chore(host/windows): clean up DDA capture — fix unused imports, quiet secure-desktop log, sane retry default
- Remove 4 unused imports (PCWSTR in composed_flip, anyhow macro + SizeInt32 in wgc, Write in wgc_relay). - DuplicateOutput1 retry defaults to N=1 (immediate legacy): on the secure desktop DuplicateOutput1 is LOGON_UI-only so it always refuses, and the release-before-reduplicate + gentle recovery keep the legacy dup stable; retrying there only blocked. Still env-tunable (PUNKTFUNK_DUP_RETRY_N/_MS). - Throttle the 'using legacy DuplicateOutput' warning (expected + once-per-gentle- recovery on secure) so a lock dwell doesn't flood the log. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -20,7 +20,7 @@ use super::dxgi::{
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find_output, make_device, nudge_cursor_onto, D3d11Frame, HdrConverter, WinCaptureTarget,
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};
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use super::{CapturedFrame, Capturer, FramePayload, PixelFormat};
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use anyhow::{anyhow, bail, Context, Result};
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use anyhow::{bail, Context, Result};
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use std::sync::atomic::{AtomicU64, Ordering};
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use std::sync::{Arc, Condvar, Mutex};
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use std::time::{Duration, Instant};
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@@ -30,7 +30,6 @@ use windows::Graphics::Capture::{
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Direct3D11CaptureFrame, Direct3D11CaptureFramePool, GraphicsCaptureItem, GraphicsCaptureSession,
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};
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use windows::Graphics::DirectX::DirectXPixelFormat;
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use windows::Graphics::SizeInt32;
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use windows::Win32::Foundation::{CloseHandle, HANDLE};
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use windows::Win32::Graphics::Direct3D11::{
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ID3D11Device, ID3D11DeviceContext, ID3D11RenderTargetView, ID3D11ShaderResourceView,
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