feat(core): zero-copy pooled reassembly — shards land at their final AU offset

Rewrite the client Reassembler around one whole-frame buffer per frame:
frame_bytes rides in every header and packetize geometry is
deterministic (every non-final block is exactly max_data_per_block data
shards), so a data shard's final AU offset is computable on arrival —
copy it there once, straight from the decrypt ring. New
ErasureCoder::reconstruct_into decodes ONLY the missing shards directly
into the frame buffer's holes (gf16 native; gf8 legacy shim); received
recovery shards ride pooled shard-sized buffers. The completed buffer
IS Frame::data.

Deletes the per-shard to_vec + per-block concat + final AU concat
(~178k allocs and a double copy of every byte per second at 2 Gbps —
the pump wall the 2026-07-14 sweeps measured at 98.9% of an M3 Ultra
core). Reassembly now costs ~0.4 µs/packet in-stream.

The eager buffer changes the hostile-header exposure, so two new
firewalls: derived-geometry validation (a header lying about its
data_shards/block_count vs its own frame_bytes is dropped before it can
scribble across another shard's range) and an in-flight allocation
budget (IN_FLIGHT_BUF_FACTOR × max_frame_bytes) so a window of tiny
first-shards can't commit gigabytes.

Behavior parity pinned by the existing suite (all green unchanged) plus
new end-to-end roundtrips through the real Packetizer (multi-block +
partial tail, loss within budget, reversed delivery, duplicates, empty
frame, unrecoverable block ages out, budget enforcement). loss-harness
recovery curve identical; pipeline bench: gf8/1MB +42%, gf16 neutral
(host-encode dominated). Known pre-existing quirk kept as-is: reversed
delivery reconstructs early (data+recovery ≥ k) and counts late-not-lost
shards into fec_recovered_shards.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 19:08:15 +02:00
parent f2fa7828d6
commit ed0ce5dc6d
4 changed files with 626 additions and 98 deletions
+397 -96
View File
@@ -20,7 +20,7 @@ use crate::error::{PunktfunkError, Result};
use crate::fec::ErasureCoder;
use crate::session::Frame;
use crate::stats::StatsCounters;
use std::collections::{BTreeMap, HashMap, HashSet};
use std::collections::{HashMap, HashSet};
use zerocopy::{FromBytes, Immutable, IntoBytes, KnownLayout};
/// Identifies a punktfunk video packet (vs. an input datagram, see [`crate::input`]).
@@ -331,13 +331,23 @@ impl Packetizer {
// Client side: reassembly + FEC recovery
// ---------------------------------------------------------------------------
struct BlockBuf {
/// Per-block reassembly state. The block's DATA bytes live in the owning [`FrameBuf::buf`]
/// (each shard copied once, straight to its final AU offset); this tracks presence and holds
/// the received recovery shards until the block resolves.
struct BlockState {
/// The block's K/M — pinned by the frame geometry derived from `frame_bytes` and validated
/// against every packet of the block.
data_shards: usize,
recovery_shards: usize,
shard_bytes: usize,
/// Length `data_shards + recovery_shards`; `Some` = received.
shards: Vec<Option<Vec<u8>>>,
received: usize,
/// Per-data-shard presence: which ranges of the frame buffer hold received bytes (also the
/// FEC input map — the codec reads only present slots).
have_data: Vec<bool>,
data_received: usize,
/// Received recovery shards (pooled shard-sized buffers, reclaimed when the block resolves).
recovery: Vec<Option<Vec<u8>>>,
recovery_received: usize,
/// Terminal — either reconstructed (its buffer range is fully written) or unrecoverable
/// (corrupt shards; the frame can never complete). Later shards for it are ignored.
done: bool,
}
@@ -346,9 +356,16 @@ struct FrameBuf {
block_count: usize,
pts_ns: u64,
user_flags: u32,
blocks: HashMap<u16, BlockBuf>,
/// Reconstructed payload per completed block, ordered by block index.
block_data: BTreeMap<u16, Vec<u8>>,
/// The whole frame's data region — `total_data_shards × shard_bytes` zeroed bytes. Data
/// shards are copied to their final offset on arrival; FEC reconstruction writes only the
/// missing shards' ranges. On completion this Vec IS [`Frame::data`] (truncated to
/// `frame_bytes`) — the old shard→block→AU copy chain and its ~per-packet allocations are
/// gone (the 2026-07-14 sweeps pinned the client pump as the ~1.5 Gbps wall, ~85% userspace).
