feat(linux): game library browser; split app.rs into cli/launch/ui_trust
- library.rs + ui_library.rs: the host's unified game library over the management API (the Apple LibraryClient/LibraryView ported) — mTLS with the paired identity, host verified by its pinned cert fingerprint (ureq + rustls, unified with the workspace rustls 0.23); posters load async with monogram placeholders, and picking a title starts a session that asks the host to launch it (the library id rides the Hello). - app.rs (~800 lines lighter) splits into cli.rs (argv/headless pairing/--connect/screenshot scenes), launch.rs (mode resolve + session worker + event stream into the UI) and ui_trust.rs (TOFU / SPAKE2 PIN / delegated-approval dialogs); ui_hosts/ui_stream reworked around the split. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -10,22 +10,32 @@ mod app;
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#[cfg(target_os = "linux")]
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mod audio;
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#[cfg(target_os = "linux")]
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mod cli;
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#[cfg(target_os = "linux")]
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mod discovery;
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#[cfg(target_os = "linux")]
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mod gamepad;
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#[cfg(target_os = "linux")]
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mod keymap;
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#[cfg(target_os = "linux")]
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mod launch;
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#[cfg(target_os = "linux")]
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mod library;
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#[cfg(target_os = "linux")]
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mod session;
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#[cfg(target_os = "linux")]
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mod trust;
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#[cfg(target_os = "linux")]
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mod ui_hosts;
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#[cfg(target_os = "linux")]
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mod ui_library;
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#[cfg(target_os = "linux")]
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mod ui_settings;
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#[cfg(target_os = "linux")]
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mod ui_stream;
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#[cfg(target_os = "linux")]
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mod ui_trust;
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#[cfg(target_os = "linux")]
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mod video;
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#[cfg(target_os = "linux")]
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