feat(linux): game library browser; split app.rs into cli/launch/ui_trust

- library.rs + ui_library.rs: the host's unified game library over the
  management API (the Apple LibraryClient/LibraryView ported) — mTLS with the
  paired identity, host verified by its pinned cert fingerprint (ureq + rustls,
  unified with the workspace rustls 0.23); posters load async with monogram
  placeholders, and picking a title starts a session that asks the host to
  launch it (the library id rides the Hello).
- app.rs (~800 lines lighter) splits into cli.rs (argv/headless
  pairing/--connect/screenshot scenes), launch.rs (mode resolve + session
  worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN /
  delegated-approval dialogs); ui_hosts/ui_stream reworked around the split.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 11:04:43 +02:00
parent bd4e15b68d
commit e925d00194
20 changed files with 3591 additions and 1524 deletions
+469 -267
View File
@@ -16,7 +16,7 @@
use crate::keymap;
use crate::session::Stats;
use crate::video::DecodedFrame;
use crate::video::{DecodedFrame, DecodedImage};
use adw::prelude::*;
use gtk::{gdk, glib};
use punktfunk_core::client::NativeClient;
@@ -26,21 +26,55 @@ use std::collections::HashSet;
use std::rc::Rc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::time::{Duration, Instant};
pub struct StreamPage {
pub page: adw::NavigationPage,
stats_label: gtk::Label,
/// Median capture→paintable-set latency (ms) over the frame consumer's last 1 s
/// window — written there, folded into the OSD on each `Stats` event.
present_ms: Rc<Cell<f32>>,
}
impl StreamPage {
pub fn update_stats(&self, s: Stats) {
self.stats_label.set_text(&format!(
"{:.0} fps · {:.1} Mbit/s · dec {:.1} ms · lat {:.1} ms",
s.fps, s.mbps, s.decode_ms, s.latency_ms
));
let mut line = format!(
"{:.0} fps · {:.1} Mbit/s · dec {:.1} ms · lat {:.1} ms · present {:.1} ms",
s.fps,
s.mbps,
s.decode_ms,
s.latency_ms,
self.present_ms.get()
);
// Which decoder actually ran this window (vaapi/software) — tracks a fallback.
if !s.decoder.is_empty() {
line.push_str(" · ");
line.push_str(s.decoder);
}
self.stats_label.set_text(&line);
}
}
/// Everything the stream page needs from the app + session that own it.
pub struct StreamPageArgs {
pub window: adw::ApplicationWindow,
pub connector: Arc<NativeClient>,
pub frames: async_channel::Receiver<DecodedFrame>,
/// Host-clock offset from the session's clock handshake — added to the local wall
/// clock to express paintable-set time in the host's capture clock (present latency).
pub clock_offset_ns: i64,
/// Controller escape chord — leave fullscreen + release capture.
pub escape_rx: async_channel::Receiver<()>,
/// Escape chord held past the hold threshold — end the session.
pub disconnect_rx: async_channel::Receiver<()>,
pub stop: Arc<AtomicBool>,
/// Grab compositor shortcuts (Alt+Tab, Super…) while input is captured.
pub inhibit_shortcuts: bool,
/// Show the stats OSD initially (Settings); Ctrl+Alt+Shift+S toggles it live.
pub show_stats: bool,
pub title: String,
}
fn send(connector: &NativeClient, kind: InputKind, code: u32, x: i32, y: i32, flags: u32) {
let _ = connector.send_input(&InputEvent {
kind,
@@ -77,12 +111,26 @@ struct Capture {
hint: gtk::Label,
inhibit_shortcuts: bool,
captured: Cell<bool>,
/// Newest absolute pointer position not yet on the wire. Motion events only store
/// here; a frame-clock tick flushes at most one `MouseMoveAbs` per tick (a 1000 Hz
/// mouse would otherwise send a datagram — and take the connector's mode lock — per
/// event). Button/scroll/key sends flush it first so they land at the latest
/// position. This client has no relative-motion capture to coalesce — absolute only
/// (pointer-lock is the stage-2 presenter's job).
