feat(clients/windows): game library page + session window placement + help polish
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UX polish batch 2 (plan workstreams D/E5/E6): - D: a mouse/keyboard game library page over pf-client-core::library (the GTK ui_library.rs counterpart): responsive 2-6 column poster grid (2:3 portraits, store badge, monogram placeholder while art streams in), loading / error+retry / empty / grid states, tap-to-play via a normal spawn carrying --launch id. Poster bytes land in a disk cache (%LOCALAPPDATA%\punktfunk\art-cache) so the Image widget loads file:/// URIs (reactor has no from-bytes source) and revisits render instantly. Reached from a paired host's "Browse library..." menu item behind the new "Show game library (experimental)" Settings toggle (the shared library_enabled field, Apple/GTK parity). A Shared::library_gen generation guard keeps a superseded fetch from publishing (speed-test pattern). - E5: the session window opens at the shell's own top-left (--window-pos, new SessionOpts::window_pos) instead of centered on the primary display - streams land on the monitor the shell is on, and the hide/restore handoff reads as one window changing content. Fullscreen follows that display. - E6: the Help shortcuts add Alt+Enter and the controller escape chord (LB+RB+Start+Back, hold to disconnect). Also: rustfmt normalization of the merged probe helper. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -246,11 +246,12 @@ pub fn probe_reachable_many(
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) -> Vec<bool> {
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let handles: Vec<_> = targets
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.into_iter()
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.map(|(addr, port)| {
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std::thread::spawn(move || NativeClient::probe(&addr, port, timeout))
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})
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.map(|(addr, port)| std::thread::spawn(move || NativeClient::probe(&addr, port, timeout)))
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.collect();
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handles.into_iter().map(|h| h.join().unwrap_or(false)).collect()
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handles
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.into_iter()
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.map(|h| h.join().unwrap_or(false))
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.collect()
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}
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/// App settings, persisted as JSON. Stringly-typed gamepad/compositor prefs so the file
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@@ -31,6 +31,12 @@ pub struct SessionOpts {
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pub window_title: String,
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/// Start fullscreen (gamescope / `--fullscreen`).
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pub fullscreen: bool,
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/// The window's top-left in desktop coordinates; `None` = centered on the primary
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/// display. The shells pass their own window's position so the stream opens on the
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/// SAME monitor (and the shell⇄session visibility handoff reads as one window
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/// changing content, not a window jumping displays). Fullscreen follows the display
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/// this lands on.
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pub window_pos: Option<(i32, i32)>,
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/// Print `stats:` lines (Ctrl+Alt+Shift+S toggles live).
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pub print_stats: bool,
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/// Emit the `{"ready":true}` stdout line after the first presented frame.
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@@ -239,7 +245,11 @@ fn run_inner(mut opts: SessionOpts, mut mode: ModeCtl) -> Result<Option<Outcome>
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.map_err(|e| anyhow::anyhow!("register FrameWake event: {e}"))?;
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let mut window = {
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let mut b = video.window(&opts.window_title, 1280, 720);
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b.position_centered().resizable().vulkan();
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match opts.window_pos {
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Some((x, y)) => b.position(x, y),
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None => b.position_centered(),
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};
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b.resizable().vulkan();
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if opts.fullscreen {
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b.fullscreen();
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}
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