refactor(windows): remove the legacy in-process builtin stream path
The real Windows client is the spawned punktfunk-session Vulkan binary (pf-client-core); the in-process builtin GUI stream — reachable only via PUNKTFUNK_BUILTIN_STREAM=1 — was dead weight kept alive by nothing and a recurring source of wasted effort. Remove it: delete present/render/input/ audio.rs and the builtin remainder of session/video.rs, rip all the builtin wiring (app/mod, connect, stream), and make connect always spawn. Preserve the two shipped keepers that happened to live in those files by relocating them to a new probe.rs: run_speed_probe (the per-host network speed test used by the Settings speed page and --headless --speed-test) and decodable_codecs (the codec-capability advert on the probe connect). Trim gpu.rs to just the Settings adapter picker (adapter_names + helpers). --headless now supports only --speed-test — the in-process decode/frame-counter went with the pump. Drops the now-orphaned deps opus, wasapi, crossbeam-channel, anyhow; keeps ffmpeg-next (probe::decodable_codecs still needs it). Net 4432 deletions. Statically verified (module wiring, imports, orphaned symbols/deps all clean); the type-level compile runs on the windows-amd64 CI runner, which has the toolchain this non-Windows host lacks. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "punktfunk-client-windows"
|
||||
description = "Native Windows punktfunk/1 client — WinUI 3 (windows-reactor) shell, D3D11/SwapChainPanel present, FFmpeg decode, WASAPI audio, SDL3 gamepads"
|
||||
description = "Native Windows punktfunk/1 client — WinUI 3 (windows-reactor) shell, SDL3 gamepads; streaming runs in the spawned punktfunk-session binary"
|
||||
version.workspace = true
|
||||
edition.workspace = true
|
||||
rust-version.workspace = true
|
||||
@@ -57,13 +57,10 @@ windows = { git = "https://github.com/microsoft/windows-rs", rev = "a4f7b2cb7c63
|
||||
"Win32_UI_WindowsAndMessaging",
|
||||
] }
|
||||
|
||||
# Video decode (same FFmpeg pin as the host/Linux client) — software HEVC on the GPU-less dev
|
||||
# box; D3D11VA hardware decode is a follow-up for the real-GPU box.
|
||||
# FFmpeg — used only to enumerate which codecs this client can decode (probe::decodable_codecs),
|
||||
# advertised to the host on the speed-test connect. Same pin as the host/Linux client. (Real
|
||||
# decode + present live in the spawned punktfunk-session binary.)
|
||||
ffmpeg-next = "8"
|
||||
opus = "0.3"
|
||||
|
||||
# Audio render + mic capture (the WASAPI analogue of the Linux client's PipeWire backend).
|
||||
wasapi = "0.23"
|
||||
|
||||
# Gamepads: capture + feedback (full DualSense fidelity needs hidapi). SDL3 is cross-platform;
|
||||
# built from source via the bundled CMake on Windows (no system SDL3).
|
||||
@@ -71,12 +68,8 @@ sdl3 = { version = "0.18", features = ["build-from-source", "hidapi"] }
|
||||
|
||||
mdns-sd = "0.20"
|
||||
async-channel = "2"
|
||||
# The decoded-frame channel (session pump → render thread): crossbeam because the render loop
|
||||
# blocks with `recv_timeout`, which async-channel has no sync analogue of.
|
||||
crossbeam-channel = "0.5"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
anyhow = "1"
|
||||
tracing = "0.1"
|
||||
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user