABS_RY, stick),
|
||||
(ABS_Z, trigger),
|
||||
(ABS_RZ, trigger),
|
||||
(ABS_HAT0X, hat),
|
||||
(ABS_HAT0Y, hat),
|
||||
] {
|
||||
let mut a = UinputAbsSetup {
|
||||
code,
|
||||
_pad: 0,
|
||||
absinfo: info,
|
||||
};
|
||||
ioctl_ptr(raw, UI_ABS_SETUP, &mut a, "UI_ABS_SETUP")?;
|
||||
}
|
||||
|
||||
// The xpad identity: SDL keys its built-in mapping off bustype/vendor/product/version.
|
||||
let mut setup = UinputSetup {
|
||||
id: InputId {
|
||||
bustype: 0x0003, // BUS_USB
|
||||
vendor: identity.vendor,
|
||||
product: identity.product,
|
||||
version: identity.version,
|
||||
},
|
||||
name: [0; 80],
|
||||
ff_effects_max: 16, // must be > 0 or FF uploads are never delivered
|
||||
};
|
||||
let name = identity.name;
|
||||
setup.name[..name.len()].copy_from_slice(name);
|
||||
ioctl_ptr(raw, UI_DEV_SETUP, &mut setup, "UI_DEV_SETUP")?;
|
||||
ioctl_int(raw, UI_DEV_CREATE, 0, "UI_DEV_CREATE")?;
|
||||
tracing::info!(
|
||||
index,
|
||||
pad = identity.log,
|
||||
"virtual gamepad created (uinput)"
|
||||
);
|
||||
|
||||
Ok(VirtualPad {
|
||||
fd,
|
||||
effects: HashMap::new(),
|
||||
next_effect_id: 0,
|
||||
gain: 0xFFFF,
|
||||
last_mix: (0, 0),
|
||||
})
|
||||
}
|
||||
|
||||
fn emit(&self, type_: u16, code: u16, value: i32) {
|
||||
let ev = InputEventRaw {
|
||||
time: libc::timeval {
|
||||
tv_sec: 0,
|
||||
tv_usec: 0,
|
||||
},
|
||||
type_,
|
||||
code,
|
||||
value,
|
||||
};
|
||||
// SAFETY: `ev` is a live local `#[repr(C)]` struct of all-integer fields with no padding bytes
|
||||
// (timeval=16 + u16 + u16 + i32 = 24, the size asserted above), so every byte is initialized and
|
||||
// valid to read as `u8`. The pointer is non-null and `u8`-aligned (align 1), the length is exactly
|
||||
// `size_of::<InputEventRaw>()` so the slice spans precisely `ev`'s bytes (in bounds), and `ev`
|
||||
// outlives `bytes` (used immediately below) with no concurrent mutation (single-threaded local).
|
||||
let bytes = unsafe {
|
||||
std::slice::from_raw_parts(
|
||||
&ev as *const _ as *const u8,
|
||||
std::mem::size_of::<InputEventRaw>(),
|
||||
)
|
||||
};
|
||||
// Best-effort: a full kernel queue drops the event; the next frame re-syncs state.
|
||||
// SAFETY: `self.fd` is the live uinput `OwnedFd` (borrowed via `as_raw_fd`, so it stays open for
|
||||
// the call); `bytes` is the slice above backed by the still-live local `ev`. `write` only READS
|
||||
// exactly `bytes.len()` bytes from `bytes.as_ptr()` (in bounds) and retains nothing past return,
|
||||
// so the buffer outlives the synchronous call and the read-only access cannot race or alias.
|
||||
let _ = unsafe {
|
||||
libc::write(
|
||||
self.fd.as_raw_fd(),
|
||||
bytes.as_ptr() as *const libc::c_void,
|
||||
bytes.len(),
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
/// Apply one decoded frame: button state, axes, D-pad hat, one SYN_REPORT.
|
||||
pub fn apply(&mut self, f: &GamepadFrame) {
|
||||
// Re-assert every mapped button's absolute state each frame — exactly like the axes below —
|
||||
// instead of only writing XOR-changed edges. `emit` is best-effort (a full kernel queue drops
|
||||
// the write), so an edge-only scheme would strand a dropped press/release until that button
|
||||
// next toggles; re-asserting re-syncs it on the following frame. Restating an unchanged key is
|
||||
// free downstream: the kernel input core discards an EV_KEY whose value already matches the
|
||||
// device's current state (no duplicate event reaches consumers, and BTN_* keys don't autorepeat).