pending_abs: Cell<Option<(f64, f64)>>,
/// VKs / GameStream button ids currently held — flushed up on release.
held_keys: RefCell<HashSet<u8>>,
held_buttons: RefCell<HashSet<u32>>,
}
impl Capture {
/// Send the coalesced pointer position, if any — one datagram, one fresh mode read.
fn flush_pending_motion(&self) {
if let Some((x, y)) = self.pending_abs.take() {
send_abs(&self.overlay, &self.connector, x, y);
}
}
fn engage(&self) {
if self.captured.replace(true) {
return;
@@ -107,6 +155,7 @@ impl Capture {
}
self.overlay.set_cursor(None);
self.hint.set_visible(true);
self.pending_abs.set(None); // never flush motion gathered while captured
if let Some(tl) = self
.window
.surface()
@@ -124,17 +173,72 @@ impl Capture {
}
}
#[allow(clippy::too_many_lines, clippy::too_many_arguments)]
pub fn new(
window: &adw::ApplicationWindow,
connector: Arc<NativeClient>,
frames: async_channel::Receiver<DecodedFrame>,
escape_rx: async_channel::Receiver<()>,
disconnect_rx: async_channel::Receiver<()>,
stop: Arc<AtomicBool>,
inhibit_shortcuts: bool,
title: &str,
) -> StreamPage {
pub fn new(args: StreamPageArgs) -> StreamPage {
let StreamPageArgs {
window,
connector,
frames,
clock_offset_ns,
escape_rx,
disconnect_rx,
stop,
inhibit_shortcuts,
show_stats,
title,
} = args;
let w = build_widgets(&window, &title);
w.stats_label.set_visible(show_stats);
let capture = Rc::new(Capture {
connector,
window: window.clone(),
overlay: w.overlay.clone(),
hint: w.hint.clone(),
inhibit_shortcuts,
captured: Cell::new(false),
pending_abs: Cell::new(None),
held_keys: RefCell::new(HashSet::new()),
held_buttons: RefCell::new(HashSet::new()),
});
let present_ms = Rc::new(Cell::new(0.0f32));
spawn_frame_consumer(&w.picture, frames, clock_offset_ns, present_ms.clone());
attach_keyboard(&w.overlay, &window, &capture, &stop, &w.stats_label);
attach_mouse(&w.overlay, &capture);
attach_scroll(&w.overlay, &capture);
let active_handler = attach_capture_lifecycle(&w.overlay, &window, &capture);
let escape_future = spawn_escape_watch(&window, &capture, escape_rx);
let disconnect_future = spawn_disconnect_watch(&window, &capture, &stop, disconnect_rx);
wire_teardown(
&w.page,
&window,
&stop,
(w.fs_handler, active_handler),
escape_future,
disconnect_future,
);
StreamPage {
page: w.page,
stats_label: w.stats_label,
present_ms,
}
}
/// The page's widget tree, built in one place so `new` reads as assembly.
struct PageWidgets {
picture: gtk::Picture,
stats_label: gtk::Label,
hint: gtk::Label,
overlay: gtk::Overlay,
page: adw::NavigationPage,
/// Fullscreen-notify handler on the shared window — disconnected on page teardown.
fs_handler: glib::SignalHandlerId,
}
/// The offloaded picture under an overlay (stats HUD, capture hint, fullscreen hint), a
/// header bar with the fullscreen toggle, and the window's fullscreen behavior.
