feat(linux): game library browser; split app.rs into cli/launch/ui_trust

- library.rs + ui_library.rs: the host's unified game library over the
  management API (the Apple LibraryClient/LibraryView ported) — mTLS with the
  paired identity, host verified by its pinned cert fingerprint (ureq + rustls,
  unified with the workspace rustls 0.23); posters load async with monogram
  placeholders, and picking a title starts a session that asks the host to
  launch it (the library id rides the Hello).
- app.rs (~800 lines lighter) splits into cli.rs (argv/headless
  pairing/--connect/screenshot scenes), launch.rs (mode resolve + session
  worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN /
  delegated-approval dialogs); ui_hosts/ui_stream reworked around the split.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 11:04:43 +02:00
parent bd4e15b68d
commit e925d00194
20 changed files with 3591 additions and 1524 deletions
+10
View File
@@ -10,22 +10,32 @@ mod app;
#[cfg(target_os = "linux")]
mod audio;
#[cfg(target_os = "linux")]
mod cli;
#[cfg(target_os = "linux")]
mod discovery;
#[cfg(target_os = "linux")]
mod gamepad;
#[cfg(target_os = "linux")]
mod keymap;
#[cfg(target_os = "linux")]
mod launch;
#[cfg(target_os = "linux")]
mod library;
#[cfg(target_os = "linux")]
mod session;
#[cfg(target_os = "linux")]
mod trust;
#[cfg(target_os = "linux")]
mod ui_hosts;
#[cfg(target_os = "linux")]
mod ui_library;
#[cfg(target_os = "linux")]
mod ui_settings;
#[cfg(target_os = "linux")]
mod ui_stream;
#[cfg(target_os = "linux")]
mod ui_trust;
#[cfg(target_os = "linux")]
mod video;
#[cfg(target_os = "linux")]