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Wholesale commit of every uncommitted change across the tree, at the user's
explicit request — host refactor-campaign W1 (native.rs facade + native/ dir,
library/ + mgmt/ splits), Android, core. These streams were mid-flight and not
individually built/tested together; this supersedes the per-session HOLD
markers. Consolidating so everything lands on main in one pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-16 20:08:29 +02:00
parent 07e2836601
commit ecfa71212d
67 changed files with 9456 additions and 8062 deletions
+386
View File
@@ -0,0 +1,386 @@
//! Virtual-gamepad backend resolution for the native session (plan §W1 — carved out of the
//! [`super`] module). Maps the client's [`GamepadPref`] (plus the host `PUNKTFUNK_GAMEPAD` env and
//! the live platform) to a backend this host can actually build, applying the runtime UHID /
//! Steam-conflict degrades. Pure selection ([`pick_gamepad`]) is separated from the env/logging
//! shell ([`resolve_gamepad`]) and the per-pad variant ([`resolve_pad_kind`]); the platform degrades
//! (`degrade_if_no_uhid`, `physical_steam_controller_present`, `degrade_steam_on_conflict`) are
//! cfg-split linux/other and MUST be re-verified on Windows when touched (Linux clippy can't see the
//! non-linux copies).
use super::*;
/// The per-pad routing decision for one frame ([`Pads::handle`]): given `owner` (the manager
/// holding a live device at this index, if any), the client-`declared` kind, and whether this is a
/// create/update frame (`present`) vs a removal, return `(kind to route to, new owner)`.
///
/// A live device stays in its owning manager even if the declared kind later changes (so a pad is
/// never duplicated across managers); the declared kind takes effect only when no device exists
/// yet; a removal routes to the owner's manager (so it tears the right device down) and clears the
/// owner.
pub(super) fn route_decision(
owner: Option<GamepadPref>,
declared: GamepadPref,
present: bool,
) -> (GamepadPref, Option<GamepadPref>) {
match (owner, present) {
(Some(k), true) => (k, Some(k)), // keep the existing device in its manager
(Some(k), false) => (k, None), // removal → owner's manager, then clear
(None, true) => (declared, Some(declared)), // create in the declared kind's manager
(None, false) => (declared, None), // removal with no device — a harmless no-op
}
}
/// Resolve one client-declared per-pad kind to a backend this host can actually build (mixed
/// types): the platform map + the runtime UHID / Steam-conflict degrades that [`resolve_gamepad`]
/// applies to the session default, minus the Auto/env session logic (a per-pad declaration is
/// always a concrete kind).
pub(super) fn resolve_pad_kind(kind: GamepadPref) -> GamepadPref {
let chosen = pick_gamepad(
kind,
None,
cfg!(target_os = "linux"),
cfg!(target_os = "windows"),
);
degrade_steam_on_conflict(degrade_if_no_uhid(chosen))
}
/// Pure selection of the session's virtual-gamepad backend: the client's explicit `pref` wins,
/// then the host's `PUNKTFUNK_GAMEPAD` env var (under a client `Auto`), then X-Box 360.
///
/// `linux`/`windows` flag the host platform. DualSense and DualShock 4 each have both a Linux (UHID
/// hid-playstation) and a Windows (UMDF minidriver) backend; on any other platform such a wish degrades
/// to X-Box 360 (never an error: a session without rich pads still streams). X-Box One/Series is a
/// distinct uinput *identity* on Linux, but XInput-identical to the 360 pad on Windows (the XUSB
/// companion presents a 360 identity), so it degrades to `Xbox360` there.
fn pick_gamepad(pref: GamepadPref, env: Option<&str>, linux: bool, windows: bool) -> GamepadPref {
let want = match pref {
GamepadPref::Auto => env
.and_then(GamepadPref::from_name)
.unwrap_or(GamepadPref::Auto),
explicit => explicit,
};
match want {
// DualSense / DualShock 4: Linux UHID hid-playstation, or the Windows UMDF minidriver backend.
GamepadPref::DualSense if linux || windows => GamepadPref::DualSense,
GamepadPref::DualShock4 if linux || windows => GamepadPref::DualShock4,
// One/Series: a real, distinct uinput identity on Linux; folded into the 360 backend on
// Windows (XInput can't tell them apart anyway).
GamepadPref::XboxOne if linux => GamepadPref::XboxOne,
// Steam Deck / classic Steam Controller: Linux UHID hid-steam (Windows Steam devices
// are the N4 spike).
GamepadPref::SteamDeck if linux => GamepadPref::SteamDeck,
GamepadPref::SteamController if linux => GamepadPref::SteamController,
// Windows virtual Deck: the UMDF device-type-3 identity, Steam-Input-promoted via the
// MI_02 hardware-id synthesis (gamepad-new-types N4) — native Deck glyphs + trackpads +
// gyro + back grips, replacing the old fold to DualSense.
