refactor(windows): remove the legacy in-process builtin stream path

The real Windows client is the spawned punktfunk-session Vulkan binary
(pf-client-core); the in-process builtin GUI stream — reachable only via
PUNKTFUNK_BUILTIN_STREAM=1 — was dead weight kept alive by nothing and a
recurring source of wasted effort. Remove it: delete present/render/input/
audio.rs and the builtin remainder of session/video.rs, rip all the builtin
wiring (app/mod, connect, stream), and make connect always spawn.

Preserve the two shipped keepers that happened to live in those files by
relocating them to a new probe.rs: run_speed_probe (the per-host network speed
test used by the Settings speed page and --headless --speed-test) and
decodable_codecs (the codec-capability advert on the probe connect). Trim gpu.rs
to just the Settings adapter picker (adapter_names + helpers). --headless now
supports only --speed-test — the in-process decode/frame-counter went with the
pump.

Drops the now-orphaned deps opus, wasapi, crossbeam-channel, anyhow; keeps
ffmpeg-next (probe::decodable_codecs still needs it). Net 4432 deletions.
Statically verified (module wiring, imports, orphaned symbols/deps all clean);
the type-level compile runs on the windows-amd64 CI runner, which has the
toolchain this non-Windows host lacks.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-13 01:21:29 +02:00
parent 8a18e130a2
commit ef5808254a
18 changed files with 138 additions and 4432 deletions
+15 -42
View File
@@ -1,8 +1,8 @@
//! The WinUI 3 (windows-reactor) application shell.
//!
//! Declarative React-like model: this root component routes on a `Screen` value held in
//! `use_async_state` so background threads (discovery, the session pump) can drive navigation.
//! Each screen lives in its own submodule:
//! `use_async_state` so background threads (discovery, the spawned session's stdout reader) can
//! drive navigation. Each screen lives in its own submodule:
//!
//! * [`hosts`] — saved/discovered/manual host list, plus per-host forget + speed test
//! * [`connect`] — the trust gate and session lifecycle glue (connect / request-access flows)
@@ -10,7 +10,7 @@
//! * [`speed`] — the per-host network speed test (probe burst over the real data plane)
//! * [`settings`] — persisted preferences · [`licenses`] — the license notices screen ·
//! [`help`] — the in-stream keyboard-shortcuts reference (reached from the host list)
//! * [`stream`] — the live stream: `SwapChainPanel` + D3D11 presenter + HUD overlay
//! * [`stream`] — the stream status card (the stream itself runs in the spawned session window)
//! * [`style`] — the shared look (cards, pills, monograms), following the windows-reactor
//! gallery: Mica backdrop, a centred max-width column, theme brushes (`ThemeRef`)
//!
@@ -19,9 +19,6 @@
//! marks it dirty and re-renders it; an `AsyncSetState` written from a background thread does
//! NOT (the child is pruned when its props are unchanged) — so everything thread-driven
//! (discovery, HUD stats, speed-test results) is held as *root* state and passed down as props.
//! The present + decoded-frame handoff crosses to the UI thread through a `Mutex` side-channel
//! and thread-locals (the windows-reactor SwapChainPanel sample's pattern), since the per-frame
//! present must not go through state/rerender.
mod connect;
mod help;
@@ -36,7 +33,6 @@ mod style;
use crate::discovery::{self, DiscoveredHost};
use crate::gamepad::GamepadService;
use crate::session::Stats;
use crate::trust::{KnownHosts, Settings};
use hosts::HostsProps;
use punktfunk_core::client::NativeClient;
@@ -45,7 +41,6 @@ use std::collections::HashMap;
use std::sync::atomic::AtomicBool;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use stream::StreamProps;
use windows_reactor::*;
#[derive(Clone, PartialEq)]
@@ -88,7 +83,7 @@ pub(crate) struct Target {
}
/// Stable app services handed to the page components as props. Each routed screen that uses
/// hooks (`hosts_page`/`pair_page`/`stream_page`/`speed_page`) is mounted as its own
/// hooks (`hosts_page`/`pair_page`/`speed_page`/`library_page`) is mounted as its own
/// `component(...)`, so its hooks live in an isolated slot list — calling them on the shared
