refactor(windows-host): shared Shm/SwDevice RAII for the 3 gamepad backends (Goal-3 unsafe reduction)

The DualSense, DualShock 4, and XUSB Windows pad backends each hand-rolled the
SAME per-pad resource handling: a `CreateFileMappingW` + `MapViewOfFile` shared
section (with the permissive D:(A;;GA;;;WD) SDDL the restricted-token driver
needs) and an identical `Drop` doing `SwDeviceClose` + `UnmapViewOfFile` +
`CloseHandle` — three copies, each a chance to drift or leak on an error path.

New `inject/windows/gamepad_raii.rs` owns both resources with RAII:
- `Shm` — the section handle (`OwnedHandle`) + its view; `Shm::create(name, size)`
  does the SDDL + map + zero-fill leak-safely, `base()` gives the mapped pointer,
  `Drop` unmaps then closes (in that order).
- `SwDevice` — the `SwDeviceCreate`'d devnode; `Drop` calls `SwDeviceClose`.

All three backends now hold `_sw: Option<SwDevice>` + `shm: Shm` instead of raw
`hsw`/`map`/`view`, access the section via `self.shm.base()`, and have NO manual
`Drop`. Deletes the duplicated `create_shm_section` (DualSense/DS4 now use
`Shm::create`) and the three hand-written Drops; the DS4 device-type byte is still
written before the magic, the SwDeviceCreate `None` fallback still works, and the
field drop order (devnode removed, then section unmapped+closed) matches the old
manual order.

