feat(apple): cursor channel on the Mac client — ABI v11 + NSCursor rendering
The Mac client now exercises the full cursor channel against capable hosts: desktop-mode sessions advertise CLIENT_CAP_CURSOR, the host stops compositing the pointer, and StreamView draws the forwarded shapes as the real NSCursor — plus the M3 host-driven model flip. - ABI v11: punktfunk_connect_ex9 (adds client_caps; ex7/ex8 pass 0 — Android untouched), PunktfunkCursorShape/State + the two next_cursor_* poll fns (audio-style borrow contract), and PUNKTFUNK_CLIENT_CAP_CURSOR. Fixed in passing: the first insertion split next_host_timing's cfg/no_mangle attributes off the fn, which silently dropped the symbol from the header AND dylib — caught by the Swift build, reattached with its docs. - PunktfunkConnection: clientCaps connect param, hostSupportsCursor, CursorShapeEvent/CursorStateEvent + nextCursorShape/nextCursorState (one cursor thread drains both planes; cursorLock joins the close() ladder). - SessionModel: desktop-mode sessions (DefaultsKey.mouseMode) connect with the cursor cap on macOS. - StreamView: shape cache (serial → NSCursor, straight-alpha RGBA via CGImage), resetCursorRects wears the HOST shape while the desktop model is engaged (hidden host pointer ⇒ invisible), latest-wins state pump, and the M3 auto-flip — edge-triggered on relative_hint, ⌃⌥⇧M sets an override latch cleared by the next host edge, leaving relative warps the pointer to the host position via the inverse letterbox mapping (CGWarpMouseCursorPosition, CursorCapture's coordinate convention). Verified: swift build + full test suites green (xcframework rebuilt at ABI v11, signed); core 218 tests + clippy -D warnings on Linux (.21). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -221,6 +221,9 @@ public final class PunktfunkConnection {
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/// core). The clip *sends* (`clipControl`/`clipOffer`/`clipServe`…) share this lock too:
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/// they're quick non-blocking enqueues, and a single lock keeps close() ordering simple.
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private let clipboardLock = NSLock()
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/// Serializes the (single) cursor pull thread against close() — both cursor planes are
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/// drained by ONE thread, so one lock covers them.
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private let cursorLock = NSLock()
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/// Negotiated session mode (host-confirmed).
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public private(set) var width: UInt32 = 0
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@@ -381,6 +384,84 @@ public final class PunktfunkConnection {
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public var hostSupportsClipboard: Bool {
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hostCaps & UInt8(PUNKTFUNK_HOST_CAP_CLIPBOARD) != 0
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}
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/// The host answered `HOST_CAP_CURSOR`: it stopped compositing the pointer and forwards
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/// shape/state on the cursor planes — the client MUST draw the cursor locally.
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public var hostSupportsCursor: Bool {
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hostCaps & 0x04 != 0
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}
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/// One forwarded host-cursor shape (the cursor channel, ABI v11): straight-alpha RGBA,
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/// `rgba.count == width * height * 4`, hotspot within the bitmap. Cache by `serial` —
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/// states reference shapes by it and a re-shown serial never resends pixels.
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public struct CursorShapeEvent: Sendable {
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public let serial: UInt32
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public let width: Int
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public let height: Int
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public let hotX: Int
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public let hotY: Int
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public let rgba: Data
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}
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/// Per-host-tick cursor state: position (host video px, the pointer/hotspot point),
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/// visibility, and the host-driven relative-mode hint (an app grabbed/hid the pointer ⇒
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/// run captured relative; clear ⇒ absolute, reappearing at `x`/`y`). Latest-wins.
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public struct CursorStateEvent: Sendable {
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public let serial: UInt32
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public let visible: Bool
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public let relativeHint: Bool
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public let x: Int32
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public let y: Int32
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}
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/// Pull the next forwarded cursor SHAPE (nil = timeout). Only a session connected with
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/// `clientCaps` cursor bit against a `hostSupportsCursor` host receives any. Drain shape
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/// AND state from ONE dedicated cursor thread (they share a lock).
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public func nextCursorShape(timeoutMs: UInt32 = 0) throws -> CursorShapeEvent? {
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cursorLock.lock()
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defer { cursorLock.unlock() }
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guard let h = liveHandle() else { throw PunktfunkClientError.closed }
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var out = PunktfunkCursorShape()
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let rc = punktfunk_connection_next_cursor_shape(h, &out, timeoutMs)
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switch rc {
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case statusOK:
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// Copy out of the ABI borrow (valid until the next shape call) immediately.