GamepadPref::SteamDeck if windows => GamepadPref::SteamDeck,
// DualSense Edge: Linux UHID hid-playstation / Windows UMDF (device-type 2) — the plain
// DualSense plus native back/Fn buttons, so the wire paddles stop hitting the fold/drop
// policy. Degrades to Xbox360 elsewhere like its siblings.
GamepadPref::DualSenseEdge if linux || windows => GamepadPref::DualSenseEdge,
// Switch Pro: Linux UHID hid-nintendo (≥ 5.16) — correct Nintendo glyphs + positional
// layout + gyro + HD rumble. No Windows backend; folds to Xbox360 there.
GamepadPref::SwitchPro if linux => GamepadPref::SwitchPro,
// New Steam Controller (2026, `28DE:1302`): passed through as-is on Linux — the Triton
// UHID backend mirrors the client's raw reports under the real identity and Steam on
// the host drives it over hidraw (no kernel driver binds the PID; Steam Input is the
// consumer). No Windows backend; folds to Xbox360 there.
GamepadPref::SteamController2 if linux => GamepadPref::SteamController2,
GamepadPref::SteamController2Puck if linux => GamepadPref::SteamController2Puck,
_ => GamepadPref::Xbox360,
}
}
/// Runtime degrade for the Linux UHID backends (DualSense / DualShock 4 / Steam Deck): if
/// `/dev/uhid` can't be opened for write *now*, fall back to the uinput X-Box 360 pad rather than a
/// dead controller (the UHID device-create would just fail). Cheap — opens + drops the char device,
/// no `UHID_CREATE2`, so no device is created. A no-op on non-Linux (those backends are UMDF/uinput).
#[cfg(target_os = "linux")]
fn degrade_if_no_uhid(chosen: GamepadPref) -> GamepadPref {
let needs_uhid = matches!(
chosen,
GamepadPref::DualSense
| GamepadPref::DualSenseEdge
| GamepadPref::DualShock4
| GamepadPref::SteamDeck
| GamepadPref::SteamController
| GamepadPref::SteamController2
| GamepadPref::SteamController2Puck
| GamepadPref::SwitchPro
);
if needs_uhid
&& std::fs::OpenOptions::new()
.write(true)
.open("/dev/uhid")
.is_err()
{
tracing::warn!(
wanted = chosen.as_str(),
"/dev/uhid not writable — falling back to the X-Box 360 pad"
);
return GamepadPref::Xbox360;
}
chosen
}
#[cfg(not(target_os = "linux"))]
fn degrade_if_no_uhid(chosen: GamepadPref) -> GamepadPref {
chosen
}
/// True if a **physical** Valve Steam controller (`28DE`) is already attached. The host's own Steam
/// Input is then managing a `28DE` device, and presenting a second (virtual) one makes Steam juggle
/// two Decks — confirmed conflict-prone on a Deck-as-host (the physical `28DE:1205` + Steam's
/// `28DE:11FF` XInput output pad are both live). HID device dirs are named `BUS:VID:PID.INST`
/// (uppercase); a UHID virtual device resolves through `/devices/virtual/…`, a real one does not.
///
/// Punktfunk's OWN virtual Decks must never count: the usbip/gadget transports present a real USB
/// device (vhci resolves through `vhci_hcd`, NOT `/devices/virtual/`), so a just-ended session's
/// pad still detaching — or a concurrent session's live one — read as "physical" and degraded
/// every back-to-back Deck session to DualSense (observed live on Bazzite 2026-07-04). Ours are
/// recognizable by the `FVPF…` serial ([`steam_proto::deck_serial`]) in `HID_UNIQ`, with the
/// vhci path as belt and braces.
#[cfg(target_os = "linux")]
fn physical_steam_controller_present() -> bool {
let Ok(entries) = std::fs::read_dir("/sys/bus/hid/devices") else {
return false;
};
entries.flatten().any(|e| {
if !e.file_name().to_string_lossy().contains(":28DE:") {
return false;
}
if std::fs::read_to_string(e.path().join("uevent"))
.is_ok_and(|u| u.lines().any(|l| l.starts_with("HID_UNIQ=FVPF")))
{
return false; // one of our own virtual Decks
}
match std::fs::read_link(e.path()) {
Ok(target) => {
let t = target.to_string_lossy();
!t.contains("/virtual/") && !t.contains("vhci_hcd")
}
Err(_) => true,
}
})
}
/// Gate a virtual Steam pad off when a physical Steam controller is attached (§ conflict). Degrade to
/// DualSense (then the uhid ladder), which Steam treats as an ordinary, distinct pad. Override with
/// `PUNKTFUNK_STEAM_FORCE=1` when the host has no competing Steam Input (e.g. a remote-only box).