fn build_widgets(window: &adw::ApplicationWindow, title: &str) -> PageWidgets {
let picture = gtk::Picture::new();
picture.set_content_fit(gtk::ContentFit::Contain);
@@ -153,7 +257,7 @@ pub fn new(
stats_label.set_margin_top(12);
let hint = gtk::Label::new(Some(
"Click the stream to capture input · Ctrl+Alt+Shift+Q releases · Ctrl+Alt+Shift+D disconnects",
"Click the stream to capture input · Ctrl+Alt+Shift+Q releases · Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats",
));
hint.add_css_class("osd");
hint.set_halign(gtk::Align::Center);
@@ -180,17 +284,6 @@ pub fn new(
overlay.add_overlay(&fs_hint);
overlay.set_focusable(true);
let capture = Rc::new(Capture {
connector: connector.clone(),
window: window.clone(),
overlay: overlay.clone(),
hint: hint.clone(),
inhibit_shortcuts,
captured: Cell::new(false),
held_keys: RefCell::new(HashSet::new()),
held_buttons: RefCell::new(HashSet::new()),
});
let header = adw::HeaderBar::new();
let fullscreen_btn = gtk::Button::from_icon_name("view-fullscreen-symbolic");
fullscreen_btn.set_tooltip_text(Some("Fullscreen (F11)"));
@@ -233,270 +326,379 @@ pub fn new(
.child(&toolbar)
.build();
// --- Frame consumer: newest texture wins, set on the GTK frame clock's cadence. ---
{
let picture = picture.downgrade();
// The host encodes BT.709 limited-range; without an explicit color state GDK
// would convert NV12 dmabufs with the (BT.601) dmabuf default.
let rec709 = {
let cicp = gdk::CicpParams::new();
cicp.set_color_primaries(1);
cicp.set_transfer_function(1);
cicp.set_matrix_coefficients(1);
cicp.set_range(gdk::CicpRange::Narrow);
cicp.build_color_state().ok()
};
glib::spawn_future_local(async move {
while let Ok(f) = frames.recv().await {
let Some(picture) = picture.upgrade() else {
break;
};
match f {
DecodedFrame::Cpu(c) => {
let bytes = glib::Bytes::from_owned(c.rgba);
let tex = gdk::MemoryTexture::new(
c.width as i32,
c.height as i32,
gdk::MemoryFormat::R8g8b8a8,
&bytes,
c.stride,
);
picture.set_paintable(Some(&tex));
PageWidgets {
picture,
stats_label,
hint,
overlay,
page,
fs_handler,
}
}
/// Frame consumer: each decoded frame becomes the picture's paintable as soon as it
/// arrives (the session's tiny `force_send` queue already dropped anything older); GTK
/// then draws whatever paintable is current on its own frame clock. Ends itself when the
/// channel closes or the picture is gone.
///
/// Also the capture→present-ish measurement point: at each paintable set the frame's
/// host capture pts is compared against the local wall clock expressed in the host clock
/// (`clock_offset_ns`, same math as the session's decode latency). This is
/// capture→paintable-SET — GTK's own present adds one compositor cycle after this. The
/// 1 s p50 lands on the stats OSD (via `present_ms`) and in a "present window" debug
/// line for headless validation.
fn spawn_frame_consumer(
picture: &gtk::Picture,
frames: async_channel::Receiver<DecodedFrame>,
clock_offset_ns: i64,
present_ms: Rc<Cell<f32>>,
) {
let picture = picture.downgrade();
// The host encodes BT.709 limited-range; without an explicit color state GDK
// would convert NV12 dmabufs with the (BT.601) dmabuf default.