buf: Vec<u8>,
blocks: HashMap<u16, BlockState>,
/// Blocks fully reconstructed into `buf`. The frame completes when this reaches
/// `block_count` (a failed block never counts — the frame then ages out as dropped).
blocks_ok: usize,
}
/// Per-session bounds the reassembler enforces on every packet header *before*
@@ -401,6 +418,18 @@ struct ReassemblyWindow {
newest_frame: Option<(u32, u64)>,
}
/// Frame buffers are allocated whole (zeroed) at a frame's first shard, so bound how much a
/// window of tiny first-shards can commit: the sum of in-flight `FrameBuf::buf` bytes (both index
/// spaces) may not exceed `IN_FLIGHT_BUF_FACTOR × max_frame_bytes`. Honest streams hold 13
/// partially-arrived frames of ACTUAL size (≪ max); without this cap, [`HARD_LOSS_WINDOW`]
/// max-sized declarations from one header-sized packet each could commit gigabytes — an
/// amplification the old sparse per-shard allocation didn't have.
const IN_FLIGHT_BUF_FACTOR: usize = 4;
/// Recovery-shard buffer pool ceiling (shard-sized buffers): enough for several max-recovery
/// blocks in flight, small enough (~720 KB at a 1408-byte shard) to keep after a loss burst.
const RECOVERY_POOL_MAX: usize = 512;
/// Buffers incoming shards, recovers lost ones via FEC, and emits whole access units.
/// Client-side only.
pub struct Reassembler {
@@ -414,6 +443,12 @@ pub struct Reassembler {
/// video loss anchor). Aged-out probe frames are NOT `frames_dropped` — probe loss is measured
/// bytes-wise by the probe accumulator and must not fire video recovery.
probe: ReassemblyWindow,
/// Reusable shard-sized buffers for received recovery shards — the only shard bytes that
/// still need their own storage (data shards land straight in the frame buffer). Capped at
/// [`RECOVERY_POOL_MAX`].
recovery_pool: Vec<Vec<u8>>,
/// Sum of in-flight `FrameBuf::buf` bytes across both windows (see [`IN_FLIGHT_BUF_FACTOR`]).
in_flight_bytes: usize,
}
impl Reassembler {
@@ -422,6 +457,8 @@ impl Reassembler {
limits,
video: ReassemblyWindow::default(),
probe: ReassemblyWindow::default(),
recovery_pool: Vec::new(),
in_flight_bytes: 0,
}
}
@@ -449,7 +486,16 @@ impl Reassembler {
}
};
let lim = self.limits;
// Disjoint field borrows: the window (`video`/`probe`), the recovery pool, and the
// in-flight budget are all touched while a frame entry is mutably borrowed.
let Reassembler {
limits,
video,
probe,
recovery_pool,
in_flight_bytes,
} = self;
let lim = *limits;
let shard_bytes = hdr.shard_bytes as usize;
let data_shards = hdr.data_shards as usize;
let recovery_shards = hdr.recovery_shards as usize;
@@ -480,19 +526,42 @@ impl Reassembler {
drop(stats);
return Ok(None);
}
let payload = pkt[HEADER_LEN..HEADER_LEN + shard_bytes].to_vec();
// Derived-geometry firewall: every sender (our Packetizer, any version) slices a frame
// into consecutive blocks of exactly `max_data_per_block` data shards with only the LAST
// block smaller, and stamps the exact `frame_bytes` in every header. That makes every
// data shard's final AU offset computable on arrival —
// offset = (block_index × max_data_per_block + shard_index) × shard_bytes
// — which is what lets shards land straight in the frame buffer below. Enforce the
// invariant so a header lying about its geometry is dropped instead of scribbling into
// another shard's range.
let total_data = frame_bytes.div_ceil(shard_bytes).max(1);
let expect_blocks = total_data.div_ceil(lim.max_data_shards).max(1);
let block_idx = hdr.block_index as usize;
let expect_data_shards = if block_idx + 1 == expect_blocks {
total_data - (expect_blocks - 1) * lim.max_data_shards
} else {
lim.max_data_shards
};
if block_count != expect_blocks || data_shards != expect_data_shards {
drop(stats);
return Ok(None);
}
let body = &pkt[HEADER_LEN..HEADER_LEN + shard_bytes];
// Route by index space: speed-test probe filler (FLAG_PROBE in user_flags) reassembles in
// its own window so its indexes never interact with the video loss window — a probe burst
// can neither advance the video anchor nor be dropped as stale against it (and its aged-out
// frames never count as `frames_dropped`, which would fire video loss recovery).