|
||||
for (bit, key) in BUTTON_MAP {
|
||||
self.emit(EV_KEY, key, ((f.buttons & bit) != 0) as i32);
|
||||
}
|
||||
|
||||
// Moonlight: +Y = up; evdev: +Y = down → negate (i32 math avoids -(-32768) overflow).
|
||||
self.emit(EV_ABS, ABS_X, f.ls_x as i32);
|
||||
self.emit(EV_ABS, ABS_Y, -(f.ls_y as i32));
|
||||
self.emit(EV_ABS, ABS_RX, f.rs_x as i32);
|
||||
self.emit(EV_ABS, ABS_RY, -(f.rs_y as i32));
|
||||
self.emit(EV_ABS, ABS_Z, f.left_trigger as i32);
|
||||
self.emit(EV_ABS, ABS_RZ, f.right_trigger as i32);
|
||||
let hat_x = ((f.buttons & gamepad::BTN_DPAD_RIGHT != 0) as i32)
|
||||
- ((f.buttons & gamepad::BTN_DPAD_LEFT != 0) as i32);
|
||||
let hat_y = ((f.buttons & gamepad::BTN_DPAD_DOWN != 0) as i32)
|
||||
- ((f.buttons & gamepad::BTN_DPAD_UP != 0) as i32);
|
||||
self.emit(EV_ABS, ABS_HAT0X, hat_x);
|
||||
self.emit(EV_ABS, ABS_HAT0Y, hat_y);
|
||||
self.emit(EV_SYN, SYN_REPORT, 0);
|
||||
}
|
||||
|
||||
/// Service the FF protocol on this pad's fd (non-blocking). Returns the new mixed
|
||||
/// `(low, high)` motor levels if they changed since last call.
|
||||
fn pump_ff(&mut self) -> Option<(u16, u16)> {
|
||||
let raw = self.fd.as_raw_fd();
|
||||
let mut buf = [0u8; std::mem::size_of::<InputEventRaw>()];
|
||||
loop {
|
||||
// SAFETY: `raw` is the live raw fd of `self.fd` (the non-blocking uinput device). `buf` is a
|
||||
// live local `[u8; size_of::<InputEventRaw>()]`; `buf.as_mut_ptr()` is a valid writable pointer
|
||||
// to its `buf.len()` bytes. `read` writes AT MOST `buf.len()` bytes (in bounds), the buffer
|
||||
// outlives this synchronous call, and `buf` is borrowed uniquely here (no alias/race).
|
||||
let n = unsafe { libc::read(raw, buf.as_mut_ptr() as *mut libc::c_void, buf.len()) };
|
||||
if n != buf.len() as isize {
|
||||
break; // EAGAIN / short read — queue drained
|
||||
}
|
||||
// SAFETY: `buf` is exactly `size_of::<InputEventRaw>()` bytes and fully written by the
|
||||
// `read` above. `read_unaligned` (not `read`) because the `[u8]` buffer is 1-aligned but
|
||||
// `InputEventRaw` needs 8 (it holds a `timeval`) — a plain `ptr::read` would be UB.
|
||||
let ev: InputEventRaw =
|
||||
unsafe { std::ptr::read_unaligned(buf.as_ptr() as *const InputEventRaw) };
|
||||
match (ev.type_, ev.code) {
|
||||
(EV_UINPUT, UI_FF_UPLOAD) => {
|
||||
// SAFETY: `UinputFfUpload` is `#[repr(C)]` over integers (`u32`, `i32`) and two
|
||||
// `FfEffect`s (integers + `[u8; 32]`); all-zero is a valid bit pattern for every field
|
||||
// (no bool/NonZero/enum/reference niche), so `zeroed` yields a fully-initialized valid
|
||||
// value — `request_id` is then set below and the rest filled by UI_BEGIN_FF_UPLOAD.