let rec709 = {
let cicp = gdk::CicpParams::new();
cicp.set_color_primaries(1);
cicp.set_transfer_function(1);
cicp.set_matrix_coefficients(1);
cicp.set_range(gdk::CicpRange::Narrow);
cicp.build_color_state().ok()
};
glib::spawn_future_local(async move {
let mut win_lat_us: Vec<u64> = Vec::with_capacity(256);
let mut win_start = Instant::now();
while let Ok(f) = frames.recv().await {
let Some(picture) = picture.upgrade() else {
break;
};
let mut presented = false;
match f.image {
DecodedImage::Cpu(c) => {
let bytes = glib::Bytes::from_owned(c.rgba);
let tex = gdk::MemoryTexture::new(
c.width as i32,
c.height as i32,
gdk::MemoryFormat::R8g8b8a8,
&bytes,
c.stride,
);
picture.set_paintable(Some(&tex));
presented = true;
}
DecodedImage::Dmabuf(d) => {
let mut b = gdk::DmabufTextureBuilder::new()
.set_display(&picture.display())
.set_width(d.width)
.set_height(d.height)
.set_fourcc(d.fourcc)
.set_modifier(d.modifier)
.set_n_planes(d.planes.len() as u32)
.set_color_state(rec709.as_ref());
for (i, p) in d.planes.iter().enumerate() {
b = unsafe { b.set_fd(i as u32, p.fd) }
.set_offset(i as u32, p.offset)
.set_stride(i as u32, p.stride);
}
DecodedFrame::Dmabuf(d) => {
let mut b = gdk::DmabufTextureBuilder::new()
.set_display(&picture.display())
.set_width(d.width)
.set_height(d.height)
.set_fourcc(d.fourcc)
.set_modifier(d.modifier)
.set_n_planes(d.planes.len() as u32)
.set_color_state(rec709.as_ref());
for (i, p) in d.planes.iter().enumerate() {
b = unsafe { b.set_fd(i as u32, p.fd) }
.set_offset(i as u32, p.offset)
.set_stride(i as u32, p.stride);
let guard = d.guard;
// GDK runs the release func whether the import succeeds or not.
match unsafe { b.build_with_release_func(move || drop(guard)) } {
Ok(tex) => {
picture.set_paintable(Some(&tex));
presented = true;
}
let guard = d.guard;
// GDK runs the release func whether the import succeeds or not.
match unsafe { b.build_with_release_func(move || drop(guard)) } {
Ok(tex) => picture.set_paintable(Some(&tex)),
Err(e) => {
// Import rejected (format/modifier) — surfaces once per
// session in practice; the stream continues on the next
// frame, and PUNKTFUNK_DECODER=software is the escape.
tracing::warn!(error = %e, "dmabuf texture import failed");
}
Err(e) => {
// Import rejected (format/modifier) — surfaces once per
// session in practice; the stream continues on the next
// frame, and PUNKTFUNK_DECODER=software is the escape.
tracing::warn!(error = %e, "dmabuf texture import failed");
}
}
}
}
});
}
// Capture→paintable-set latency, host-clock corrected (same math and sanity
// bound as the session's decode-latency window).
if presented {
let lat = (crate::session::now_ns() as i128 + clock_offset_ns as i128
- f.pts_ns as i128)
.max(0) as u64;
if lat > 0 && lat < 10_000_000_000 {
win_lat_us.push(lat / 1000);
}
}
if win_start.elapsed() >= Duration::from_secs(1) {
win_lat_us.sort_unstable();
let p50 = win_lat_us.get(win_lat_us.len() / 2).copied().unwrap_or(0);
tracing::debug!(
frames = win_lat_us.len(),
present_p50_us = p50,
"present window"
);
present_ms.set(p50 as f32 / 1000.0);
win_lat_us.clear();
win_start = Instant::now();
}
}
});
}
// --- Keyboard ---
{
let key = gtk::EventControllerKey::new();
key.set_propagation_phase(gtk::PropagationPhase::Capture);
let cap = capture.clone();
let window_k = window.clone();
let stop_kb = stop.clone();
key.connect_key_pressed(move |_, keyval, keycode, state| {
let chord = gdk::ModifierType::CONTROL_MASK
| gdk::ModifierType::ALT_MASK
| gdk::ModifierType::SHIFT_MASK;
if state.contains(chord) && keyval.to_lower() == gdk::Key::q {
if cap.captured.get() {
cap.release();
} else {
cap.engage();
}
return glib::Propagation::Stop;
}
// Ctrl+Alt+Shift+D — leave the session. Now that Steam / QAM pass through to the host,
// the capture toggle alone can't end a stream, so this is the keyboard's explicit exit.
