feat(apple): default-UI connect/wake modal, auto-wake toggle, pixel-exact windowed streaming
Three client-UX changes that share the connect/present path (and settings files): - Connect/wake overlay is now mode-aware: the console/gamepad UI keeps the full-screen aurora takeover, while the default (touch/desktop) UI shows a Liquid Glass modal over the host grid — the takeover looked out of place there. - Add an auto-wake toggle (DefaultsKey.autoWake, default on) across macOS/iOS/tvOS Settings + the gamepad settings view; gate startSession/prepareWake and the gamepad "Wake & Connect" label on it. MAC-address learning stays always-on. - Windowed sessions now stream at the window's native pixels (Match-window default-on) so the picture is 1:1 pixel-exact instead of the presenter resampling a fixed-mode frame; fullscreen reports full-display px, also 1:1. Also lands the mid-resize aspect-fit tracking (decoded contentSize) that keeps the picture undistorted after a resize. swift build + swift test (121 tests) green; screenshot scenes verified. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -87,6 +87,10 @@ struct ContentView: View {
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// with no (extended) controller attached tvOS falls back to HomeView as before.
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@ObservedObject private var gamepadManager = GamepadManager.shared
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@AppStorage(DefaultsKey.gamepadUIEnabled) private var gamepadUIEnabled = true
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/// Auto-wake on connect (Settings → General). On (default): a dial to an offline saved host
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/// fires Wake-on-LAN up front and falls into the "Waking…" wait if the dial fails. Off: connects
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/// go straight through with no wake. The explicit "Wake Host" action is unaffected either way.
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@AppStorage(DefaultsKey.autoWake) private var autoWakeEnabled = true
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private var gamepadUIActive: Bool {
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GamepadUIEnvironment.isActive(
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gamepadConnected: gamepadManager.active != nil, enabledSetting: gamepadUIEnabled)
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@@ -268,6 +272,7 @@ struct ContentView: View {
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ConnectOverlay(
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connectingHostName: connectingOverlayName,
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waker: waker,
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gamepadUI: gamepadUIActive,
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onCancelConnect: { model.disconnect() })
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}
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}
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@@ -584,7 +589,8 @@ struct ContentView: View {
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// packet up front, so a genuinely-asleep host is waking while the connect times out; only
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// when that dial FAILS do we fall into the visible "Waking…" wait — a cold box takes far
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// longer to boot than a connect will sit — and redial once it's back on mDNS.
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if PunktfunkConnection.wakeOnLANAvailable, !host.wakeMacs.isEmpty, !discovery.advertises(host) {
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if autoWakeEnabled, PunktfunkConnection.wakeOnLANAvailable,
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!host.wakeMacs.isEmpty, !discovery.advertises(host) {
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discovery.start() // so the wake-wait can observe it reappear
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startSessionDirect(
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host, launchID: launchID, allowTofu: allowTofu,
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@@ -641,7 +647,9 @@ struct ContentView: View {
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private func prepareWake(for host: StoredHost) {
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if let live = discovery.hosts.first(where: { host.matches($0) }) {
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store.updateMacs(host.id, macs: live.macAddresses) // learn — on every platform
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} else if PunktfunkConnection.wakeOnLANAvailable, !host.wakeMacs.isEmpty {
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} else if autoWakeEnabled, PunktfunkConnection.wakeOnLANAvailable, !host.wakeMacs.isEmpty {
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// Auto-wake only: fire the up-front packet so a genuinely-asleep host is booting while the
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// dial times out. With auto-wake off, connects go straight through (no packet).
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let macs = host.wakeMacs
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let ip = host.address
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DispatchQueue.global(qos: .userInitiated).async {
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