#[cfg(target_os = "linux")]
fn degrade_steam_on_conflict(chosen: GamepadPref) -> GamepadPref {
if !matches!(
chosen,
GamepadPref::SteamDeck
| GamepadPref::SteamController
| GamepadPref::SteamController2
| GamepadPref::SteamController2Puck
) {
return chosen;
}
let forced = std::env::var("PUNKTFUNK_STEAM_FORCE")
.map(|v| v == "1" || v.eq_ignore_ascii_case("true"))
.unwrap_or(false);
if !forced && physical_steam_controller_present() {
tracing::warn!(
wanted = chosen.as_str(),
"a physical Steam controller is attached — the host's Steam Input would manage two 28DE \
devices; falling back to DualSense (set PUNKTFUNK_STEAM_FORCE=1 to override)"
);
return degrade_if_no_uhid(GamepadPref::DualSense);
}
chosen
}
#[cfg(not(target_os = "linux"))]
fn degrade_steam_on_conflict(chosen: GamepadPref) -> GamepadPref {
chosen
}
/// Resolve the client's gamepad-backend preference (the env/logging shell around
/// [`pick_gamepad`]). Always concrete — the `Welcome` reports what the session will drive.
pub(super) fn resolve_gamepad(pref: GamepadPref) -> GamepadPref {
let env = crate::config::config().gamepad.clone();
let chosen = pick_gamepad(
pref,
env.as_deref(),
cfg!(target_os = "linux"),
cfg!(target_os = "windows"),
);
// Runtime degrade (separate from the compile-time platform check above): the Linux UHID
// backends need `/dev/uhid` usable *now*, else creating the device just fails and the controller
// goes dead — fall back to the always-available uinput X-Box 360 pad instead.
let chosen = degrade_if_no_uhid(chosen);
// Conflict gate: don't present a virtual Steam (28DE) pad when the host already has a physical
// Steam controller — its own Steam Input would then manage two Decks (confirmed conflict-prone on
// a Deck-as-host). `PUNKTFUNK_STEAM_FORCE=1` overrides.
let chosen = degrade_steam_on_conflict(chosen);
match pref {
GamepadPref::Auto => {
// The operator's env knob deserves a diagnostic when it didn't drive the
// choice — a typo, or a DualSense wish on a non-UHID host, would otherwise
// degrade silently.
if let Some(env) = env.as_deref() {
if GamepadPref::from_name(env) != Some(chosen) {
tracing::warn!(
env,
chosen = chosen.as_str(),
"PUNKTFUNK_GAMEPAD unrecognized or unavailable — falling back"
);
}
}
tracing::info!(gamepad = chosen.as_str(), "gamepad backend (client: auto)")
}
want if want == chosen => {
tracing::info!(gamepad = chosen.as_str(), "honoring client gamepad request")
}
want => tracing::warn!(
requested = want.as_str(),
chosen = chosen.as_str(),
"client-requested gamepad backend unavailable — falling back"
),
}
chosen
}
#[cfg(test)]
mod tests {
use super::{pick_gamepad, route_decision};
use punktfunk_core::config::GamepadPref;
#[test]
fn per_pad_route_decision() {
use GamepadPref::{DualSense, Xbox360};
// First frame with no device: create in the declared kind's manager, record ownership.
assert_eq!(
route_decision(None, DualSense, true),
(DualSense, Some(DualSense))
);
// Subsequent frame: stays in the owning manager even if the declared kind now differs
// (the arrival-after-first-frame reorder) — never a second device in another manager.
assert_eq!(
route_decision(Some(DualSense), Xbox360, true),
(DualSense, Some(DualSense))
);
// Removal (cleared bit): routes to the owner so the RIGHT device is torn down, then clears.
assert_eq!(
route_decision(Some(DualSense), Xbox360, false),
(DualSense, None)
);
// Removal with no device is a harmless no-op route (owner stays cleared).
assert_eq!(route_decision(None, Xbox360, false), (Xbox360, None));
// A fresh device after a re-plug picks up the newly-declared kind (owner was cleared).
assert_eq!(
route_decision(None, Xbox360, true),
(Xbox360, Some(Xbox360))
);
}
#[test]
fn gamepad_resolution_precedence() {
use GamepadPref::*;
// Trailing args are (linux, windows).