if state.contains(chord) && keyval.to_lower() == gdk::Key::d {
cap.release();
stop_kb.store(true, Ordering::SeqCst);
return glib::Propagation::Stop;
}
if keyval == gdk::Key::F11 {
if window_k.is_fullscreen() {
window_k.unfullscreen();
} else {
window_k.fullscreen();
}
return glib::Propagation::Stop;
}
if !cap.captured.get() {
return glib::Propagation::Proceed;
}
if let Some(vk) = keycode
.checked_sub(8)
.and_then(|c| keymap::evdev_to_vk(c as u16))
{
cap.held_keys.borrow_mut().insert(vk);
send(&cap.connector, InputKind::KeyDown, vk as u32, 0, 0, 0);
}
glib::Propagation::Stop
});
let cap = capture.clone();
key.connect_key_released(move |_, _keyval, keycode, _state| {
if let Some(vk) = keycode
.checked_sub(8)
.and_then(|c| keymap::evdev_to_vk(c as u16))
{
// Flush-on-release may have beaten us to it — only forward if still held.
if cap.held_keys.borrow_mut().remove(&vk) {
send(&cap.connector, InputKind::KeyUp, vk as u32, 0, 0, 0);
}
}
});
overlay.add_controller(key);
}
// --- Mouse: absolute motion, buttons, wheel — forwarded only while captured ---
{
let motion = gtk::EventControllerMotion::new();
let cap = capture.clone();
motion.connect_motion(move |_, x, y| {
/// Keyboard, capture-phase: the release (Ctrl+Alt+Shift+Q) / disconnect (Ctrl+Alt+Shift+D)
/// / stats (Ctrl+Alt+Shift+S) chords and F11 are handled locally; everything else becomes
/// a VK on the wire while captured.
fn attach_keyboard(
overlay: &gtk::Overlay,
window: &adw::ApplicationWindow,
capture: &Rc<Capture>,
stop: &Arc<AtomicBool>,
stats: &gtk::Label,
) {
let key = gtk::EventControllerKey::new();
key.set_propagation_phase(gtk::PropagationPhase::Capture);
let cap = capture.clone();
let window_k = window.clone();
let stop_kb = stop.clone();
let stats = stats.clone();
key.connect_key_pressed(move |_, keyval, keycode, state| {
let chord = gdk::ModifierType::CONTROL_MASK
| gdk::ModifierType::ALT_MASK
| gdk::ModifierType::SHIFT_MASK;
if state.contains(chord) && keyval.to_lower() == gdk::Key::q {
if cap.captured.get() {
send_abs(&cap.overlay, &cap.connector, x, y);
cap.release();
} else {
cap.engage();
}
});
overlay.add_controller(motion);
}
{
let click = gtk::GestureClick::builder().button(0).build();
let cap = capture.clone();
click.connect_pressed(move |g, _n, x, y| {
cap.overlay.grab_focus();
if !cap.captured.get() {
cap.engage(); // the engaging click is suppressed toward the host
return;
return glib::Propagation::Stop;
}
// Ctrl+Alt+Shift+D — leave the session. Now that Steam / QAM pass through to the host,
// the capture toggle alone can't end a stream, so this is the keyboard's explicit exit.
if state.contains(chord) && keyval.to_lower() == gdk::Key::d {
cap.release();
stop_kb.store(true, Ordering::SeqCst);
return glib::Propagation::Stop;
}
// Ctrl+Alt+Shift+S — toggle the stats OSD live (initial state = Settings).
