refactor(windows-host): shared Shm/SwDevice RAII for the 3 gamepad backends (Goal-3 unsafe reduction)

The DualSense, DualShock 4, and XUSB Windows pad backends each hand-rolled the
SAME per-pad resource handling: a `CreateFileMappingW` + `MapViewOfFile` shared
section (with the permissive D:(A;;GA;;;WD) SDDL the restricted-token driver
needs) and an identical `Drop` doing `SwDeviceClose` + `UnmapViewOfFile` +
`CloseHandle` — three copies, each a chance to drift or leak on an error path.

New `inject/windows/gamepad_raii.rs` owns both resources with RAII:
- `Shm` — the section handle (`OwnedHandle`) + its view; `Shm::create(name, size)`
  does the SDDL + map + zero-fill leak-safely, `base()` gives the mapped pointer,
  `Drop` unmaps then closes (in that order).
- `SwDevice` — the `SwDeviceCreate`'d devnode; `Drop` calls `SwDeviceClose`.

All three backends now hold `_sw: Option<SwDevice>` + `shm: Shm` instead of raw
`hsw`/`map`/`view`, access the section via `self.shm.base()`, and have NO manual
`Drop`. Deletes the duplicated `create_shm_section` (DualSense/DS4 now use
`Shm::create`) and the three hand-written Drops; the DS4 device-type byte is still
written before the magic, the SwDeviceCreate `None` fallback still works, and the
field drop order (devnode removed, then section unmapped+closed) matches the old
manual order.