|
||||
let mut up: UinputFfUpload = unsafe { std::mem::zeroed() };
|
||||
up.request_id = ev.value as u32;
|
||||
if ioctl_ptr(raw, UI_BEGIN_FF_UPLOAD, &mut up, "UI_BEGIN_FF_UPLOAD").is_ok() {
|
||||
let mut e = up.effect;
|
||||
if e.id == -1 {
|
||||
e.id = self.next_effect_id;
|
||||
self.next_effect_id = self.next_effect_id.wrapping_add(1);
|
||||
}
|
||||
if e.type_ == FF_RUMBLE {
|
||||
let strong = u16::from_ne_bytes([e.u[0], e.u[1]]);
|
||||
let weak = u16::from_ne_bytes([e.u[2], e.u[3]]);
|
||||
let slot = self.effects.entry(e.id).or_insert(Effect {
|
||||
strong: 0,
|
||||
weak: 0,
|
||||
playing: None,
|
||||
replay_ms: 0,
|
||||
});
|
||||
slot.strong = strong;
|
||||
slot.weak = weak;
|
||||
slot.replay_ms = e.replay_length;
|
||||
}
|
||||
up.effect.id = e.id; // hand the assigned slot back to the kernel
|
||||
up.retval = 0;
|
||||
let _ = ioctl_ptr(raw, UI_END_FF_UPLOAD, &mut up, "UI_END_FF_UPLOAD");
|
||||
}
|
||||
}
|
||||
(EV_UINPUT, UI_FF_ERASE) => {
|
||||
// SAFETY: `UinputFfErase` is `#[repr(C)]` over three integer fields (`u32`, `i32`,
|
||||
// `u32`); all-zero is a valid bit pattern for each, so `zeroed` produces a fully-valid
|
||||
// initialized value — `request_id` is set below and `effect_id` filled by the ioctl.
|
||||
let mut er: UinputFfErase = unsafe { std::mem::zeroed() };
|
||||
er.request_id = ev.value as u32;
|
||||
if ioctl_ptr(raw, UI_BEGIN_FF_ERASE, &mut er, "UI_BEGIN_FF_ERASE").is_ok() {
|
||||
self.effects.remove(&(er.effect_id as i16));
|
||||
er.retval = 0;
|
||||
let _ = ioctl_ptr(raw, UI_END_FF_ERASE, &mut er, "UI_END_FF_ERASE");
|
||||
}
|
||||
}
|
||||
(EV_FF, FF_GAIN) => self.gain = (ev.value as u32).min(0xFFFF),
|
||||
(EV_FF, code) => {
|
||||
if let Some(e) = self.effects.get_mut(&(code as i16)) {
|
||||
e.playing = if ev.value != 0 {
|
||||
Some((e.replay_ms > 0).then(|| {
|
||||
Instant::now()
|
||||
+ std::time::Duration::from_millis(e.replay_ms as u64)
|
||||
}))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Mix: sum playing effects (expiring finished ones), scale by gain.
|
||||
let now = Instant::now();
|
||||
let (mut strong, mut weak) = (0u32, 0u32);
|
||||
for e in self.effects.values_mut() {
|
||||
if let Some(deadline) = e.playing {
|
||||
if deadline.is_some_and(|d| now >= d) {
|
||||
e.playing = None;
|
||||
} else {
|
||||
strong = strong.saturating_add(e.strong as u32);
|
||||
weak = weak.saturating_add(e.weak as u32);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Linux FF: strong = low-frequency (big) motor, weak = high-frequency motor.
|
||||
let low = ((strong.min(0xFFFF) * self.gain) >> 16) as u16;
|
||||
let high = ((weak.min(0xFFFF) * self.gain) >> 16) as u16;
|
||||
(self.last_mix != (low, high)).then(|| {
|
||||
self.last_mix = (low, high);
|
||||
(low, high)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for VirtualPad {
|
||||
fn drop(&mut self) {
|
||||
// SAFETY: `self.fd` is still the live owned uinput fd here (the `OwnedFd` field is closed only
|
||||
// AFTER this `drop` body returns), borrowed by `as_raw_fd`. UI_DEV_DESTROY takes its argument
|
||||
// (0) BY VALUE, so nothing is dereferenced or aliased; the ioctl just tears down the device.
|
||||
let _ = unsafe { libc::ioctl(self.fd.as_raw_fd(), UI_DEV_DESTROY, 0) };
|
||||
}
|
||||
}
|
||||
|
||||
/// All virtual pads of a session, driven from decoded controller events. Stateless per frame
|
||||
/// (uinput/evdev holds last-known state kernel-side), so it rides [`PadSlots`] directly — no state
|
||||
/// vec, heartbeat, or rich plane like the UHID managers.
|
||||
pub struct GamepadManager {
|
||||
slots: PadSlots<VirtualPad>,
|
||||
/// The USB identity every pad in this session presents (X-Box 360 by default, One/Series when
|
||||
/// the client asked for `XboxOne`). All pads in a session share one identity.