if state.contains(chord) && keyval.to_lower() == gdk::Key::s {
stats.set_visible(!stats.is_visible());
return glib::Propagation::Stop;
}
if keyval == gdk::Key::F11 {
if window_k.is_fullscreen() {
window_k.unfullscreen();
} else {
window_k.fullscreen();
}
send_abs(&cap.overlay, &cap.connector, x, y);
if let Some(gs) = keymap::gdk_button_to_gs(g.current_button()) {
cap.held_buttons.borrow_mut().insert(gs);
send(&cap.connector, InputKind::MouseButtonDown, gs, 0, 0, 0);
return glib::Propagation::Stop;
}
if !cap.captured.get() {
return glib::Propagation::Proceed;
}
if let Some(vk) = keycode
.checked_sub(8)
.and_then(|c| keymap::evdev_to_vk(c as u16))
{
// Keep the wire ordered: the host must see the cursor where the user does
// when the key lands (e.g. "press E at the crosshair").
cap.flush_pending_motion();
cap.held_keys.borrow_mut().insert(vk);
send(&cap.connector, InputKind::KeyDown, vk as u32, 0, 0, 0);
}
glib::Propagation::Stop
});
let cap = capture.clone();
key.connect_key_released(move |_, _keyval, keycode, _state| {
if let Some(vk) = keycode
.checked_sub(8)
.and_then(|c| keymap::evdev_to_vk(c as u16))
{
// Flush-on-release may have beaten us to it — only forward if still held.
if cap.held_keys.borrow_mut().remove(&vk) {
send(&cap.connector, InputKind::KeyUp, vk as u32, 0, 0, 0);
}
});
let cap = capture.clone();
click.connect_released(move |g, _n, _x, _y| {
if let Some(gs) = keymap::gdk_button_to_gs(g.current_button()) {
if cap.held_buttons.borrow_mut().remove(&gs) {
send(&cap.connector, InputKind::MouseButtonUp, gs, 0, 0, 0);
}
}
});
overlay.add_controller(click);
}
{
let scroll = gtk::EventControllerScroll::new(gtk::EventControllerScrollFlags::BOTH_AXES);
let cap = capture.clone();
scroll.connect_scroll(move |_, dx, dy| {
if !cap.captured.get() {
return glib::Propagation::Proceed;
}
// The wire carries WHEEL_DELTA(120) units, positive = up / right; GTK's dy is
// positive = down. Smooth fractions survive — libei's discrete scroll is
// 120-based too.
let vy = (-dy * 120.0) as i32;
if vy != 0 {
send(&cap.connector, InputKind::MouseScroll, 0, vy, 0, 0);
}
let vx = (dx * 120.0) as i32;
if vx != 0 {
send(&cap.connector, InputKind::MouseScroll, 1, vx, 0, 0);
}
glib::Propagation::Stop
});
overlay.add_controller(scroll);
}
}
});
overlay.add_controller(key);
}
// --- Capture lifecycle ---
/// Mouse: absolute motion + buttons — forwarded only while captured; the click that
/// engages capture is suppressed toward the host. Motion is COALESCED: each event only
/// stores the newest position; the overlay's frame-clock tick flushes at most one
/// `MouseMoveAbs` per tick (the paintable set on every stream frame keeps the clock
/// ticking while streaming). Buttons flush the pending position first so a click lands
/// exactly where the cursor last was.
fn attach_mouse(overlay: &gtk::Overlay, capture: &Rc<Capture>) {
let motion = gtk::EventControllerMotion::new();
let cap = capture.clone();
motion.connect_motion(move |_, x, y| {
if cap.captured.get() {
cap.pending_abs.set(Some((x, y)));
}
});
overlay.add_controller(motion);
// The per-tick flush. (The tick callback dies with the overlay, so no teardown.)
let cap = capture.clone();
overlay.add_tick_callback(move |_, _| {
cap.flush_pending_motion();
glib::ControlFlow::Continue
});
let click = gtk::GestureClick::builder().button(0).build();
let cap = capture.clone();
click.connect_pressed(move |g, _n, x, y| {
cap.overlay.grab_focus();
if !cap.captured.get() {
cap.engage(); // the engaging click is suppressed toward the host
return;
}
// The click's own coordinates are the freshest position — supersede any pending
// motion, then flush so the button-down lands there.
