fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in d01a8fd, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:
- mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
- web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
- deb/rpm/Arch packaging install paths
- CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links
docs-site route URLs (/docs/...) untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,7 @@
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//! Pairing crypto primitives (control plane only — distinct from `punktfunk_core`'s AES-GCM
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//! data-plane sealing). GameStream pairing uses: AES-128-**ECB** with **no padding**,
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//! SHA-256 (host appversion major ≥ 7), and RSA-PKCS1v15-SHA256 signatures. See the
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//! `serverinfo + pairing` section of `docs/research/gamestream-protocol-research.json`.
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//! `serverinfo + pairing` section of `design/research/gamestream-protocol-research.json`.
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use aes::cipher::generic_array::GenericArray;
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use aes::cipher::{BlockDecrypt, BlockEncrypt, KeyInit};
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@@ -1,7 +1,7 @@
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//! GameStream (P1) control plane — what a stock Moonlight/Artemis client talks to around
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//! the media streams: mDNS discovery, the nvhttp serverinfo + pairing HTTP(S) API, RTSP,
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//! and the ENet control stream. `tokio`/`axum` live here (control plane, I/O-bound — never
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//! the per-frame hot path; that is `punktfunk_core`'s P1 wire codec). See `docs/gamestream-host-plan.md`.
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//! the per-frame hot path; that is `punktfunk_core`'s P1 wire codec). See `design/gamestream-host-plan.md`.
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//!
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//! Status: P1.1 — mDNS `_nvstream._tcp` advertisement + `/serverinfo`. Pairing, RTSP, and
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//! the media streams follow (see the GameStream host task list / plan).
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@@ -1,7 +1,7 @@
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//! The 4-phase GameStream pairing state machine (over HTTP), keyed by `uniqueid`. Proves
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//! both sides know the PIN (via the SHA-256(salt||pin) AES-ECB key) and own their certs
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//! (RSA signatures), then pins the client cert. The final `pairchallenge` happens over
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//! HTTPS (handled in `nvhttp`). Byte-exact spec: `docs/research/…-research.json`.
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//! HTTPS (handled in `nvhttp`). Byte-exact spec: `design/research/…-research.json`.
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use super::cert::ServerIdentity;
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use super::crypto;
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@@ -3,7 +3,7 @@
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//! `RTP_PACKET(12, big-endian) + reserved[4] + NV_VIDEO_PACKET(16, little-endian) + payload`
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//! and the frame's bitstream is prefixed with an 8-byte `video_short_frame_header_t`, then
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//! striped into ≤4 FEC blocks of ≤255 shards. Byte-exact spec:
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//! `docs/research/gamestream-protocol-research.json` (video plane).
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//! `design/research/gamestream-protocol-research.json` (video plane).
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//!
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//! FEC (P1.5): each block carries `m = ⌈k·pct/100⌉` Reed–Solomon parity shards generated by
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//! `punktfunk_core::fec::Gf8Coder` (the nanors-compatible Cauchy GF(2⁸) coder). Crucially, RS runs
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