let is_probe = hdr.user_flags & (FLAG_PROBE as u32) != 0;
let win = if is_probe {
&mut self.probe
} else {
&mut self.video
};
win.advance_window(hdr.frame_index, hdr.pts_ns, stats, !is_probe);
let win = if is_probe { probe } else { video };
win.advance_window(
hdr.frame_index,
hdr.pts_ns,
stats,
!is_probe,
recovery_pool,
in_flight_bytes,
);
// Drop shards for frames we've already emitted (e.g. the recovery shards of a
// frame that completed early via the all-originals-present fast path) or that
@@ -502,108 +571,135 @@ impl Reassembler {
return Ok(None);
}
// First packet of a frame establishes its geometry; later packets must agree.
let frame = win
.frames
.entry(hdr.frame_index)
.or_insert_with(|| FrameBuf {
frame_bytes,
block_count,
pts_ns: hdr.pts_ns,
user_flags: hdr.user_flags,
blocks: HashMap::new(),
block_data: BTreeMap::new(),
});
// First packet of a frame allocates its whole (zeroed) buffer, budget-gated; later
// packets must agree with its geometry.
let buf_len = total_data * shard_bytes;
let frame = match win.frames.entry(hdr.frame_index) {
std::collections::hash_map::Entry::Occupied(e) => e.into_mut(),
std::collections::hash_map::Entry::Vacant(e) => {
if *in_flight_bytes + buf_len > IN_FLIGHT_BUF_FACTOR * lim.max_frame_bytes {
// Budget exhausted (several max-size frames all partially in flight) — a
// stream this bites is already deep in loss; dropping the packet is strictly
// milder than what the loss window would do to the frame moments later.
drop(stats);
return Ok(None);
}
*in_flight_bytes += buf_len;
e.insert(FrameBuf {
frame_bytes,
block_count,
pts_ns: hdr.pts_ns,
user_flags: hdr.user_flags,
buf: vec![0; buf_len],
blocks: HashMap::new(),
blocks_ok: 0,
})
}
};
if frame.block_count != block_count || frame.frame_bytes != frame_bytes {
drop(stats);
return Ok(None);
}
let FrameBuf {
buf,
blocks,
blocks_ok,
..
} = frame;
if frame.block_data.contains_key(&hdr.block_index) {
return Ok(None); // block already reconstructed; late/duplicate shard
}
// First packet of a block sizes its shard vector; later packets must match its
// (data, recovery, shard_bytes) geometry, so `shard_index` is always in bounds.
frame
.blocks
.entry(hdr.block_index)
.or_insert_with(|| BlockBuf {
data_shards,
recovery_shards,
shard_bytes,
shards: vec![None; total],
received: 0,
done: false,
});
let block = frame.blocks.get_mut(&hdr.block_index).unwrap();
if block.data_shards != data_shards
|| block.recovery_shards != recovery_shards
|| block.shard_bytes != shard_bytes
{
// First packet of a block sizes its state; `data_shards` is already pinned by the
// derived geometry above, but `recovery_shards` is per-block wire input (adaptive FEC
// varies it per frame) — later packets must match the block's first.
let block = blocks.entry(hdr.block_index).or_insert_with(|| BlockState {
data_shards,
recovery_shards,
have_data: vec![false; data_shards],
data_received: 0,
recovery: vec![None; recovery_shards],
recovery_received: 0,
done: false,
});
if block.recovery_shards != recovery_shards {
drop(stats);
return Ok(None);
}
if block.done {
return Ok(None); // late/duplicate shard for a resolved block — silent, like before
}
if block.shards[shard_index].is_none() {
block.shards[shard_index] = Some(payload);
block.received += 1;
if shard_index < data_shards {
// A data shard lands at its final AU offset — the only copy its bytes ever make
// past decrypt.
if !block.have_data[shard_index] {
let off = (block_idx * lim.max_data_shards + shard_index) * shard_bytes;
buf[off..off + shard_bytes].copy_from_slice(body);
block.have_data[shard_index] = true;
block.data_received += 1;
}
} else {
let slot = shard_index - data_shards;
if block.recovery[slot].is_none() {
let mut rb = recovery_pool.pop().unwrap_or_default();
rb.clear();
rb.extend_from_slice(body);
block.recovery[slot] = Some(rb);
block.recovery_received += 1;
}
}
// Reconstruct as soon as we hold enough shards.
