feat(windows-host): IDD-push attach fallback to DDA, not the 20s black bail (audit §5.1)
open() now hands the keepalive BACK on failure (the WGC attach_keepalive pattern) so the caller can fall back instead of tearing the virtual display down. Added a bounded wait_for_attach() that polls the driver's DRV_STATUS_OPENED — it checks ATTACH status, not frame arrival, so it never false-fails on an idle desktop that has composed no frame yet.
An attach failure (e.g. a hybrid-GPU render mismatch -> DRV_STATUS_TEX_FAIL, or the driver never opening the ring within 4s) now fails open() -> capture.rs falls back to DDA, instead of next_frame's 20s deadline leaving the session black. Pairs with the driver SET_RENDER_ADAPTER fix (0a7ae5e).
Verified: host clippy (nvenc) clean on the RTX box. Behavioral validation (fallback trigger + happy-path attach timing) needs an on-glass session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -351,8 +351,20 @@ pub fn capture_virtual_output(
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// the host can't revive it. The driver's recreate crash (target id resolved to 0) is fixed by
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// stamping target_id onto the monitor context. The ring is always FP16 (the driver composes
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// the IDD in FP16); `want_hdr` selects the per-frame conversion (FP16 → Rgb10a2 vs Bgra).
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return idd_push::IddPushCapturer::open(target, pref, want_hdr, keep)
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.map(|c| Box::new(c) as Box<dyn Capturer>);
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// If IDD-push can't open OR the driver doesn't attach to the ring within a few seconds (e.g. a
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// hybrid-GPU render mismatch), fall back to DDA so the session is NEVER left black (audit §5.1).
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// `open()` hands the keepalive back on failure so DDA can take ownership of the virtual display.
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match idd_push::IddPushCapturer::open(target.clone(), pref, want_hdr, keep) {
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Ok(c) => return Ok(Box::new(c) as Box<dyn Capturer>),
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Err((e, keep)) => {
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tracing::warn!(
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error = %format!("{e:#}"),
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"IDD-push open/attach failed — falling back to DDA"
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);
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return dxgi::DuplCapturer::open(target, pref, keep, false)
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.map(|c| Box::new(c) as Box<dyn Capturer>);
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}
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}
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}
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// WGC (Windows.Graphics.Capture) is the default: it captures the COMPOSED desktop including the
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// overlay/independent-flip planes DXGI Desktop Duplication misses (the frozen-HDR-animation bug),
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