|
||||
identity: PadIdentity,
|
||||
}
|
||||
|
||||
impl Default for GamepadManager {
|
||||
fn default() -> GamepadManager {
|
||||
GamepadManager::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl GamepadManager {
|
||||
/// A manager that creates X-Box 360 pads (the universal default).
|
||||
pub fn new() -> GamepadManager {
|
||||
GamepadManager::with_identity(PadIdentity::xbox360())
|
||||
}
|
||||
|
||||
/// A manager whose pads present `identity` (see [`PadIdentity::xbox_one`]).
|
||||
pub fn with_identity(identity: PadIdentity) -> GamepadManager {
|
||||
GamepadManager {
|
||||
slots: PadSlots::new(identity.log, "gamepad", ""),
|
||||
identity,
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle one decoded controller event (create/destroy by mask, then apply state).
|
||||
pub fn handle(&mut self, ev: &punktfunk_core::input::GamepadEvent) {
|
||||
use punktfunk_core::input::GamepadEvent;
|
||||
match ev {
|
||||
GamepadEvent::Arrival { index, kind, .. } => {
|
||||
tracing::info!(index, kind, "controller arrival ({})", self.slots.label());
|
||||
self.ensure(*index as usize);
|
||||
}
|
||||
GamepadEvent::State(f) => {
|
||||
let idx = f.index as usize;
|
||||
if idx >= MAX_PADS {
|
||||
return;
|
||||
}
|
||||
// Unplugs: drop any allocated pad whose mask bit cleared (no per-index sibling
|
||||
// state to reset — the pads mix rumble internally).
|
||||
self.slots.sweep(f.active_mask);
|
||||
if f.active_mask & (1 << idx) == 0 {
|
||||
return; // this event WAS the unplug
|
||||
}
|
||||
self.ensure(idx);
|
||||
if let Some(pad) = self.slots.get_mut(idx) {
|
||||
pad.apply(f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn ensure(&mut self, idx: usize) {
|
||||
let identity = self.identity;
|
||||
// `VirtualPad::create` logs its own success line (it knows the identity + transport).
|
||||
self.slots
|
||||
.ensure(idx, |i| VirtualPad::create(i as usize, identity));
|
||||
}
|
||||
|
||||
/// Service every pad's FF protocol; `send(index, low, high)` is invoked for each pad whose
|
||||
/// mixed rumble level changed. Call frequently (games block in `EVIOCSFF` until answered).
|
||||
pub fn pump_rumble(&mut self, mut send: impl FnMut(u16, u16, u16)) {
|
||||
for (i, pad) in self.slots.iter_mut() {
|
||||
if let Some((low, high)) = pad.pump_ff() {
|
||||
send(i as u16, low, high);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use std::time::Duration;
|
||||
|
||||
/// The FF-capable evdev node whose input-device name contains `name`.
|
||||
fn find_ff_node(name: &str) -> Option<String> {
|
||||
let s = std::fs::read_to_string("/proc/bus/input/devices").unwrap_or_default();
|
||||
let mut cur = String::new();
|
||||
let mut node = None;
|
||||
for line in s.lines() {
|
||||
if let Some(n) = line.strip_prefix("N: Name=") {
|
||||
cur = n.trim_matches('"').to_string();
|
||||
} else if let Some(h) = line.strip_prefix("H: Handlers=") {
|
||||
if cur.contains(name) {
|
||||
node = h
|
||||
.split_whitespace()
|
||||
.find(|t| t.starts_with("event"))
|
||||
.map(|ev| format!("/dev/input/{ev}"));
|
||||
}
|
||||
} else if line.starts_with("B: FF=")
|
||||
&& cur.contains(name)
|
||||
&& node.is_some()
|
||||
&& !line.trim_end().ends_with("FF=0")
|
||||
{
|
||||
return node;
|
||||
}
|
||||
}
|
||||
node
|
||||
}
|
||||
|
||||
/// Upload + play an FF_RUMBLE like SDL's evdev haptic backend. Returns the OPEN fd (closing
|
||||
/// it erases the process's effects, stopping the rumble) with the kernel-assigned id.
|
||||
/// NOTE: EVIOCSFF BLOCKS until the uinput owner answers UI_FF_UPLOAD — the caller must be a
|
||||
/// separate thread from the one running [`VirtualPad::pump_ff`], exactly like a real game vs
|
||||
/// the host input loop.