if !block.done && block.received >= block.data_shards {
let present_data = block.shards[..block.data_shards]
.iter()
.filter(|s| s.is_some())
.count();
let recovered = match coder.reconstruct(
block.data_shards,
block.recovery_shards,
&mut block.shards,
) {
Ok(r) => r,
if block.data_received + block.recovery_received >= block.data_shards {
let missing = block.data_shards - block.data_received;
let outcome = if missing == 0 {
Ok(()) // every original arrived — its bytes are already in place
} else {
let base = block_idx * lim.max_data_shards * shard_bytes;
let region = &mut buf[base..base + block.data_shards * shard_bytes];
let mut slots: Vec<&mut [u8]> = region.chunks_mut(shard_bytes).collect();
let parity: Vec<(usize, &[u8])> = block
.recovery
.iter()
.enumerate()
.filter_map(|(j, s)| s.as_deref().map(|b| (j, b)))
.collect();
coder.reconstruct_into(block.recovery_shards, &mut slots, &block.have_data, &parity)
};
// The parity buffers are spent either way — reclaim them for the next block.
for slot in block.recovery.iter_mut() {
if let Some(rb) = slot.take() {
if recovery_pool.len() < RECOVERY_POOL_MAX {
recovery_pool.push(rb);
}
}
}
block.done = true;
match outcome {
Ok(()) => {
StatsCounters::add(&stats.fec_recovered_shards, missing as u64);
*blocks_ok += 1;
}
Err(_) => {
// Corrupt/incompatible shards that slipped past the header checks: discard this
// block (mark done so later shards for it are ignored) and keep the session
// alive — a lossy link must not be torn down by one unrecoverable block; the
// frame stays incomplete and the client recovers at the next keyframe/RFI.
block.done = true;
// Corrupt/incompatible shards that slipped past the header checks: discard
// this block (done, but never counted ok — the frame can't complete and ages
// out) and keep the session alive; the client recovers at the next
// keyframe/RFI.
StatsCounters::add(&stats.packets_dropped, 1);
return Ok(None);
}
};
block.done = true;
StatsCounters::add(
&stats.fec_recovered_shards,
(block.data_shards - present_data) as u64,
);
// Concatenate the block's data shards into its contiguous payload.
let mut block_payload = Vec::with_capacity(block.data_shards * block.shard_bytes);
for shard in &recovered {
block_payload.extend_from_slice(shard);
}
frame.block_data.insert(hdr.block_index, block_payload);
frame.blocks.remove(&hdr.block_index);
}
// Whole frame ready?
if frame.block_data.len() == frame.block_count {
let frame = win.frames.remove(&hdr.frame_index).unwrap();
if *blocks_ok == block_count {
let mut done = win.frames.remove(&hdr.frame_index).unwrap();
win.completed.insert(hdr.frame_index);
// Reserve based on the bytes we actually hold, not the (already-bounded but
// still caller-supplied) frame_bytes, so a small frame can't over-reserve.
let actual: usize = frame.block_data.values().map(|b| b.len()).sum();
let mut data = Vec::with_capacity(actual);
for (_, block_payload) in frame.block_data.into_iter() {
data.extend_from_slice(&block_payload);
}
data.truncate(frame.frame_bytes); // trim trailing-shard zero padding
*in_flight_bytes -= done.buf.len();
done.buf.truncate(done.frame_bytes); // trim trailing-shard zero padding
return Ok(Some(Frame {
data,
data: done.buf,
frame_index: hdr.frame_index,
pts_ns: frame.pts_ns,
flags: frame.user_flags,
pts_ns: done.pts_ns,
flags: done.user_flags,
}));
}
Ok(None)
@@ -618,6 +714,9 @@ impl Reassembler {
pub fn reset(&mut self) {
self.video = ReassemblyWindow::default();
self.probe = ReassemblyWindow::default();
// The dropped frames' buffers (and their parity bufs) go back to the allocator, not the
// pool — a flush is the rare path. The budget resets with them.
self.in_flight_bytes = 0;
}
}
@@ -632,6 +731,8 @@ impl ReassemblyWindow {
pts_ns: u64,
stats: &StatsCounters,
count_drops: bool,
recovery_pool: &mut Vec<Vec<u8>>,
in_flight_bytes: &mut usize,
) {
let (newest, newest_pts) = match self.newest_frame {
// `frame_index` is newer iff it's within the forward half of the index space.