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let bytes = out.rgba.map { Data(bytes: $0, count: Int(out.len)) } ?? Data()
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return CursorShapeEvent(
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serial: out.serial, width: Int(out.w), height: Int(out.h),
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hotX: Int(out.hot_x), hotY: Int(out.hot_y), rgba: bytes)
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case statusNoFrame:
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return nil
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case statusClosed:
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throw PunktfunkClientError.closed
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default:
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throw PunktfunkClientError.status(rc)
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}
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}
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/// Pull the next cursor STATE (nil = timeout). Latest-wins — drain the queue and apply
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/// only the newest. Same thread + gate as [`nextCursorShape`].
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public func nextCursorState(timeoutMs: UInt32 = 0) throws -> CursorStateEvent? {
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cursorLock.lock()
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defer { cursorLock.unlock() }
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guard let h = liveHandle() else { throw PunktfunkClientError.closed }
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var out = PunktfunkCursorState()
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let rc = punktfunk_connection_next_cursor_state(h, &out, timeoutMs)
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switch rc {
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case statusOK:
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return CursorStateEvent(
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serial: out.serial,
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visible: out.flags & 0x01 != 0,
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relativeHint: out.flags & 0x02 != 0,
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x: out.x, y: out.y)
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case statusNoFrame:
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return nil
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case statusClosed:
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throw PunktfunkClientError.closed
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default:
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throw PunktfunkClientError.status(rc)
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}
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}
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/// The resolved codec as a `VideoCodec` (H.264 / HEVC / AV1) — drives the bitstream framing
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/// (Annex-B NAL parsing vs the AV1 OBU repack).
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public var videoCodec: VideoCodec { VideoCodec(wire: resolvedCodec) }
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@@ -417,6 +498,7 @@ public final class PunktfunkConnection {
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audioChannels: UInt8 = 2,
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videoCodecs: UInt8 = 0x02, // PUNKTFUNK_CODEC_HEVC — the codecs this client can decode
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preferredCodec: UInt8 = 0, // 0 = auto; else PUNKTFUNK_CODEC_* soft preference
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clientCaps: UInt8 = 0, // ABI v11: PUNKTFUNK_CLIENT_CAP_CURSOR = render the host cursor locally
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launchID: String? = nil,
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timeoutMs: UInt32 = 10_000
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) throws {
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@@ -436,18 +518,18 @@ public final class PunktfunkConnection {
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withOptionalCString(launchID) { launch in
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if let pin = pinSHA256 {
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return pin.withUnsafeBytes { p in
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punktfunk_connect_ex8(
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punktfunk_connect_ex9(
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cs, port, width, height, refreshHz, compositor.rawValue,
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gamepad.rawValue, bitrateKbps, videoCaps, audioChannels,
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videoCodecs, preferredCodec, launch,
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videoCodecs, preferredCodec, clientCaps, launch,
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p.bindMemory(to: UInt8.self).baseAddress, &observed,
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cert, key, timeoutMs, &connectStatus)
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}
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}
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return punktfunk_connect_ex8(
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return punktfunk_connect_ex9(
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cs, port, width, height, refreshHz, compositor.rawValue,
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gamepad.rawValue, bitrateKbps, videoCaps, audioChannels,
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videoCodecs, preferredCodec, launch,
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videoCodecs, preferredCodec, clientCaps, launch,
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nil, &observed, cert, key, timeoutMs, &connectStatus)
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}
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}
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@@ -1059,10 +1141,12 @@ public final class PunktfunkConnection {
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feedbackLock.lock()
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statsLock.lock()
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clipboardLock.lock()
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cursorLock.lock()
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abiLock.lock()
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let h = handle
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handle = nil
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abiLock.unlock()
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cursorLock.unlock()
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clipboardLock.unlock()
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statsLock.unlock()
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feedbackLock.unlock()
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@@ -219,6 +219,16 @@ public final class StreamLayerView: NSView {
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/// flipped live by ⌃⌥⇧M. A live flip re-engages capture in the new model so
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/// disassociation + the abs/rel choice swap atomically. Main-thread only.
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private var desktopMouse = false
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/// Cursor channel (M2): the host forwards shape/state and WE draw the pointer. Active
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/// when the Welcome carried `HOST_CAP_CURSOR` (only sessions that advertised the client
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/// cap get it). Shapes cache by serial; state is latest-wins. Main-thread only.
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private var cursorChannelActive = false
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private var hostCursors: [UInt32: NSCursor] = [:]
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private var cursorState: PunktfunkConnection.CursorStateEvent?
