feat(host): VAAPI codec probe + AMD/Intel packaging + neutral logs (Phase 3)
Polish for AMD/Intel support:
- GameStream serverinfo advertises only codecs the GPU can ACTUALLY encode on
the VAAPI backend (probed once by opening a tiny encoder per codec). AV1
encode is narrow (Intel Arc/Xe2+, AMD RDNA3+/RDNA4) and an old iGPU may lack
HEVC, so a Moonlight client never negotiates a codec the encoder can't open.
NVENC/Windows keep the Moonlight-validated static mask. Validated on a Radeon
780M: h264/h265/av1 all probe true -> mask unchanged (65793).
- Packaging: Recommends mesa-va-drivers + intel-media-va-driver (deb) /
mesa-va-drivers + intel-media-driver (rpm) so the auto-selected VAAPI backend
works out of the box on AMD/Intel; NVIDIA boxes can --no-install-recommends.
(Fedora note: stock mesa-va-drivers disables HEVC/AV1 -- needs the freeworld
variant from RPM Fusion.)
- De-NVIDIA-fy the user-facing encoder log/context strings ("open NVENC" ->
"open video encoder") now that VAAPI is a first-class backend.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -295,7 +295,7 @@ fn stream_body(
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frame.is_cuda(),
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8, // GameStream/Moonlight path: 8-bit (its own codec negotiation)
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)
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.context("open NVENC for stream")?;
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.context("open video encoder for stream")?;
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// FEC overhead percent (Sunshine default 20). Override with PUNKTFUNK_FEC_PCT (0 = data-only).
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let fec_pct: u8 = std::env::var("PUNKTFUNK_FEC_PCT")
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.ok()
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