@@ -650,6 +751,17 @@ impl ReassemblyWindow {
// `push`) instead of resurrecting the frame — which would re-allocate its buffers
// and double-count the drop when it aged out again.
completed.insert(idx);
// Release its buffer budget and reclaim its parity bufs for the pool.
*in_flight_bytes -= f.buf.len();
for block in f.blocks.values_mut() {
for slot in block.recovery.iter_mut() {
if let Some(rb) = slot.take() {
if recovery_pool.len() < RECOVERY_POOL_MAX {
recovery_pool.push(rb);
}
}
}
}
}
keep
});
@@ -957,6 +1069,195 @@ mod tests {
);
}
/// Build a host config for the end-to-end roundtrips: 16-byte shards, 4-data-shard blocks.
fn e2e_config(scheme: FecScheme, fec_percent: u8) -> Config {
use crate::config::{FecConfig, ProtocolPhase, Role};
Config {
role: Role::Host,
phase: ProtocolPhase::P2Punktfunk,
fec: FecConfig {
scheme,
fec_percent,
max_data_per_block: 4,
},
shard_payload: 16,
max_frame_bytes: 4096,
encrypt: false,
key: [0u8; 16],
salt: [0u8; 4],
loopback_drop_period: 0,
}
}
/// Packetize a synthetic AU, deliver a mangled subset (losses within the FEC budget,
/// optionally reversed, with a duplicate), and assert the reassembled AU is byte-identical
/// to the source — the shards landed straight in the frame buffer at the right offsets and
/// FEC filled the holes.
///
/// `fec_recovered_shards` accounting: with in-order delivery it equals the kill count
/// exactly. With reversed delivery parity arrives first, so the `data + recovery ≥ k`
/// trigger reconstructs EARLY and restores late-not-lost shards too — longstanding behavior
/// (the trigger predates this rewrite); assert `≥` there.
fn e2e_roundtrip(
scheme: FecScheme,
frame_len: usize,
fec_percent: u8,
kill: &[usize],
reverse: bool,
) {
let cfg = e2e_config(scheme, fec_percent);
let coder = coder_for(scheme);
let mut pk = Packetizer::new(&cfg);
let src: Vec<u8> = (0..frame_len).map(|i| (i * 131 + 7) as u8).collect();
let pkts = pk.packetize(&src, 12345, 0, coder.as_ref()).unwrap();
let mut delivery: Vec<Vec<u8>> = pkts
.iter()
.enumerate()
.filter(|(i, _)| !kill.contains(i))
.map(|(_, p)| p.clone())
.collect();
if reverse {
delivery.reverse(); // recovery shards (and the tail) arrive first
}
if let Some(dup) = delivery.first().cloned() {
delivery.push(dup); // a duplicate must be ignored, not double-counted
}
let mut r = Reassembler::new(ReassemblerLimits::from_config(&cfg));
let stats = StatsCounters::default();
let mut got = None;
for p in &delivery {
if let Some(f) = r.push(p, coder.as_ref(), &stats).unwrap() {
assert!(got.is_none(), "frame must complete exactly once");
got = Some(f);
}
}
let f = got.expect("frame must complete within the FEC budget");
assert_eq!(f.data, src, "reassembled AU must be byte-identical");
assert_eq!(f.pts_ns, 12345);
let recovered = stats.snapshot().fec_recovered_shards;
if reverse {
assert!(
recovered >= kill.len() as u64,
"early reconstruct counts more"
);
} else {
assert_eq!(recovered, kill.len() as u64);
}
}
/// Multi-block frame with a partial tail shard, heavy loss, both delivery orders + dups.
/// 100 bytes / 16 = 7 shards → blocks of (4 data + 2 rec) and (3 data + 2 rec).
#[test]
fn e2e_multiblock_loss_reorder_dup_gf16() {
// Packet order: blk0 = idx 0..6 (4 data + 2 rec), blk1 = idx 6..11 (3 data + 2 rec).
// Kill 2 data in block 0 and 1 data in block 1 — all within the 50% budget.
e2e_roundtrip(FecScheme::Gf16, 100, 50, &[0, 2, 7], false);
e2e_roundtrip(FecScheme::Gf16, 100, 50, &[0, 2, 7], true);
}
#[test]
fn e2e_multiblock_loss_reorder_dup_gf8() {
e2e_roundtrip(FecScheme::Gf8, 100, 50, &[1, 3, 8], false);
e2e_roundtrip(FecScheme::Gf8, 100, 50, &[1, 3, 8], true);
}
/// Zero losses, in order: the pure fast path (no codec call, recovered == 0) must still
/// emit an identical AU.
