fix: complete the docs/→design/ and openapi→api/ rename references
The file moves (docs/ → design/, docs/api/openapi.json → api/openapi.json) landed
in d01a8fd, but the matching reference updates did not — so mgmt.rs's drift-test
`include_str!("../../../docs/api/openapi.json")` pointed at a path that no longer
exists and the host failed to build. This restores it and updates every reference:
- mgmt.rs include_str! → ../../../api/openapi.json (fixes the build)
- web/orval.config.ts codegen target, web/Dockerfile, .dockerignore
- deb/rpm/Arch packaging install paths
- CLAUDE.md, the .gitea CI workflows, code doc-comments, design-doc cross-links
docs-site route URLs (/docs/...) untouched.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -2,7 +2,7 @@
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Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protocol core
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(`punktfunk-core`) exposed over a C ABI and native clients per platform. Full design:
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[`docs/implementation-plan.md`](docs/implementation-plan.md). Status table: `README.md`.
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[`design/implementation-plan.md`](design/implementation-plan.md). Status table: `README.md`.
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## Where the work stands
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@@ -104,9 +104,16 @@ Low-latency desktop/game streaming stack, Linux-first, with a shared Rust protoc
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captures the HDR desktop as FP16/Rgb10a2 (DDA FP16 for the secure desktop), the encoder forces HEVC
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Main10 + BT.2020 PQ (NVENC ABGR10/P010; AMF/QSV P010 + a swscale Rgb10a2→P010 fallback), the client
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auto-detects PQ from the HEVC VUI — gated by `PUNKTFUNK_10BIT` + client `VIDEO_CAP_10BIT`; **Windows
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host only** (the Linux host stays 8-bit, blocked upstream). **AMF/QSV is CI-green but not yet
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on-glass validated** (no AMD/Intel Windows box in the lab); NVENC is live-validated. Newer/less
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battle-tested than the Linux host. Packaging: `packaging/windows/`.
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host only** (the Linux host stays 8-bit, blocked upstream). **Vulkan-game HDR over the virtual
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display**: NVIDIA/AMD Vulkan ICDs refuse to *advertise* an HDR color space for a surface on an IddCx
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indirect display (so Vulkan games — Doom: The Dark Ages, id Tech, etc. — say "device does not support
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HDR"), even though the ICD happily *accepts + presents* a forced HDR swapchain there. A tiny always-on
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Vulkan **implicit layer** (`packaging/windows/pf-vkhdr-layer/`, `VK_LAYER_PUNKTFUNK_hdr_inject`)
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injects the `HDR10_ST2084`/scRGB surface formats into `vkGetPhysicalDeviceSurfaceFormats[2]KHR`,
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self-gated on the display's actual advanced-color state (no-op on SDR / real monitors); bundled +
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HKLM-registered by the installer. **Live-validated: Doom: The Dark Ages enables HDR over the virtual
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display.** **AMF/QSV is CI-green but not yet on-glass validated** (no AMD/Intel Windows box in the
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lab); NVENC is live-validated. Newer/less battle-tested than the Linux host. Packaging: `packaging/windows/`.
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## What's left
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@@ -245,8 +252,8 @@ bash crates/punktfunk-core/tests/c/run.sh # standalone C-ABI link + round-trip
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```
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Generated artifacts are **checked in** and CI fails on drift: `include/punktfunk_core.h`
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(cbindgen from `punktfunk-core/src/abi.rs`) and `docs/api/openapi.json` (regenerate with
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`cargo run -p punktfunk-host -- openapi > docs/api/openapi.json`; spec lives in `mgmt.rs`).
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(cbindgen from `punktfunk-core/src/abi.rs`) and `api/openapi.json` (regenerate with
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`cargo run -p punktfunk-host -- openapi > api/openapi.json`; spec lives in `mgmt.rs`).
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CI is Gitea Actions (`.gitea/workflows/`, guide: docs-site `ci.md`): `ci.yml` runs the
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workspace checks inside the `git.unom.io/unom/punktfunk-rust-ci` image plus web/docs-site
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