// An explicit client choice wins over the env var.
assert_eq!(
pick_gamepad(DualSense, Some("xbox360"), true, false),
DualSense
);
assert_eq!(
pick_gamepad(Xbox360, Some("dualsense"), true, false),
Xbox360
);
// Client Auto defers to the env var.
assert_eq!(
pick_gamepad(Auto, Some("dualsense"), true, false),
DualSense
);
assert_eq!(pick_gamepad(Auto, Some("xbox360"), true, false), Xbox360);
// Auto + no env (or an unparseable one) → X-Box 360.
assert_eq!(pick_gamepad(Auto, None, true, false), Xbox360);
assert_eq!(pick_gamepad(Auto, Some("bogus"), true, false), Xbox360);
// DualSense: honored on Linux (UHID) AND Windows (UMDF minidriver); degrades elsewhere.
assert_eq!(pick_gamepad(DualSense, None, false, true), DualSense);
assert_eq!(
pick_gamepad(Auto, Some("dualsense"), false, true),
DualSense
);
assert_eq!(pick_gamepad(DualSense, None, false, false), Xbox360);
assert_eq!(pick_gamepad(Auto, Some("dualsense"), false, false), Xbox360);
// DualShock 4: honored on Linux (UHID) AND Windows (UMDF minidriver); degrades elsewhere.
assert_eq!(pick_gamepad(DualShock4, None, true, false), DualShock4);
assert_eq!(pick_gamepad(Auto, Some("ps4"), true, false), DualShock4);
assert_eq!(pick_gamepad(DualShock4, None, false, true), DualShock4);
assert_eq!(pick_gamepad(DualShock4, None, false, false), Xbox360);
// X-Box One: a distinct uinput identity on Linux, folded into the 360 pad on Windows.
assert_eq!(pick_gamepad(XboxOne, None, true, false), XboxOne);
assert_eq!(pick_gamepad(Auto, Some("series"), true, false), XboxOne);
assert_eq!(pick_gamepad(XboxOne, None, false, true), Xbox360);
// Steam Deck: native on Linux (UHID/usbip/gadget) AND Windows (UMDF device-type 3,
// Steam-Input-promoted via MI_02 — gamepad-new-types N4); Xbox360 elsewhere.
assert_eq!(pick_gamepad(SteamDeck, None, true, false), SteamDeck);
assert_eq!(pick_gamepad(SteamDeck, None, false, true), SteamDeck);
assert_eq!(pick_gamepad(Auto, Some("deck"), false, true), SteamDeck);
assert_eq!(pick_gamepad(SteamDeck, None, false, false), Xbox360);
// Classic Steam Controller: native on Linux (UHID hid-steam); Xbox360 elsewhere.
assert_eq!(
pick_gamepad(SteamController, None, true, false),
SteamController
);
assert_eq!(
pick_gamepad(Auto, Some("steamcontroller"), true, false),
SteamController
);
assert_eq!(pick_gamepad(SteamController, None, false, true), Xbox360);
// DualSense Edge: native on Linux (UHID) AND Windows (UMDF device-type 2); Xbox360
// elsewhere.
assert_eq!(
pick_gamepad(DualSenseEdge, None, true, false),
DualSenseEdge
);
assert_eq!(
pick_gamepad(DualSenseEdge, None, false, true),
DualSenseEdge
);
assert_eq!(pick_gamepad(Auto, Some("edge"), true, false), DualSenseEdge);
assert_eq!(pick_gamepad(DualSenseEdge, None, false, false), Xbox360);
// Switch Pro: native on Linux (UHID hid-nintendo); Xbox360 on Windows and elsewhere.
assert_eq!(pick_gamepad(SwitchPro, None, true, false), SwitchPro);
assert_eq!(
pick_gamepad(Auto, Some("switchpro"), true, false),
SwitchPro
);
assert_eq!(pick_gamepad(Auto, Some("switch"), true, false), SwitchPro);
assert_eq!(pick_gamepad(SwitchPro, None, false, true), Xbox360);
assert_eq!(pick_gamepad(SwitchPro, None, false, false), Xbox360);
// New Steam Controller (as-is Triton passthrough): native on Linux (UHID, Steam-driven);
// Xbox360 on Windows and elsewhere.
assert_eq!(
pick_gamepad(SteamController2, None, true, false),
SteamController2
);
assert_eq!(
pick_gamepad(Auto, Some("sc2"), true, false),
SteamController2
);
assert_eq!(
pick_gamepad(Auto, Some("ibex"), true, false),
SteamController2
);
assert_eq!(pick_gamepad(SteamController2, None, false, true), Xbox360);
assert_eq!(pick_gamepad(SteamController2, None, false, false), Xbox360);
assert_eq!(
pick_gamepad(SteamController2Puck, None, true, false),
SteamController2Puck
);
assert_eq!(
pick_gamepad(Auto, Some("sc2puck"), true, false),
SteamController2Puck
);
assert_eq!(
pick_gamepad(SteamController2Puck, None, false, true),
Xbox360
);
}
}