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This commit is contained in:
2026-07-01 15:14:19 +02:00
parent c8be614d9a
commit ecbbff5544
22 changed files with 1782 additions and 74 deletions
+182 -9
View File
@@ -114,18 +114,129 @@ impl LibraryProvider for SteamProvider {
}
}
/// The Steam CDN poster/hero/logo/header for an appid (public, no auth). Not every appid has a
/// Steam art, keyed to one of the four [`Artwork`] fields. Newer/recently-updated titles serve
/// their CDN assets from a per-asset-hash path the client can't predict (e.g.
/// `.../apps/<id>/<hash>/header.jpg`), so the flat legacy URL [`steam_art`] guesses 404s for them —
/// [`steam_art_bytes`] is the robust resolver: local Steam cache (exact, no guessing) first, the
/// flat CDN URL as a fallback (still correct for the many titles that haven't been re-hashed).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ArtKind {
Portrait,
Hero,
Logo,
Header,
}
impl ArtKind {
pub fn parse(s: &str) -> Option<Self> {
match s {
"portrait" => Some(Self::Portrait),
"hero" => Some(Self::Hero),
"logo" => Some(Self::Logo),
"header" => Some(Self::Header),
_ => None,
}
}
/// Filenames Steam itself caches this kind under in `appcache/librarycache/<appid>/<hash>/`,
/// tried in order (the 2x portrait, when present, is the sharper asset).
fn local_filenames(self) -> &'static [&'static str] {
match self {
Self::Portrait => &["library_600x900_2x.jpg", "library_600x900.jpg"],
Self::Hero => &["library_hero.jpg"],
Self::Logo => &["logo.png"],
// Steam's local cache names the header asset differently from the store CDN's
// `header.jpg` (see `cdn_filename`).
Self::Header => &["library_header.jpg"],
}
}
/// The legacy flat-URL filename on the public Steam CDN (works for any title the CDN hasn't
/// migrated to a per-asset hash path).
fn cdn_filename(self) -> &'static str {
match self {
Self::Portrait => "library_600x900.jpg",
Self::Hero => "library_hero.jpg",
Self::Logo => "logo.png",
Self::Header => "header.jpg",
}
}
}
/// The Steam CDN poster/hero/logo/header for an appid — relative proxy paths the *client* resolves
/// against the host it just talked to (so they work the same whichever interface/port the client
/// reached the host on), backed by [`steam_art_bytes`] on the way out. Not every appid has a
/// 600×900 capsule, but `header.jpg` is effectively universal — the client falls back to it.
fn steam_art(appid: u32) -> Artwork {
let base = format!("https://cdn.cloudflare.steamstatic.com/steam/apps/{appid}");
let url = |kind: &str| Some(format!("/api/v1/library/art/steam:{appid}/{kind}"));
Artwork {
portrait: Some(format!("{base}/library_600x900.jpg")),
hero: Some(format!("{base}/library_hero.jpg")),
logo: Some(format!("{base}/logo.png")),
header: Some(format!("{base}/header.jpg")),
portrait: url("portrait"),
hero: url("hero"),
logo: url("logo"),
header: url("header"),
}
}
/// Resolve one Steam cover-art kind to bytes: the host's own local Steam cache first (exact — it's
/// literally what the user's Steam client already shows for this title), the legacy flat CDN URL
/// as a fallback. `None` when neither has it (the client then falls through to its next art
/// candidate). Blocking (disk + network) — call off the async runtime.
pub fn steam_art_bytes(appid: u32, kind: ArtKind) -> Option<(Vec<u8>, String)> {
steam_local_art_bytes(appid, kind).or_else(|| {
let url = format!(
"https://cdn.cloudflare.steamstatic.com/steam/apps/{appid}/{}",
kind.cdn_filename()
);
fetch_image(&url)
})
}
/// Cap on a local librarycache file we'll read into memory — generous for a Steam-quality JPEG/PNG
/// (these run well under 2 MiB in practice) while bounding a pathological file.
const LOCAL_ART_MAX_BYTES: u64 = 8 * 1024 * 1024;
/// `appcache/librarycache/<appid>/<hash>/<filename>` across every Steam root, for whichever
/// `<hash>` subdirectory actually has this kind's file (Steam reuses one hash dir per asset
/// version, so there's normally exactly one candidate per kind).
fn steam_local_art_bytes(appid: u32, kind: ArtKind) -> Option<(Vec<u8>, String)> {
steam_roots()
.into_iter()
.find_map(|root| find_local_art_file(&root, appid, kind))
.and_then(|path| {
let bytes = std::fs::read(&path).ok()?;
let ctype = if path.extension().is_some_and(|e| e == "png") {
"image/png"
} else {
"image/jpeg"
};
Some((bytes, ctype.to_string()))
})
}
/// Find this kind's cached file under one Steam root's `appcache/librarycache/<appid>/<hash>/`,
/// trying each hash subdirectory (normally just one) and each candidate filename in priority
/// order. Pure path lookup — no env/HOME dependency — so it's unit-testable against a plain
/// directory fixture.
