refactor(windows): remove the legacy in-process builtin stream path
The real Windows client is the spawned punktfunk-session Vulkan binary (pf-client-core); the in-process builtin GUI stream — reachable only via PUNKTFUNK_BUILTIN_STREAM=1 — was dead weight kept alive by nothing and a recurring source of wasted effort. Remove it: delete present/render/input/ audio.rs and the builtin remainder of session/video.rs, rip all the builtin wiring (app/mod, connect, stream), and make connect always spawn. Preserve the two shipped keepers that happened to live in those files by relocating them to a new probe.rs: run_speed_probe (the per-host network speed test used by the Settings speed page and --headless --speed-test) and decodable_codecs (the codec-capability advert on the probe connect). Trim gpu.rs to just the Settings adapter picker (adapter_names + helpers). --headless now supports only --speed-test — the in-process decode/frame-counter went with the pump. Drops the now-orphaned deps opus, wasapi, crossbeam-channel, anyhow; keeps ffmpeg-next (probe::decodable_codecs still needs it). Net 4432 deletions. Statically verified (module wiring, imports, orphaned symbols/deps all clean); the type-level compile runs on the windows-amd64 CI runner, which has the toolchain this non-Windows host lacks. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1,8 +1,7 @@
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//! The Shortcuts screen: a short note on the in-stream capture model plus a reference of the
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//! keyboard shortcuts — reached from the Shortcuts button on the host list. The Windows
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//! counterpart of the GTK client's Keyboard Shortcuts window; the bindings themselves live in
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//! the session window (and [`crate::input`] for the legacy builtin path), so both clients
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//! document the same set.
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//! the session window, so both clients document the same set.
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use super::style::*;
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use super::Screen;
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@@ -10,8 +9,7 @@ use windows_reactor::*;
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/// The in-stream keyboard shortcuts, in the GTK Shortcuts window's order: the chord, then what it
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/// does. Read-only — the keyboard bindings live in the session window (`pf-presenter`'s run
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/// loop; the legacy builtin path's in [`crate::input`]), the controller chord in its gamepad
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/// service.
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/// loop), the controller chord in its gamepad service.
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const STREAM_SHORTCUTS: &[(&str, &str)] = &[
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("F11 / Alt+Enter", "Toggle fullscreen"),
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(
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