Net: 3 manual `Drop`s + a duplicated section-creation path → one shared RAII
module; fewer unsafe ops, leak-on-error fixed by construction. Linux `cargo check`
clean (the inject mod wiring); the backends are #[cfg(windows)] → CI-gated.
Drafted + adversarially verified (no double-free, imports correct under
-D warnings, behavior preserved); my own spot-checks confirm.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 06:36:57 +00:00
parent 7ad3a57e68
commit e5c2b4e7f5
5 changed files with 194 additions and 203 deletions
@@ -21,15 +21,7 @@ use windows::core::{w, GUID, HRESULT, HSTRING, PCWSTR};
use windows::Win32::Devices::Enumeration::Pnp::{
SwDeviceClose, SwDeviceCreate, HSWDEVICE, SW_DEVICE_CREATE_INFO,
};
use windows::Win32::Foundation::{CloseHandle, HANDLE, INVALID_HANDLE_VALUE};
use windows::Win32::Security::Authorization::{
ConvertStringSecurityDescriptorToSecurityDescriptorW, SDDL_REVISION_1,
};
use windows::Win32::Security::{PSECURITY_DESCRIPTOR, SECURITY_ATTRIBUTES};
use windows::Win32::System::Memory::{
CreateFileMappingW, MapViewOfFile, UnmapViewOfFile, FILE_MAP_ALL_ACCESS,
MEMORY_MAPPED_VIEW_ADDRESS, PAGE_READWRITE,
};
use windows::Win32::Foundation::{CloseHandle, HANDLE};
use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
// Shared-section layout — the single source of truth is `pf_driver_proto::gamepad::XusbShm` (offset
@@ -150,9 +142,10 @@ fn create_swdevice(index: u8) -> Result<HSWDEVICE> {
/// A single virtual Xbox 360 pad: the `pf_xusb_<index>` devnode plus the mapped shared section.
struct XusbWinPad {
hsw: Option<HSWDEVICE>,
map: HANDLE,
view: *mut u8,
/// Owns the `pf_xusb_<index>` devnode (dropped → `SwDeviceClose`). `None` if `SwDeviceCreate` failed.
_sw: Option<super::gamepad_raii::SwDevice>,
/// Owns `Global\pfxusb-shm-<index>` (the section + its mapped view; drop unmaps + closes).
shm: super::gamepad_raii::Shm,
packet: u32,
last_rumble_seq: u32,
}
@@ -160,45 +153,13 @@ struct XusbWinPad {
impl XusbWinPad {
/// Create + map `Global\pfxusb-shm-<index>`, stamp the magic, then spawn the devnode.
fn open(index: u8) -> Result<XusbWinPad> {
let name = HSTRING::from(pf_driver_proto::gamepad::xusb_shm_name(index));
// Permissive DACL so the WUDFHost (whatever account) can open the section.
let mut psd = PSECURITY_DESCRIPTOR::default();
// SAFETY: SDDL literal valid; psd receives an OS-freed descriptor (host-lifetime — fine).
unsafe {
ConvertStringSecurityDescriptorToSecurityDescriptorW(
w!("D:(A;;GA;;;WD)"),
SDDL_REVISION_1,
&mut psd,
None,
)?;
}
let sa = SECURITY_ATTRIBUTES {
nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
lpSecurityDescriptor: psd.0,
bInheritHandle: false.into(),
};
// SAFETY: anonymous (pagefile-backed) section of SHM_SIZE bytes with the SDDL above.
let map = unsafe {
CreateFileMappingW(
INVALID_HANDLE_VALUE,
Some(&sa),
PAGE_READWRITE,
0,
SHM_SIZE as u32,
PCWSTR(name.as_ptr()),
)?
};
// SAFETY: map is a valid section handle; map the whole thing.
let view = unsafe { MapViewOfFile(map, FILE_MAP_ALL_ACCESS, 0, 0, SHM_SIZE) };
if view.Value.is_null() {
// SAFETY: map is valid.
unsafe {
let _ = CloseHandle(map);
}
return Err(anyhow!("MapViewOfFile failed for {name}"));
}
let base = view.Value as *mut u8;
// Permissive-DACL named section the WUDFHost (whatever account) can open; `Shm` owns the
// section handle + its mapped view (zero-filled) and unmaps/closes on drop.
let shm = super::gamepad_raii::Shm::create(
&HSTRING::from(pf_driver_proto::gamepad::xusb_shm_name(index)),
SHM_SIZE,
)?;
let base = shm.base();
// Zero the section then stamp the magic LAST (the driver only accepts it once magic is set).
// SAFETY: base points at SHM_SIZE writable bytes.
unsafe {
@@ -212,10 +173,10 @@ impl XusbWinPad {
None
}
};
let _sw = hsw.map(super::gamepad_raii::SwDevice::new);
Ok(XusbWinPad {
hsw,
map,
view: base,
_sw,
shm,
packet: 0,
last_rumble_seq: 0,
})
@@ -226,50 +187,36 @@ impl XusbWinPad {
#[allow(clippy::too_many_arguments)]
fn write_state(&mut self, buttons: u16, lt: u8, rt: u8, lx: i16, ly: i16, rx: i16, ry: i16) {
self.packet = self.packet.wrapping_add(1);
// SAFETY: view points at SHM_SIZE bytes; all offsets are in range.
// SAFETY: base points at SHM_SIZE bytes; all offsets are in range.
let base = self.shm.base();
unsafe {
std::ptr::write_unaligned(self.view.add(OFF_BUTTONS) as *mut u16, buttons);
*self.view.add(OFF_LT) = lt;
*self.view.add(OFF_RT) = rt;
std::ptr::write_unaligned(self.view.add(OFF_LX) as *mut i16, lx);
std::ptr::write_unaligned(self.view.add(OFF_LY) as *mut i16, ly);
std::ptr::write_unaligned(self.view.add(OFF_RX) as *mut i16, rx);
std::ptr::write_unaligned(self.view.add(OFF_RY) as *mut i16, ry);
std::ptr::write_unaligned(self.view.add(OFF_PACKET) as *mut u32, self.packet);
std::ptr::write_unaligned(base.add(OFF_BUTTONS) as *mut u16, buttons);
*base.add(OFF_LT) = lt;
*base.add(OFF_RT) = rt;
std::ptr::write_unaligned(base.add(OFF_LX) as *mut i16, lx);
std::ptr::write_unaligned(base.add(OFF_LY) as *mut i16, ly);
std::ptr::write_unaligned(base.add(OFF_RX) as *mut i16, rx);
std::ptr::write_unaligned(base.add(OFF_RY) as *mut i16, ry);
std::ptr::write_unaligned(base.add(OFF_PACKET) as *mut u32, self.packet);
}
}
/// Poll the section for a game's rumble (the driver bumps `rumble_seq` on each SET_STATE). Returns
/// `(large, small)` motor levels (0..=255) when a new one arrived.
fn service(&mut self) -> Option<(u8, u8)> {
// SAFETY: view points at SHM_SIZE bytes.
let seq = unsafe { std::ptr::read_unaligned(self.view.add(OFF_RUMBLE_SEQ) as *const u32) };
let base = self.shm.base();
// SAFETY: base points at SHM_SIZE bytes.
let seq = unsafe { std::ptr::read_unaligned(base.add(OFF_RUMBLE_SEQ) as *const u32) };
if seq == self.last_rumble_seq {
return None;
}
self.last_rumble_seq = seq;
// SAFETY: rumble bytes at OFF_RUMBLE / OFF_RUMBLE+1.
let (large, small) =
unsafe { (*self.view.add(OFF_RUMBLE), *self.view.add(OFF_RUMBLE + 1)) };
let (large, small) = unsafe { (*base.add(OFF_RUMBLE), *base.add(OFF_RUMBLE + 1)) };
Some((large, small))
}
}
impl Drop for XusbWinPad {
fn drop(&mut self) {
// SAFETY: hsw (if any) owns the devnode; view/map from MapViewOfFile/CreateFileMappingW.
unsafe {
if let Some(h) = self.hsw {
SwDeviceClose(h);
}
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: self.view as *mut c_void,
});
let _ = CloseHandle(self.map);
}
}
}
/// All virtual Xbox 360 pads of a session — the Windows analogue of the Linux uinput-xpad manager,
/// now backed by the XUSB companion driver. Same method surface (`new`/`handle`/`pump_rumble`) the
/// session input thread already drives.