cap.pending_abs.set(Some((x, y)));
cap.flush_pending_motion();
if let Some(gs) = keymap::gdk_button_to_gs(g.current_button()) {
cap.held_buttons.borrow_mut().insert(gs);
send(&cap.connector, InputKind::MouseButtonDown, gs, 0, 0, 0);
}
});
let cap = capture.clone();
click.connect_released(move |g, _n, _x, _y| {
cap.flush_pending_motion(); // the release must not beat the motion before it
if let Some(gs) = keymap::gdk_button_to_gs(g.current_button()) {
if cap.held_buttons.borrow_mut().remove(&gs) {
send(&cap.connector, InputKind::MouseButtonUp, gs, 0, 0, 0);
}
}
});
overlay.add_controller(click);
}
/// Wheel — forwarded only while captured.
fn attach_scroll(overlay: &gtk::Overlay, capture: &Rc<Capture>) {
let scroll = gtk::EventControllerScroll::new(gtk::EventControllerScrollFlags::BOTH_AXES);
let cap = capture.clone();
scroll.connect_scroll(move |_, dx, dy| {
if !cap.captured.get() {
return glib::Propagation::Proceed;
}
cap.flush_pending_motion(); // scroll happens at the latest cursor position
// The wire carries WHEEL_DELTA(120) units, positive = up / right; GTK's dy is
// positive = down. Smooth fractions survive — libei's discrete scroll is
// 120-based too.
let vy = (-dy * 120.0) as i32;
if vy != 0 {
send(&cap.connector, InputKind::MouseScroll, 0, vy, 0, 0);
}
let vx = (dx * 120.0) as i32;
if vx != 0 {
send(&cap.connector, InputKind::MouseScroll, 1, vx, 0, 0);
}
glib::Propagation::Stop
});
overlay.add_controller(scroll);
}
/// Capture lifecycle: engaged when the page maps (the stream just started — trust is
/// already confirmed by then), released on focus loss (Alt-Tab away, another window —
/// Swift does the same) and on unmap. Returns the window-level focus handler for
/// teardown (the window outlives the page).
fn attach_capture_lifecycle(
overlay: &gtk::Overlay,
window: &adw::ApplicationWindow,
capture: &Rc<Capture>,
) -> glib::SignalHandlerId {
{
// Engaged when the stream starts (trust is already confirmed by then).
let cap = capture.clone();
overlay.connect_map(move |w| {
w.grab_focus();
cap.engage();
});
}
// Focus loss releases (Alt-Tab away, another window) — Swift does the same.
let active_handler = {
let cap = capture.clone();
window.connect_is_active_notify(move |w| {
if !w.is_active() {
cap.release();
}
})
};
{
let cap = capture.clone();
overlay.connect_unmap(move |_| cap.release());
}
let cap = capture.clone();
window.connect_is_active_notify(move |w| {
if !w.is_active() {
cap.release();
}
})
}
// Controller escape chord (gamepad service) → leave fullscreen + release capture. The
// chord is the only fullscreen exit a controller has (no F11 key; fullscreen hides the
// chrome). Aborted on page-hidden so a stale future can't act on the shared window.
let escape_future = {
let window = window.clone();
let cap = capture.clone();
glib::spawn_future_local(async move {
while escape_rx.recv().await.is_ok() {
if window.is_fullscreen() {
window.unfullscreen();
}
cap.release();
}
})
};
// Controller disconnect (escape chord held past the hold threshold) → end the session, the
// controller equivalent of Ctrl+Alt+Shift+D. Setting `stop` ends the session pump, which pops
// this page (and fires `hidden` below). One-shot — the session is going away.
let disconnect_future = {
let window = window.clone();
let cap = capture.clone();
let stop_d = stop.clone();
glib::spawn_future_local(async move {
if disconnect_rx.recv().await.is_ok() {
cap.release();
if window.is_fullscreen() {
window.unfullscreen();
}
stop_d.store(true, Ordering::SeqCst);
}
})
};
// The page's `hidden` fires once navigation away completes (back button, pop on
// session end) — NOT on the transient unmap/map cycle a NavigationView push performs.