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/// M3 hint tracking: edge-triggered so a manual ⌃⌥⇧M isn't fought — the override latch
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/// holds until the HOST's intent next changes.
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private var lastHint: Bool?
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private var hintOverride = false
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/// One-shot auto-engage request (stream start, trust confirmed) — attempted as soon
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/// as the view is in a window with real bounds, then dropped, so it can never fire
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/// surprisingly later (e.g. on a resize).
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@@ -480,12 +490,136 @@ public final class StreamLayerView: NSView {
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/// globally via `CursorCapture` (the pointer can't leave the view there).
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override public func resetCursorRects() {
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if captured && desktopMouse {
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addCursorRect(bounds, cursor: Self.invisibleCursor)
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// Cursor channel active: wear the HOST's pointer shape (it is no longer in the
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// video); hidden host pointer (or no shape yet) = invisible. Without the channel,
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// M1 behavior: invisible local cursor, the composited host cursor is the visible one.
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if cursorChannelActive, let st = cursorState, st.visible,
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let host = hostCursors[st.serial] {
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addCursorRect(bounds, cursor: host)
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} else {
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addCursorRect(bounds, cursor: Self.invisibleCursor)
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}
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} else {
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super.resetCursorRects()
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}
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}
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/// Flip the mouse model with the atomic release/re-engage swap; `reappearAt` (host video
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/// px — the M3 hand-back position) warps the local pointer so leaving relative lands the
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/// cursor exactly where the host last had it.
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private func setDesktopMouse(_ on: Bool, reappearAt: (x: Int32, y: Int32)?) {
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guard desktopMouse != on else { return }
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let wasCaptured = captured
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if wasCaptured { releaseCapture() }
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desktopMouse = on
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if wasCaptured { engageCapture(fromClick: false) }
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window?.invalidateCursorRects(for: self)
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if on, let p = reappearAt, let sp = cgScreenPoint(forHostX: p.x, p.y) {
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CGWarpMouseCursorPosition(sp)
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}
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}
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/// The single cursor pull thread (both planes share the connection's cursor lock):
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/// latest-wins state at a short timeout + a non-blocking shape poll per iteration.
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/// Exits when the connection closes; events hop to main where all cursor state lives.
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private func startCursorPump(_ connection: PunktfunkConnection) {
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let thread = Thread { [weak self] in
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while true {
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do {
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var newest: PunktfunkConnection.CursorStateEvent?
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if let st = try connection.nextCursorState(timeoutMs: 100) {
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newest = st
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while let more = try connection.nextCursorState(timeoutMs: 0) {
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newest = more // drain — latest wins
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}
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}
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while let shape = try connection.nextCursorShape(timeoutMs: 0) {
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DispatchQueue.main.async { self?.applyCursorShape(shape) }
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}
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if let st = newest {
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DispatchQueue.main.async { self?.applyCursorState(st) }
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}
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} catch {
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return // connection closed — the session is over
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}
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if self == nil { return }
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}
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}
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thread.name = "pf-cursor-pump"
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thread.start()
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}
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private func applyCursorShape(_ ev: PunktfunkConnection.CursorShapeEvent) {
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guard let cursor = Self.makeCursor(ev) else {
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streamInputLog.warning("cursor shape rejected (\(ev.width)x\(ev.height)) — keeping the previous cursor")
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return
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}
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if hostCursors.count >= 64 { hostCursors.removeAll() } // degenerate host: reset
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hostCursors[ev.serial] = cursor
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if cursorState?.serial == ev.serial {
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window?.invalidateCursorRects(for: self)
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}
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}
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private func applyCursorState(_ ev: PunktfunkConnection.CursorStateEvent) {
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let prev = cursorState
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cursorState = ev
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if prev?.visible != ev.visible || prev?.serial != ev.serial {
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window?.invalidateCursorRects(for: self)
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}
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// M3 — host-driven mode flip, edge-triggered (a fresh host intent clears a manual
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// override): hint ⇒ captured relative; clear ⇒ absolute, reappearing at the host's
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// last pointer position.
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if lastHint != ev.relativeHint {
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lastHint = ev.relativeHint
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hintOverride = false
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}
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if !hintOverride, captured, desktopMouse == ev.relativeHint {
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setDesktopMouse(!ev.relativeHint, reappearAt: ev.relativeHint ? nil : (ev.x, ev.y))
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streamInputLog.info("host cursor hint: mouse model flipped to \(self.desktopMouse ? "desktop" : "capture", privacy: .public)")
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}
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}
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/// Build an `NSCursor` from a forwarded straight-alpha RGBA shape.