/// parent `cx` would change the hook order whenever the screen changes (reactor's
/// Rules-of-Hooks guard aborts).
@@ -115,18 +110,12 @@ impl PartialEq for Svc {
}
}
/// Cross-thread handoff from the session pump (off-thread) to the stream page (UI thread):
/// the connector (input sends), the decoded-frame channel (render thread), and the session's
/// stop flag (the disconnect shortcut trips it).
/// Cross-thread shell state driven off the UI thread: the current target, the live spawned
/// session child (Disconnect/Cancel kill it) and its latest stats line, plus the connect-flow
/// cancel flag and the discovery/library/speed-test generation guards.
#[derive(Default)]
pub(crate) struct Shared {
#[allow(clippy::type_complexity)]
pub(crate) handoff:
Mutex<Option<(Arc<NativeClient>, crate::session::FrameRx, Arc<AtomicBool>)>>,
pub(crate) target: Mutex<Target>,
/// Latest stream stats, written by the session's event loop and mirrored into reactor state
/// by the HUD poll thread to drive the overlay.
pub(crate) stats: Mutex<Stats>,
/// The live session child (spawn mode) — the status page's Disconnect and the
/// request-access Cancel kill it. A FRESH handle is installed per spawn.
pub(crate) session: Mutex<crate::spawn::SessionChild>,
@@ -157,14 +146,6 @@ pub struct AppCtx {
pub(crate) shared: Arc<Shared>,
}
/// The legacy in-process streaming path (SwapChainPanel + D3D11VA) instead of the
/// spawned punktfunk-session window: the `PUNKTFUNK_BUILTIN_STREAM=1` env override — a
/// developer A/B knob only (the former Settings "Streaming engine" pick is gone), removed
/// with the legacy path once the Vulkan session is fully validated.
pub(crate) fn use_builtin_stream(_ctx: &AppCtx) -> bool {
std::env::var_os("PUNKTFUNK_BUILTIN_STREAM").is_some_and(|v| v == "1")
}
pub fn run(identity: (String, String), gamepad: GamepadService) -> windows_reactor::Result<()> {
let ctx = Arc::new(AppCtx {
identity,
@@ -302,10 +283,9 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
}
});
// HUD sample: the session event loop writes `shared.stats` and the input hooks track capture
// state; this poll thread mirrors both into root state so the stream page gets them as a
// *prop* (thread-driven state must be root state — see the module docs). The compare in
// `AsyncSetState::call` makes the idle case free.
// HUD sample: the spawned session child's latest `stats:` line, mirrored into root state so
// the stream status page gets it as a *prop* (thread-driven state must be root state — see the
// module docs). The compare in `AsyncSetState::call` makes the idle case free.
cx.use_effect((), {
let shared = ctx.shared.clone();
let set_hud = set_hud.clone();
@@ -315,10 +295,6 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
.spawn(move || loop {
std::thread::sleep(std::time::Duration::from_millis(400));
set_hud.call(stream::HudSample {
stats: *shared.stats.lock().unwrap(),
captured: crate::input::is_captured(),
visible: crate::input::hud_visible(),
present: crate::render::present_stats(),
stats_line: shared.stats_line.lock().unwrap().clone(),
});
})
@@ -525,16 +501,13 @@ fn root(cx: &mut RenderCx, ctx: &Arc<AppCtx>) -> Element {
state: library,
},
),
// Spawn mode (the default): the stream runs in the punktfunk-session child's own
// window; this screen is a status page (no hooks — inline is sound). The legacy
// in-process SwapChainPanel page stays behind the "Streaming engine" setting /
// PUNKTFUNK_BUILTIN_STREAM=1.
Screen::Stream if !use_builtin_stream(ctx) => stream::session_page(ctx, &hud),
Screen::Stream => component(stream::stream_page, StreamProps { svc, hud }),
// The stream runs in the punktfunk-session child's own window; this screen is a
// status page (no hooks — inline is sound).
Screen::Stream => stream::session_page(ctx, &hud),
};
// The Stream screen owns the SwapChainPanel + per-frame present; never wrap it in an animated
// opacity/offset layer. Everything else slides + fades in on navigation.
// The Stream screen is a plain status card (the session child owns the real stream window);
// it's shown without the navigation entrance tween. Everything else slides + fades in.
if matches!(screen, Screen::Stream) {
return body;
}