feat(apple): default-UI connect/wake modal, auto-wake toggle, pixel-exact windowed streaming
Three client-UX changes that share the connect/present path (and settings files): - Connect/wake overlay is now mode-aware: the console/gamepad UI keeps the full-screen aurora takeover, while the default (touch/desktop) UI shows a Liquid Glass modal over the host grid — the takeover looked out of place there. - Add an auto-wake toggle (DefaultsKey.autoWake, default on) across macOS/iOS/tvOS Settings + the gamepad settings view; gate startSession/prepareWake and the gamepad "Wake & Connect" label on it. MAC-address learning stays always-on. - Windowed sessions now stream at the window's native pixels (Match-window default-on) so the picture is 1:1 pixel-exact instead of the presenter resampling a fixed-mode frame; fullscreen reports full-display px, also 1:1. Also lands the mid-resize aspect-fit tracking (decoded contentSize) that keeps the picture undistorted after a resize. swift build + swift test (121 tests) green; screenshot scenes verified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -21,7 +21,10 @@ struct SettingsView: View {
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@AppStorage(DefaultsKey.streamWidth) var width = 1920
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@AppStorage(DefaultsKey.streamHeight) var height = 1080
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@AppStorage(DefaultsKey.streamHz) var hz = 60
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@AppStorage(DefaultsKey.matchWindow) var matchWindow = false
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// Default ON: a windowed session streams at the window's native pixels (1:1, no scaling) so it
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// stays pixel-exact instead of the presenter resampling a fixed-mode frame into the window.
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// Off falls back to the explicit mode below (fixed output, scaled to non-matching windows).
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@AppStorage(DefaultsKey.matchWindow) var matchWindow = true
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@AppStorage(DefaultsKey.compositor) var compositor = 0
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@AppStorage(DefaultsKey.gamepadType) var gamepadType = 0
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@AppStorage(DefaultsKey.bitrateKbps) var bitrateKbps = 0
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@@ -45,6 +48,7 @@ struct SettingsView: View {
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@AppStorage(DefaultsKey.hudPlacement) var hudPlacement = HUDPlacement.topTrailing.rawValue
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@ObservedObject var gamepads = GamepadManager.shared
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@AppStorage(DefaultsKey.gamepadUIEnabled) var gamepadUIEnabled = true
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@AppStorage(DefaultsKey.autoWake) var autoWakeEnabled = true
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#if DEBUG && !os(tvOS)
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@State var showControllerTest = false
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#endif
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@@ -106,6 +110,7 @@ struct SettingsView: View {
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Form {
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streamModeSection
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compositorSection
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wakeSection
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}
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.formStyle(.grouped)
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.tabItem { Label("General", systemImage: "gearshape") }
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@@ -235,6 +240,7 @@ struct SettingsView: View {
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streamModeSection
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pointerSection
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compositorSection
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wakeSection
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}
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.formStyle(.grouped)
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.navigationTitle("General")
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@@ -305,6 +311,10 @@ struct SettingsView: View {
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Binding(get: { gamepadUIEnabled ? "on" : "off" }, set: { gamepadUIEnabled = $0 == "on" })
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}
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private var autoWakeEnabledTag: Binding<String> {
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Binding(get: { autoWakeEnabled ? "on" : "off" }, set: { autoWakeEnabled = $0 == "on" })
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}
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private var tvBody: some View {
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let currentTag = "\(width)x\(height)x\(hz)"
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let bounds = UIScreen.main.nativeBounds
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@@ -344,9 +354,13 @@ struct SettingsView: View {
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TVSelectionRow(
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title: "10-bit HDR",
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options: [("On", "on"), ("Off", "off")], selection: hdrEnabledTag)
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TVSelectionRow(
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title: "Auto-wake on connect",
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options: [("On", "on"), ("Off", "off")], selection: autoWakeEnabledTag)
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Text("The host creates a virtual output at exactly this mode — native "
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+ "resolution, no scaling. \(Self.bitrateFooter) A specific compositor "
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+ "is honored only if available on the host.")
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+ "is honored only if available on the host. Auto-wake sends Wake-on-LAN to a "
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+ "sleeping saved host and waits for it before streaming.")
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.font(.geist(20, relativeTo: .caption))
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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