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private static func makeCursor(_ ev: PunktfunkConnection.CursorShapeEvent) -> NSCursor? {
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let (w, h) = (ev.width, ev.height)
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guard w > 0, h > 0, ev.rgba.count >= w * h * 4,
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let provider = CGDataProvider(data: ev.rgba as CFData),
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let cg = CGImage(
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width: w, height: h, bitsPerComponent: 8, bitsPerPixel: 32,
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bytesPerRow: w * 4, space: CGColorSpaceCreateDeviceRGB(),
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bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.last.rawValue),
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provider: provider, decode: nil, shouldInterpolate: false,
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intent: .defaultIntent)
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else { return nil }
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let image = NSImage(cgImage: cg, size: NSSize(width: w, height: h))
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return NSCursor(
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image: image,
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hotSpot: NSPoint(x: min(ev.hotX, w - 1), y: min(ev.hotY, h - 1)))
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}
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/// Host video px → CG GLOBAL screen coordinates (top-left origin, the
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/// `CGWarpMouseCursorPosition` convention `CursorCapture` established) through the
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/// aspect-fit letterbox — the inverse direction of `hostPoint(from:)`.
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private func cgScreenPoint(forHostX hx: Int32, _ hy: Int32) -> CGPoint? {
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guard let connection, let window else { return nil }
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let mode = connection.currentMode()
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guard mode.width > 0, mode.height > 0 else { return nil }
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let fit = AVMakeRect(
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aspectRatio: CGSize(width: Int(mode.width), height: Int(mode.height)),
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insideRect: bounds)
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guard fit.width > 0, fit.height > 0 else { return nil }
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let u = (CGFloat(hx) / CGFloat(mode.width)).clamped(to: 0...1)
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let v = (CGFloat(hy) / CGFloat(mode.height)).clamped(to: 0...1)
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let videoMinYTop = bounds.height - fit.maxY
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let pTop = CGPoint(x: fit.minX + u * fit.width, y: videoMinYTop + v * fit.height)
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let inView = CGPoint(x: pTop.x, y: bounds.height - pTop.y)
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let inWindow = convert(inView, to: nil)
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let onScreen = window.convertPoint(toScreen: inWindow)
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let primaryHeight = NSScreen.screens.first?.frame.height ?? 0
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return CGPoint(x: onScreen.x, y: primaryHeight - onScreen.y)
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}
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/// A single local monitor for motion + buttons, installed only while captured. A local
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/// monitor is more robust than view overrides for relative motion: it sidesteps the
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/// `window.acceptsMouseMovedEvents`/tracking-area/responder-chain requirements, and
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@@ -647,12 +781,10 @@ public final class StreamLayerView: NSView {
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streamInputLog.info("mouse-mode chord ignored: gamescope host is relative-only")
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return
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}
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let wasCaptured = self.captured
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if wasCaptured { self.releaseCapture() }
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self.desktopMouse.toggle()
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if wasCaptured { self.engageCapture(fromClick: false) }
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self.window?.invalidateCursorRects(for: self)
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streamInputLog.info("mouse mode: \(self.desktopMouse ? "desktop" : "capture", privacy: .public)")
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// A manual flip outranks the standing host hint until the hint next CHANGES.
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self.hintOverride = true
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self.setDesktopMouse(!self.desktopMouse, reappearAt: nil)
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streamInputLog.info("chord: mouse mode \(self.desktopMouse ? "desktop" : "capture", privacy: .public)")
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}
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// The cross-client combos (⌃⌥⇧Q/D/S — Ctrl+Alt+Shift on the other clients), delivered by
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// the monitor only while captured; the same key-window ownership rule as ⌘⎋ throughout.
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@@ -692,6 +824,13 @@ public final class StreamLayerView: NSView {
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if mode == .desktop && !absOK {
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streamInputLog.info("desktop mouse mode unavailable on a gamescope host (relative-only) — using capture")
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}
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// Cursor channel (M2): the host stopped compositing the pointer — drain its shape/
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// state planes and draw the pointer as the real NSCursor (plus the M3 auto-flip).
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if connection.hostSupportsCursor {
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cursorChannelActive = true
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streamInputLog.info("cursor channel negotiated — host cursor renders locally")
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startCursorPump(connection)
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}
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// Presenter choice + lifecycle live in SessionPresenter (shared with iOS/tvOS): stage-2
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// (explicit VTDecompressionSession decode + a CAMetalLayer/display-link present) by
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Reference in New Issue
Block a user