fix(client-linux): Deck Gaming Mode — auto pad type, real chrome-less fullscreen, leave-to-Gaming-Mode, colour bisect

- "Automatic" gamepad type resolves to the virtual Steam Deck pad on Deck
  hardware (env SteamDeck / DMI Jupiter|Galileo): the built-in 28DE:1205
  identity is invisible at Hello time — the Valve HIDAPI drivers run
  in-session only and Steam Input shadows the pad with its virtual X360 —
  so auto always fell through to Xbox 360. "steamdeck" is now also
  selectable in Settings.
- Chrome-less launches flatten the window CSS (border-radius/box-shadow)
  and fullscreen at startup: gamescope never ACKs the xdg fullscreen
  state, so adwaita kept the floating-CSD rounded corners + shadow
  visible over the stream.
- Gaming-Mode --connect launches quit on session end, so Steam ends the
  "game" and the Deck returns to Gaming Mode — previously the app popped
  to its own hosts page, stranding the user fullscreen and making the
  escape chord read as broken.
- The capture hint is controller-aware; the chromeless hint teaches the
  hold-chord ("hold L1+R1+Start+Select to leave") and a quick chord press
  re-flashes it.
- Colour bisect for the reported off-colours on the VAAPI dmabuf path:
  graphics offload defaults OFF under gamescope (a subsurface hands the
  NV12 CSC to the compositor), PUNKTFUNK_OFFLOAD=1|0 overrides, and each
  colour-signaling change logs whether GDK accepted the BT.709-narrow
  color state (fallback = GDK's BT.601 dmabuf default).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-03 17:16:26 +00:00
parent 20f0d2802f
commit e9c1f4083a
5 changed files with 128 additions and 14 deletions
+62 -12
View File
@@ -84,6 +84,9 @@ pub struct StreamPageArgs {
/// reveal-on-notify chrome hiding) may never fire — the title bar would stay drawn
/// over the stream. Chrome-less by construction cannot regress that way.
pub chromeless: bool,
/// A controller is connected right now — the capture hint mentions the escape chord.
/// (Chromeless implies a controller-first device, so the chord shows there regardless.)
pub pad_connected: bool,
pub title: String,
}
@@ -197,9 +200,10 @@ pub fn new(args: StreamPageArgs) -> StreamPage {
inhibit_shortcuts,
show_stats,
chromeless,
pad_connected,
title,
} = args;
let w = build_widgets(&window, &title, chromeless);
let w = build_widgets(&window, &title, chromeless, pad_connected);
w.stats_label.set_visible(show_stats);
let capture = Rc::new(Capture {
@@ -230,7 +234,7 @@ pub fn new(args: StreamPageArgs) -> StreamPage {
attach_edge_reveal(&w.toolbar, &w.overlay, &window, &capture);
}
let active_handler = attach_capture_lifecycle(&w.overlay, &window, &capture);
let escape_future = spawn_escape_watch(&window, &capture, escape_rx);
let escape_future = spawn_escape_watch(&window, &capture, escape_rx, &w.fs_hint, chromeless);
let disconnect_future = spawn_disconnect_watch(&window, &capture, &stop, disconnect_rx);
wire_teardown(
&w.page,
@@ -254,6 +258,9 @@ struct PageWidgets {
picture: gtk::Picture,
stats_label: gtk::Label,
hint: gtk::Label,
/// The transient chord/fullscreen-exit hint — the escape watch re-flashes it in
/// chromeless mode.
fs_hint: gtk::Label,
overlay: gtk::Overlay,
toolbar: adw::ToolbarView,
page: adw::NavigationPage,
@@ -264,7 +271,12 @@ struct PageWidgets {
/// The offloaded picture under an overlay (stats HUD, capture hint, fullscreen hint), a
/// header bar with the fullscreen toggle, and the window's fullscreen behavior.
/// `chromeless` (Gaming Mode) builds NO header bar at all — see `StreamPageArgs`.
fn build_widgets(window: &adw::ApplicationWindow, title: &str, chromeless: bool) -> PageWidgets {
fn build_widgets(
window: &adw::ApplicationWindow,
title: &str,
chromeless: bool,
pad_connected: bool,
) -> PageWidgets {
let picture = gtk::Picture::new();
picture.set_content_fit(gtk::ContentFit::Contain);
@@ -273,6 +285,22 @@ fn build_widgets(window: &adw::ApplicationWindow, title: &str, chromeless: bool)
// no-op wrapper. Black letterboxing keeps fullscreen scanout-eligible.
let offload = gtk::GraphicsOffload::new(Some(&picture));
offload.set_black_background(true);
// Whether the raw video dmabuf may be handed to the compositor as a subsurface.
