feat(apple): gamepad ui
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@@ -38,6 +38,7 @@ struct SettingsView: View {
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#endif
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#if os(iOS)
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@AppStorage(DefaultsKey.pointerCapture) private var pointerCapture = true
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@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
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// The sidebar selection drives the detail pane on iPad and the pushed sub-page on iPhone.
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// Width class decides the initial value: nil on iPhone (show the category list first),
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// General on iPad (a two-column layout should never open with an empty detail).
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@@ -738,6 +739,9 @@ struct SettingsView: View {
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Text(option.label).tag(option.tag)
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}
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}
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#if os(iOS)
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Toggle("Gamepad-optimized browsing", isOn: $gamepadUIEnabled)
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#endif
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#if DEBUG && !os(tvOS)
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Button("Test Controller…") { showControllerTest = true }
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.disabled(gamepads.active == nil)
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@@ -746,9 +750,17 @@ struct SettingsView: View {
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} header: {
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Text("Controllers")
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} footer: {
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Text(Self.controllersFooter)
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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// The iOS-only gamepad-UI blurb is appended here, not merged into the shared
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// `controllersFooter` constant — tvOS's `tvBody` reuses that exact string (line ~348)
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// for its own footer and has no such toggle to describe.
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VStack(alignment: .leading, spacing: 6) {
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Text(Self.controllersFooter)
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#if os(iOS)
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Text(Self.gamepadUIFooter)
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#endif
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}
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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}
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}
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@@ -856,6 +868,15 @@ struct SettingsView: View {
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+ "from the next session. Two identical controllers may swap a manual selection "
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+ "after reconnecting."
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#if os(iOS)
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private static let gamepadUIFooter =
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"When a controller is connected, the host list and game library switch to a "
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+ "controller-friendly layout — larger focus targets and a swipeable cover browser "
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+ "for the library. Turn this off to always use the touch layout. (The system may "
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+ "still move basic focus with a controller connected even with this off — that's "
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+ "outside the app's control.)"
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#endif
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/// "Use controller" choices: Automatic, every forwardable controller, and — so a stale
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/// pin stays visible instead of leaving the Picker selection tag-less — any pinned id
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/// that is NOT among the selectable (extended) entries, present-but-unusable included.
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