#[test]
fn e2e_clean_delivery_gf16() {
e2e_roundtrip(FecScheme::Gf16, 100, 50, &[], false);
}
/// An empty AU rides one zero-padded shard and reassembles to zero bytes.
#[test]
fn e2e_empty_frame() {
let cfg = e2e_config(FecScheme::Gf16, 0);
let coder = coder_for(FecScheme::Gf16);
let mut pk = Packetizer::new(&cfg);
let pkts = pk.packetize(&[], 7, 0, coder.as_ref()).unwrap();
assert_eq!(pkts.len(), 1);
let mut r = Reassembler::new(ReassemblerLimits::from_config(&cfg));
let stats = StatsCounters::default();
let f = r
.push(&pkts[0], coder.as_ref(), &stats)
.unwrap()
.expect("empty frame completes");
assert!(f.data.is_empty());
}
/// Loss beyond the FEC budget: the frame never emits, ages out as dropped, and the
/// unrecoverable-block path must not fire (block never gathers k shards at all).
#[test]
fn e2e_unrecoverable_loss_ages_out() {
let cfg = e2e_config(FecScheme::Gf16, 50);
let coder = coder_for(FecScheme::Gf16);
let mut pk = Packetizer::new(&cfg);
let src = vec![0x5Au8; 64]; // one block: 4 data + 2 recovery
let pkts = pk.packetize(&src, 1_000, 0, coder.as_ref()).unwrap();
let mut r = Reassembler::new(ReassemblerLimits::from_config(&cfg));
let stats = StatsCounters::default();
// Deliver only 3 of 6 shards (k=4): can never reconstruct.
for p in &pkts[..3] {
assert!(r.push(p, coder.as_ref(), &stats).unwrap().is_none());
}
// A newer frame past the loss window ages it out as a video drop.
let next = pk
.packetize(&src, 1_000 + LOSS_WINDOW_NS + 1, 0, coder.as_ref())
.unwrap();
let mut done = false;
for p in &next {
done |= r.push(p, coder.as_ref(), &stats).unwrap().is_some();
}
assert!(done);
assert_eq!(stats.snapshot().frames_dropped, 1);
}
/// The in-flight buffer budget: a window of tiny first-shards all declaring max-size frames
/// stops allocating at [`IN_FLIGHT_BUF_FACTOR`] × max_frame_bytes instead of committing
/// gigabytes (the eager whole-frame buffer's amplification defense).
#[test]
fn in_flight_buffer_budget_bounds_allocation() {
let lim = limits(); // max_frame_bytes 4096, shards 16 B, ≤8 data shards × ≤4 blocks
let mut r = Reassembler::new(lim);
let coder = coder_for(FecScheme::Gf8);
let stats = StatsCounters::default();
// Largest geometry-consistent frame: 4 blocks × 8 shards × 16 B = 512 B per buffer.
// Budget = 4 × 4096 = 16384 B → exactly 32 such frames fit; the 33rd must be refused.
for i in 0..33u32 {
let mut h = base_header();
h.frame_index = i;
h.frame_bytes = 512;
h.block_count = 4;
h.data_shards = 8;
r.push(&packet(h), coder.as_ref(), &stats).unwrap();
}
assert_eq!(
stats.snapshot().packets_dropped,
1,
"the frame past the budget is dropped, everything under it accepted"
);
}
/// A header whose (data_shards, block_count) disagree with the geometry derived from its own
/// frame_bytes is dropped — the derived-offset invariant that lets shards land directly in
/// the frame buffer.
#[test]
fn rejects_geometry_inconsistent_with_frame_bytes() {
let mut r = Reassembler::new(limits());
let coder = coder_for(FecScheme::Gf8);
let stats = StatsCounters::default();
let mut h = base_header();
h.frame_bytes = 16; // exactly one shard…
h.data_shards = 2; // …but claims two
assert!(r
.push(&packet(h), coder.as_ref(), &stats)
.unwrap()
.is_none());
assert_eq!(stats.snapshot().packets_dropped, 1);
}
#[test]
fn rejects_wrong_shard_bytes_and_oversized_frame() {
let coder = coder_for(FecScheme::Gf8);