{
let window = window.clone();
let stop_h = stop.clone();
let handlers = RefCell::new(Some((fs_handler, active_handler)));
let escape_future = RefCell::new(Some(escape_future));
let disconnect_future = RefCell::new(Some(disconnect_future));
page.connect_hidden(move |_| {
tracing::debug!("stream page hidden — ending session");
if let Some((fs, active)) = handlers.borrow_mut().take() {
window.disconnect(fs);
window.disconnect(active);
}
if let Some(f) = escape_future.borrow_mut().take() {
f.abort();
}
if let Some(f) = disconnect_future.borrow_mut().take() {
f.abort();
}
/// Controller escape chord (gamepad service) → leave fullscreen + release capture. The
/// chord is the only fullscreen exit a controller has (no F11 key; fullscreen hides the
/// chrome). Aborted on page-hidden so a stale future can't act on the shared window.
fn spawn_escape_watch(
window: &adw::ApplicationWindow,
capture: &Rc<Capture>,
escape_rx: async_channel::Receiver<()>,
) -> glib::JoinHandle<()> {
let window = window.clone();
let cap = capture.clone();
glib::spawn_future_local(async move {
while escape_rx.recv().await.is_ok() {
if window.is_fullscreen() {
window.unfullscreen();
}
stop_h.store(true, Ordering::SeqCst);
});
}
StreamPage { page, stats_label }
cap.release();
}
})
}
/// Controller disconnect (escape chord held past the hold threshold) → end the session,
/// the controller equivalent of Ctrl+Alt+Shift+D. Setting `stop` ends the session pump,
/// which pops this page (and fires `hidden` — see `wire_teardown`). One-shot — the
/// session is going away.
fn spawn_disconnect_watch(
window: &adw::ApplicationWindow,
capture: &Rc<Capture>,
stop: &Arc<AtomicBool>,
disconnect_rx: async_channel::Receiver<()>,
) -> glib::JoinHandle<()> {
let window = window.clone();
let cap = capture.clone();
let stop_d = stop.clone();
glib::spawn_future_local(async move {
if disconnect_rx.recv().await.is_ok() {
cap.release();
if window.is_fullscreen() {
window.unfullscreen();
}
stop_d.store(true, Ordering::SeqCst);
}
})
}
/// The page's `hidden` fires once navigation away completes (back button, pop on
/// session end) — NOT on the transient unmap/map cycle a NavigationView push performs:
/// disconnect the window-level handlers, abort the chord futures, and stop the session.
fn wire_teardown(
page: &adw::NavigationPage,
window: &adw::ApplicationWindow,
stop: &Arc<AtomicBool>,
handlers: (glib::SignalHandlerId, glib::SignalHandlerId),
escape_future: glib::JoinHandle<()>,
disconnect_future: glib::JoinHandle<()>,
) {
let window = window.clone();
let stop_h = stop.clone();
let handlers = RefCell::new(Some(handlers));
let escape_future = RefCell::new(Some(escape_future));
let disconnect_future = RefCell::new(Some(disconnect_future));
page.connect_hidden(move |_| {
tracing::debug!("stream page hidden — ending session");
if let Some((fs, active)) = handlers.borrow_mut().take() {
window.disconnect(fs);
window.disconnect(active);
}
if let Some(f) = escape_future.borrow_mut().take() {
f.abort();
}
if let Some(f) = disconnect_future.borrow_mut().take() {
f.abort();
}
if window.is_fullscreen() {
window.unfullscreen();
}
stop_h.store(true, Ordering::SeqCst);
});
}