feat(apple): default-UI connect/wake modal, auto-wake toggle, pixel-exact windowed streaming

Three client-UX changes that share the connect/present path (and settings files):

- Connect/wake overlay is now mode-aware: the console/gamepad UI keeps the
  full-screen aurora takeover, while the default (touch/desktop) UI shows a
  Liquid Glass modal over the host grid — the takeover looked out of place there.
- Add an auto-wake toggle (DefaultsKey.autoWake, default on) across macOS/iOS/tvOS
  Settings + the gamepad settings view; gate startSession/prepareWake and the
  gamepad "Wake & Connect" label on it. MAC-address learning stays always-on.
- Windowed sessions now stream at the window's native pixels (Match-window
  default-on) so the picture is 1:1 pixel-exact instead of the presenter
  resampling a fixed-mode frame; fullscreen reports full-display px, also 1:1.
  Also lands the mid-resize aspect-fit tracking (decoded contentSize) that keeps
  the picture undistorted after a resize.

swift build + swift test (121 tests) green; screenshot scenes verified.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-12 01:29:12 +02:00
parent dd02e1f402
commit e87fd42cee
11 changed files with 257 additions and 74 deletions
@@ -70,6 +70,15 @@ final class SessionPresenter {
private var stage2Link: CADisplayLink?
private var metalLayer: CAMetalLayer?
private var connection: PunktfunkConnection?
/// The decoded frame's REAL pixel dimensions (ground truth, pushed by the view from the pump's
/// `onDecodedSize` new-mode-IDR callback). Used for the aspect-fit in `layout` in preference to
/// `connection.currentMode()`, which (a) lags a mid-stream resize it only updates on the
/// `Reconfigured` ack, and a resize-END produces no bounds change to re-run `layout` afterward
/// and (b) can disagree with what the host actually DELIVERED (Windows corrective-ack falls back
/// to an advertised mode). The pixels we're drawing are the only correct aspect source; a wrong
/// one here is the "black bars + stretched" resize artifact. nil until the first frame `layout`
/// falls back to `currentMode()`. Main-thread only.
private var contentSize: CGSize?
/// Start the presenter for `connection`. `baseLayer` is the view's AVSampleBufferDisplayLayer:
/// stage-1 enqueues into it; stage-2 leaves it idle and composites an opaque CAMetalLayer
@@ -184,11 +193,18 @@ final class SessionPresenter {
guard let metalLayer, let connection else { return }
let mode = connection.currentMode()
syncFrameRate(hz: mode.refreshHz) // track a mid-session Reconfigure's new refresh
let fit: CGRect = (mode.width > 0 && mode.height > 0)
? AVMakeRect(
aspectRatio: CGSize(width: Int(mode.width), height: Int(mode.height)),
insideRect: bounds)
: bounds
// Aspect source: the ACTUAL decoded dims when known (survives a lagging `currentMode()` and a
// host that delivered a different size than requested), else the negotiated mode. The shader
// stretches the frame across the WHOLE drawable, so this rect's aspect is the only thing that
// keeps the picture undistorted a stale aspect here is the post-resize black-bars+stretch.
let aspect: CGSize? = {
if let c = contentSize, c.width > 0, c.height > 0 { return c }
if mode.width > 0, mode.height > 0 {
return CGSize(width: Int(mode.width), height: Int(mode.height))
}
return nil
}()
let fit: CGRect = aspect.map { AVMakeRect(aspectRatio: $0, insideRect: bounds) } ?? bounds
// No implicit resize animation; contentsScale tracks the view's backing/display scale.
CATransaction.begin()
CATransaction.setDisableActions(true)
@@ -209,10 +225,20 @@ final class SessionPresenter {
#endif
}
/// Record the decoded frame's real dimensions (the view hops the pump's `onDecodedSize` to main
/// and calls this) so `layout` aspect-fits to what's actually on screen instead of the possibly-
/// stale `currentMode()`. Only stores the caller re-runs `layout` right after, because a
/// resize-END produces no bounds change to trigger one. No-op on a zero/unchanged size.
func setContentSize(_ size: CGSize) {
guard size.width > 0, size.height > 0, size != contentSize else { return }
contentSize = size
}
/// Stop the active pump/pipeline ( one poll timeout; stage-2 joins its pump) and detach the
/// stage-2 layer + link. Does not close the connection that stays with whoever owns it.
/// Idempotent.
func stop() {
contentSize = nil // a new session re-derives it from its first frame
pump?.stop()
pump = nil
stage2Link?.invalidate()