// Under gamescope (chromeless) default OFF: a subsurface makes the COMPOSITOR do the
// NV12→RGB conversion, and gamescope's matrix/range choice for it is outside our
// control (off-colours reported on the Deck) — GTK compositing it itself applies the
// stream's own BT.709-narrow color state. `PUNKTFUNK_OFFLOAD=1|0` overrides either
// way, which also makes the colour question bisectable in one run: offload-off heals →
// compositor conversion; still off → GTK/Mesa import (then try PUNKTFUNK_DECODER=software).
let offload_on = match std::env::var("PUNKTFUNK_OFFLOAD").ok().as_deref() {
Some("0") => false,
Some(_) => true,
None => !chromeless,
};
if !offload_on {
offload.set_enabled(gtk::GraphicsOffloadEnabled::Disabled);
tracing::info!("graphics offload disabled — GTK composites the video itself");
}
let stats_label = gtk::Label::new(None);
stats_label.add_css_class("osd");
@@ -282,9 +310,16 @@ fn build_widgets(window: &adw::ApplicationWindow, title: &str, chromeless: bool)
stats_label.set_margin_start(12);
stats_label.set_margin_top(12);
let hint = gtk::Label::new(Some(
"Click the stream to capture input · Ctrl+Alt+Shift+Q releases · Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats",
));
// The capture hint speaks the input devices actually present: on a controller-first
// device (chromeless) or with a pad connected it must surface the chord — keyboard-only
// text on a Deck told the user nothing they could press.
let hint = gtk::Label::new(Some(if chromeless {
"Tap the stream to capture input · hold L1 + R1 + Start + Select to leave"
} else if pad_connected {
"Click the stream to capture input · Ctrl+Alt+Shift+Q releases · Ctrl+Alt+Shift+D disconnects · hold L1 + R1 + Start + Select to leave"
} else {
"Click the stream to capture input · Ctrl+Alt+Shift+Q releases · Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats"
}));
hint.add_css_class("osd");
hint.set_halign(gtk::Align::Center);
hint.set_valign(gtk::Align::End);
@@ -296,7 +331,7 @@ fn build_widgets(window: &adw::ApplicationWindow, title: &str, chromeless: bool)
// devices; the L1+R1+Start+Select chord on a controller). Gaming Mode has no F11,
// no header to reveal, and Steam owns window management — only the chord applies.
let fs_hint = gtk::Label::new(Some(if chromeless {
"L1 + R1 + Start + Select — leave the stream (hold to disconnect)"
"Hold L1 + R1 + Start + Select — leave the stream"
} else {
"F11 · mouse to the top edge · L1 + R1 + Start + Select — exit fullscreen (hold to disconnect)"
}));
@@ -372,6 +407,7 @@ fn build_widgets(window: &adw::ApplicationWindow, title: &str, chromeless: bool)
picture,
stats_label,
hint,
fs_hint,
overlay,
toolbar,
page,
@@ -461,11 +497,15 @@ impl ColorStateCache {
});
}
let state = cicp.build_color_state().ok();
if state.is_none() {
tracing::warn!(
// One line per signaling change — the on-glass colour bisect reads this to tell
// "state applied" from "GDK fell back to its YUV default (BT.601)".
match &state {
Some(_) => tracing::info!(?desc, rgb, "colour signaling → GDK color state"),
None => tracing::warn!(
?desc,
"GDK can't represent this colour signaling — using default"
);
rgb,
"GDK can't represent this colour signaling — using default (YUV: BT.601)"
),
}
self.0 = Some((desc, state.clone()));
state
@@ -772,20 +812,30 @@ fn attach_capture_lifecycle(
/// Controller escape chord (gamepad service) → leave fullscreen + release capture. The
/// chord is the only fullscreen exit a controller has (no F11 key; fullscreen hides the
/// chrome). Aborted on page-hidden so a stale future can't act on the shared window.
/// chrome). In chromeless mode there is nothing visible to release INTO — a quick press
/// re-flashes the hold-to-leave hint instead, so an experimenting user learns the hold.
/// Aborted on page-hidden so a stale future can't act on the shared window.
fn spawn_escape_watch(
window: &adw::ApplicationWindow,
capture: &Rc<Capture>,
escape_rx: async_channel::Receiver<()>,
fs_hint: &gtk::Label,
chromeless: bool,
) -> glib::JoinHandle<()> {
let window = window.clone();
let cap = capture.clone();
let fs_hint = fs_hint.clone();
glib::spawn_future_local(async move {
while escape_rx.recv().await.is_ok() {
if window.is_fullscreen() {
window.unfullscreen();
}
cap.release();
if chromeless {
fs_hint.set_visible(true);
let fs_hint = fs_hint.clone();
glib::timeout_add_seconds_local_once(4, move || fs_hint.set_visible(false));
}
}
})
}