|
||||
fn evdev_rumble(node: &str, strong: u16, weak: u16) -> std::io::Result<(std::fs::File, i16)> {
|
||||
use std::io::Write as _;
|
||||
let mut f = std::fs::OpenOptions::new()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.open(node)?;
|
||||
let mut eff = [0u8; 48]; // struct ff_effect; union (rumble magnitudes) at offset 16
|
||||
eff[0..2].copy_from_slice(&FF_RUMBLE.to_ne_bytes());
|
||||
eff[2..4].copy_from_slice(&(-1i16).to_ne_bytes()); // id: kernel assigns
|
||||
eff[10..12].copy_from_slice(&5000u16.to_ne_bytes()); // replay.length ms
|
||||
eff[16..18].copy_from_slice(&strong.to_ne_bytes());
|
||||
eff[18..20].copy_from_slice(&weak.to_ne_bytes());
|
||||
// EVIOCSFF = _IOW('E', 0x80, struct ff_effect)
|
||||
let req: libc::c_ulong = (1 << 30) | (48 << 16) | (0x45 << 8) | 0x80;
|
||||
// SAFETY: EVIOCSFF reads/writes the 48-byte ff_effect behind the valid fd `f`; `eff` is
|
||||
// exactly sizeof(struct ff_effect) and outlives the synchronous call.
|
||||
let rc = unsafe { libc::ioctl(f.as_raw_fd(), req, eff.as_mut_ptr()) };
|
||||
if rc < 0 {
|
||||
return Err(std::io::Error::last_os_error());
|
||||
}
|
||||
let id = i16::from_ne_bytes([eff[2], eff[3]]);
|
||||
let mut ev = [0u8; 24]; // struct input_event: timeval 16, type u16, code u16, value s32
|
||||
ev[16..18].copy_from_slice(&EV_FF.to_ne_bytes());
|
||||
ev[18..20].copy_from_slice(&(id as u16).to_ne_bytes());
|
||||
ev[20..24].copy_from_slice(&1i32.to_ne_bytes()); // play
|
||||
f.write_all(&ev)?;
|
||||
Ok((f, id))
|
||||
}
|
||||
|
||||
/// On-box proof of the uinput FF back-channel, playing the GAME's role: an evdev FF_RUMBLE
|
||||
/// upload+play against the virtual X-Box 360 pad must surface through `pump_ff` (the
|
||||
/// EV_UINPUT UI_FF_UPLOAD protocol) — the path every `auto`-kind session's rumble rides on
|
||||
/// Linux — and erasing the effect (fd close) must surface the stop.
|
||||
#[test]
|
||||
#[ignore = "creates a real /dev/uinput device; needs the input group"]
|
||||
fn ff_upload_reaches_pump_and_stops_on_erase() {
|
||||
let mut pad = VirtualPad::create(0, PadIdentity::xbox360()).expect("create uinput pad");
|
||||
std::thread::sleep(Duration::from_millis(700)); // let udev settle the node
|
||||
let node = find_ff_node("Microsoft X-Box 360 pad").expect("no X-Box 360 evdev node");
|
||||
let game = std::thread::spawn(move || {
|
||||
let r = evdev_rumble(&node, 0xC000, 0x4000);
|
||||
std::thread::sleep(Duration::from_millis(1200)); // hold the effect, then erase
|
||||
r.expect("EVIOCSFF/play (fd held meanwhile)");
|
||||
});
|
||||
let start = Instant::now();
|
||||
let mut seen = Vec::new();
|
||||
while start.elapsed() < Duration::from_millis(2500) {
|
||||
if let Some(mix) = pad.pump_ff() {
|
||||
seen.push(mix);
|
||||
}
|
||||
std::thread::sleep(Duration::from_millis(4));
|
||||
}
|
||||
game.join().unwrap();
|
||||
// Requested magnitudes scaled by the 0xFFFF default gain (>> 16).
|
||||
assert!(
|
||||
seen.contains(&(0xBFFF, 0x3FFF)),
|
||||
"evdev FF rumble never surfaced through pump_ff: {seen:?}"
|
||||
);
|
||||
assert_eq!(
|
||||
seen.last(),
|
||||
Some(&(0, 0)),
|
||||
"erase-on-close never produced a stop mix: {seen:?}"
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user