feat(host): VAAPI codec probe + AMD/Intel packaging + neutral logs (Phase 3)

Polish for AMD/Intel support:
- GameStream serverinfo advertises only codecs the GPU can ACTUALLY encode on
  the VAAPI backend (probed once by opening a tiny encoder per codec). AV1
  encode is narrow (Intel Arc/Xe2+, AMD RDNA3+/RDNA4) and an old iGPU may lack
  HEVC, so a Moonlight client never negotiates a codec the encoder can't open.
  NVENC/Windows keep the Moonlight-validated static mask. Validated on a Radeon
  780M: h264/h265/av1 all probe true -> mask unchanged (65793).
- Packaging: Recommends mesa-va-drivers + intel-media-va-driver (deb) /
  mesa-va-drivers + intel-media-driver (rpm) so the auto-selected VAAPI backend
  works out of the box on AMD/Intel; NVIDIA boxes can --no-install-recommends.
  (Fedora note: stock mesa-va-drivers disables HEVC/AV1 -- needs the freeworld
  variant from RPM Fusion.)
- De-NVIDIA-fy the user-facing encoder log/context strings ("open NVENC" ->
  "open video encoder") now that VAAPI is a first-class backend.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-20 10:41:37 +00:00
parent 07c9244eaf
commit e2cef91d3a
8 changed files with 90 additions and 6 deletions
+2 -2
View File
@@ -2469,7 +2469,7 @@ fn virtual_stream_relay(
frame.is_cuda(),
bit_depth,
)
.context("open NVENC for DDA")?;
.context("open video encoder for DDA")?;
Ok(DdaPipe {
cap: Box::new(cap),
enc,
@@ -2883,7 +2883,7 @@ fn build_pipeline(
frame.is_cuda(),
bit_depth,
)
.context("open NVENC")?;
.context("open video encoder")?;
let interval = std::time::Duration::from_secs_f64(1.0 / effective_hz.max(1) as f64);
Ok((capturer, enc, frame, interval))
}