Net: 3 manual `Drop`s + a duplicated section-creation path → one shared RAII
module; fewer unsafe ops, leak-on-error fixed by construction. Linux `cargo check`
clean (the inject mod wiring); the backends are #[cfg(windows)] → CI-gated.
Drafted + adversarially verified (no double-free, imports correct under
-D warnings, behavior preserved); my own spot-checks confirm.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 06:36:57 +00:00
parent 7ad3a57e68
commit e5c2b4e7f5
5 changed files with 194 additions and 203 deletions
@@ -29,15 +29,7 @@ use windows::core::{w, GUID, HRESULT, HSTRING, PCWSTR};
use windows::Win32::Devices::Enumeration::Pnp::{
SwDeviceClose, SwDeviceCreate, HSWDEVICE, SW_DEVICE_CREATE_INFO,
};
use windows::Win32::Foundation::{CloseHandle, HANDLE, INVALID_HANDLE_VALUE};
use windows::Win32::Security::Authorization::{
ConvertStringSecurityDescriptorToSecurityDescriptorW, SDDL_REVISION_1,
};
use windows::Win32::Security::{PSECURITY_DESCRIPTOR, SECURITY_ATTRIBUTES};
use windows::Win32::System::Memory::{
CreateFileMappingW, MapViewOfFile, UnmapViewOfFile, FILE_MAP_ALL_ACCESS,
MEMORY_MAPPED_VIEW_ADDRESS, PAGE_READWRITE,
};
use windows::Win32::Foundation::{CloseHandle, HANDLE};
use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
/// Shared-section layout — the single source of truth is [`pf_driver_proto::gamepad::PadShm`] (offset
@@ -60,11 +52,11 @@ pub(super) const DEVTYPE_DUALSHOCK4: u8 = pf_driver_proto::gamepad::DEVTYPE_DUAL
/// loads on it and the HID DualSense appears to games) plus the shared-memory section the driver maps.
/// Dropping it removes the devnode (`SwDeviceClose`) and unmaps + closes the section.
struct DsWinPad {
/// Per-session devnode from SwDeviceCreate, when it succeeds. `None` falls back to an out-of-band
/// `pf_dualsense` devnode (installer/devgen).
hsw: Option<HSWDEVICE>,
map: HANDLE,
view: *mut u8,
/// Per-session devnode from SwDeviceCreate, when it succeeds (RAII — `SwDeviceClose` on drop).
/// `None` falls back to an out-of-band `pf_dualsense` devnode (installer/devgen).
_sw: Option<super::gamepad_raii::SwDevice>,
/// The named shared section the driver maps (RAII — unmapped + closed on drop).
shm: super::gamepad_raii::Shm,
seq: u8,
ts: u32,
last_out_seq: u32,
@@ -238,62 +230,16 @@ pub(super) fn create_swdevice(p: &SwDeviceProfile) -> Result<HSWDEVICE> {
Ok(hsw)
}
/// Create + map the named section `Global\pfds-shm-<index>`, zeroed, with a permissive DACL so the
/// WUDFHost (whatever account it runs as) can open it. Returns `(section handle, mapped base)`; the
/// caller stamps the device-type + initial input report and finally the magic. Shared by both Windows
/// pad backends (DualSense + DualShock 4).
pub(super) fn create_shm_section(index: u8) -> Result<(HANDLE, *mut u8)> {
let name = HSTRING::from(pf_driver_proto::gamepad::pad_shm_name(index));
let mut psd = PSECURITY_DESCRIPTOR::default();
// SAFETY: the SDDL literal is valid; psd receives an allocated descriptor (freed by the OS when
// the process exits — acceptable for a host-lifetime object).
unsafe {
ConvertStringSecurityDescriptorToSecurityDescriptorW(
w!("D:(A;;GA;;;WD)"),
SDDL_REVISION_1,
&mut psd,
None,
)?;
}
let sa = SECURITY_ATTRIBUTES {
nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
lpSecurityDescriptor: psd.0,
bInheritHandle: false.into(),
};
// SAFETY: anonymous (pagefile-backed) section of SHM_SIZE bytes with the SDDL above.
let map = unsafe {
CreateFileMappingW(
INVALID_HANDLE_VALUE,
Some(&sa),
PAGE_READWRITE,
0,
SHM_SIZE as u32,
PCWSTR(name.as_ptr()),
)?
};
// SAFETY: map is a valid section handle; map the whole thing.
let view = unsafe { MapViewOfFile(map, FILE_MAP_ALL_ACCESS, 0, 0, SHM_SIZE) };
if view.Value.is_null() {
// SAFETY: map is valid.
unsafe {
let _ = CloseHandle(map);
}
return Err(anyhow!("MapViewOfFile failed for {name}"));
}
let base = view.Value as *mut u8;
// SAFETY: base points at SHM_SIZE writable bytes.
unsafe { std::ptr::write_bytes(base, 0, SHM_SIZE) };
Ok((map, base))
}
impl DsWinPad {
/// Create + map the section `Global\pfds-shm-<index>`, stamp the magic, then spawn the
/// `root\pf_dualsense` devnode (the driver loads on it and maps the section). The devnode lives
/// for the pad's lifetime — dropping the pad removes it (`SwDeviceClose`).
fn open(index: u8) -> Result<DsWinPad> {
let (map, base) = create_shm_section(index)?;
let shm = super::gamepad_raii::Shm::create(
&HSTRING::from(pf_driver_proto::gamepad::pad_shm_name(index)),
SHM_SIZE,
)?;
let base = shm.base();
// Stamp the neutral input report, then the magic LAST (the driver only accepts the section
// once magic is set). The device-type stays 0 (DualSense — the section is already zeroed).
// SAFETY: base points at SHM_SIZE writable bytes.
@@ -322,10 +268,10 @@ impl DsWinPad {
None
}
};
let _sw = hsw.map(super::gamepad_raii::SwDevice::new);
Ok(DsWinPad {
hsw,
map,
view: base,
_sw,
shm,
seq: 0,
ts: 0,
last_out_seq: 0,
@@ -338,22 +284,25 @@ impl DsWinPad {
self.ts = self.ts.wrapping_add(1);
let mut r = [0u8; DS_INPUT_REPORT_LEN];
serialize_state(&mut r, st, self.seq, self.ts);
// SAFETY: view points at SHM_SIZE bytes; input slot is OFF_INPUT..OFF_INPUT+64.
unsafe { std::ptr::copy_nonoverlapping(r.as_ptr(), self.view.add(OFF_INPUT), r.len()) };
// SAFETY: base points at SHM_SIZE bytes; input slot is OFF_INPUT..OFF_INPUT+64.
unsafe {
std::ptr::copy_nonoverlapping(r.as_ptr(), self.shm.base().add(OFF_INPUT), r.len())
};
}
/// Poll the section's output slot; parse a new `0x02` report (rumble / LEDs / triggers) into a
/// [`DsFeedback`] for pad `pad`. Returns empty feedback if the driver hasn't published anything new.
fn service(&mut self, pad: u8) -> DsFeedback {
let mut fb = DsFeedback::default();
// SAFETY: view points at SHM_SIZE bytes.
let seq = unsafe { std::ptr::read_unaligned(self.view.add(OFF_OUT_SEQ) as *const u32) };
// SAFETY: base points at SHM_SIZE bytes.
let seq =
unsafe { std::ptr::read_unaligned(self.shm.base().add(OFF_OUT_SEQ) as *const u32) };
if seq != self.last_out_seq {
self.last_out_seq = seq;
let mut out = [0u8; 64];
// SAFETY: output slot is OFF_OUTPUT..OFF_OUTPUT+64 within the section.
unsafe {
std::ptr::copy_nonoverlapping(self.view.add(OFF_OUTPUT), out.as_mut_ptr(), 64)
std::ptr::copy_nonoverlapping(self.shm.base().add(OFF_OUTPUT), out.as_mut_ptr(), 64)
};
parse_ds_output(pad, &out, &mut fb);
}
@@ -361,21 +310,6 @@ impl DsWinPad {
}
}
impl Drop for DsWinPad {
fn drop(&mut self) {
// SAFETY: hsw (if any) owns the devnode; view/map from MapViewOfFile/CreateFileMappingW.
unsafe {
if let Some(h) = self.hsw {
SwDeviceClose(h);
}
let _ = UnmapViewOfFile(MEMORY_MAPPED_VIEW_ADDRESS {
Value: self.view as *mut c_void,
});
let _ = CloseHandle(self.map);
}
}
}
/// All virtual DualSense pads of a session — the Windows analogue of
/// [`DualSenseManager`](super::dualsense::DualSenseManager). Same method surface so the session input
/// thread drives either backend identically.