feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6):

- D: a mouse/keyboard game library page over pf-client-core::library (the GTK
  ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits,
  store badge, monogram placeholder while art streams in), loading / error+retry
  / empty / grid states, tap-to-play via a normal spawn carrying --launch id.
  Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the
  Image widget loads file:/// URIs (reactor has no from-bytes source) and
  revisits render instantly. Reached from a paired host's "Browse library..."
  menu item behind the new "Show game library (experimental)" Settings toggle
  (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen
  generation guard keeps a superseded fetch from publishing (speed-test pattern).

- E5: the session window opens at the shell's own top-left (--window-pos, new
  SessionOpts::window_pos) instead of centered on the primary display - streams
  land on the monitor the shell is on, and the hide/restore handoff reads as one
  window changing content. Fullscreen follows that display.

- E6: the Help shortcuts add Alt+Enter and the controller escape chord
  (LB+RB+Start+Back, hold to disconnect).

Also: rustfmt normalization of the merged probe helper.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-09 00:39:11 +02:00
parent f5f186b691
commit f4850625bd
13 changed files with 531 additions and 33 deletions
+5 -4
View File
@@ -246,11 +246,12 @@ pub fn probe_reachable_many(
) -> Vec<bool> {
let handles: Vec<_> = targets
.into_iter()
.map(|(addr, port)| {
std::thread::spawn(move || NativeClient::probe(&addr, port, timeout))
})
.map(|(addr, port)| std::thread::spawn(move || NativeClient::probe(&addr, port, timeout)))
.collect();
handles.into_iter().map(|h| h.join().unwrap_or(false)).collect()
handles
.into_iter()
.map(|h| h.join().unwrap_or(false))
.collect()
}
/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file