fn find_local_art_file(root: &Path, appid: u32, kind: ArtKind) -> Option<PathBuf> {
let cache_dir = root
.join("appcache")
.join("librarycache")
.join(appid.to_string());
let hash_dirs = std::fs::read_dir(&cache_dir).ok()?;
for hash_dir in hash_dirs.flatten() {
for name in kind.local_filenames() {
let path = hash_dir.path().join(name);
let Ok(meta) = std::fs::metadata(&path) else {
continue;
};
if meta.len() > 0 && meta.len() <= LOCAL_ART_MAX_BYTES {
return Some(path);
}
}
}
None
}
/// Candidate Steam roots (classic, Flatpak, Deck) that actually exist, canonicalized + deduped.
#[cfg(not(target_os = "windows"))]
fn steam_roots() -> Vec<PathBuf> {
@@ -1166,6 +1277,22 @@ fn fetch_image(url: &str) -> Option<(Vec<u8>, String)> {
/// `(bytes, content-type)`. Resolves the id against the host's OWN library. Blocking — call off the
/// async runtime (e.g. `spawn_blocking`).
pub fn fetch_box_art(id: &str) -> Option<(Vec<u8>, String)> {
// Steam's `Artwork` fields are now relative proxy paths (see `steam_art`) the *client* resolves
// against the host — meaningless to `fetch_image`, which expects an absolute URL. Resolve
// those kinds directly instead of going through the URL fields.
if let Some(appid) = id
.strip_prefix("steam:")
.and_then(|s| s.parse::<u32>().ok())
{
return [
ArtKind::Portrait,
ArtKind::Header,
ArtKind::Hero,
ArtKind::Logo,
]
.into_iter()
.find_map(|kind| steam_art_bytes(appid, kind));
}
let g = all_games().into_iter().find(|g| g.id == id)?;
[g.art.portrait, g.art.header, g.art.hero, g.art.logo]
.into_iter()
@@ -1635,13 +1762,59 @@ mod tests {
}
#[test]
fn steam_art_uses_cdn_by_appid() {
fn steam_art_points_at_the_host_art_proxy() {
let art = steam_art(570);
assert_eq!(
art.portrait.as_deref(),
Some("https://cdn.cloudflare.steamstatic.com/steam/apps/570/library_600x900.jpg")
Some("/api/v1/library/art/steam:570/portrait")
);
assert!(art.header.unwrap().ends_with("/570/header.jpg"));
assert_eq!(
art.header.as_deref(),
Some("/api/v1/library/art/steam:570/header")
);
}
#[test]
fn art_kind_parses_known_names_only() {
assert_eq!(ArtKind::parse("portrait"), Some(ArtKind::Portrait));
assert_eq!(ArtKind::parse("hero"), Some(ArtKind::Hero));
assert_eq!(ArtKind::parse("logo"), Some(ArtKind::Logo));
assert_eq!(ArtKind::parse("header"), Some(ArtKind::Header));
assert_eq!(ArtKind::parse("background"), None);
}
#[test]
fn find_local_art_file_matches_the_hashed_librarycache_layout() {
let dir = tempfile::tempdir().unwrap();
let cache = dir
.path()
.join("appcache/librarycache/3527290/480bd879ac737921bfa2529a6fea15961267ad21");
std::fs::create_dir_all(&cache).unwrap();
std::fs::write(cache.join("library_600x900.jpg"), b"not really a jpeg").unwrap();
let found = find_local_art_file(dir.path(), 3527290, ArtKind::Portrait).unwrap();
assert_eq!(found, cache.join("library_600x900.jpg"));
// A kind with no cached file, and an appid with no cache dir at all, both miss cleanly.
assert_eq!(
find_local_art_file(dir.path(), 3527290, ArtKind::Hero),
None
);
assert_eq!(
find_local_art_file(dir.path(), 570, ArtKind::Portrait),
None
);
}
#[test]
fn find_local_art_file_prefers_the_2x_portrait() {
let dir = tempfile::tempdir().unwrap();
let cache = dir.path().join("appcache/librarycache/570/somehash");
std::fs::create_dir_all(&cache).unwrap();
std::fs::write(cache.join("library_600x900.jpg"), b"1x").unwrap();
std::fs::write(cache.join("library_600x900_2x.jpg"), b"2x").unwrap();
let found = find_local_art_file(dir.path(), 570, ArtKind::Portrait).unwrap();
assert_eq!(found, cache.join("library_600x900_2x.jpg"));
}
#[cfg(not(windows))]