ci(deb): publish punktfunk-host .deb to the Gitea apt registry
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Wires up the half-built Debian packaging: build-deb.sh existed but nothing invoked or published it. Adds a `deb` workflow that builds the release host in the Ubuntu 26.04 rust-ci image, packages it (dpkg-shlibdeps-resolved Depends, NVIDIA driver filtered out), and uploads to Gitea's public Debian registry on every main push (rolling 0.0.1~ciN.<sha>) and v* tag (clean X.Y.Z). Ubuntu hosts then track it with `apt update && apt upgrade`. Also: box-setup docs (packaging/debian/README.md), a pointer from the packaging README, ignore dist/, and drop backticks from the package Description (the unquoted control heredoc ran them as a command substitution). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# punktfunk-host — Debian/Ubuntu package (apt)
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`punktfunk-host` is published as a `.deb` to **Gitea's Debian package registry** in the public
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`unom` org, so the Ubuntu hosts update with plain `apt`. CI (`.gitea/workflows/deb.yml`) builds
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and publishes on every push to `main` (a rolling `0.0.1~ciN.<sha>` build) and on `v*` tags
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(a clean `X.Y.Z`).
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Package layout mirrors the Fedora RPM (`../rpm/punktfunk.spec`): the host binary, the `/dev/uinput`
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udev rule, the systemd **user** unit, headless session helpers, the example config, and the OpenAPI
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doc. Runtime `Depends` are computed by `dpkg-shlibdeps` from the binary itself (built in the Ubuntu
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26.04 rust-ci image, so the lib soname package names match the target). The NVIDIA driver
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(`libnvidia-encode` / `libEGL_nvidia` / `libcuda`) is **not** a dependency — it's installed out of
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band, like on the RPM side.
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## Install on a host (one-time)
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The registry is public, so no apt auth is needed — just trust the repo's signing key:
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```sh
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sudo install -d -m 0755 /etc/apt/keyrings
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curl -fsSL https://git.unom.io/api/packages/unom/debian/repository.key \
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| sudo tee /etc/apt/keyrings/punktfunk.asc >/dev/null
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echo "deb [signed-by=/etc/apt/keyrings/punktfunk.asc] https://git.unom.io/api/packages/unom/debian stable main" \
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| sudo tee /etc/apt/sources.list.d/punktfunk.list
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sudo apt update
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sudo apt install punktfunk-host
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```
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Then, as the desktop user:
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```sh
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sudo usermod -aG input "$USER" # virtual gamepads (re-login to take effect)
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mkdir -p ~/.config/punktfunk
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cp /usr/share/punktfunk-host/host.env.example ~/.config/punktfunk/host.env # then edit
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systemctl --user enable --now punktfunk-host
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```
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## Updates
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```sh
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sudo apt update && sudo apt upgrade # picks up the newest published build
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systemctl --user restart punktfunk-host # if the unit was already running
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```
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## Build a `.deb` locally
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```sh
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VERSION=0.0.1 bash packaging/debian/build-deb.sh # -> dist/punktfunk-host_0.0.1_amd64.deb
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```
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Needs `dpkg-dev` (`dpkg-shlibdeps`, `dpkg-deb`). It builds the release binary first if missing.
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Build it in the rust-ci image (or on an Ubuntu 26.04 box) so the resolved `Depends` match the
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hosts; building on a GPU box is fine — the NVIDIA driver lib is filtered out either way.
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Regular → Executable
+1
-1
@@ -123,7 +123,7 @@ Description: Low-latency desktop/game streaming host (Moonlight + punktfunk/1)
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.
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NVENC + GPU EGL come from the NVIDIA driver (libnvidia-encode / libEGL_nvidia),
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installed out of band. After install: add yourself to the 'input' group for virtual
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gamepads, then `systemctl --user enable --now punktfunk-host`.
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gamepads, then enable the systemd user service punktfunk-host.
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EOF
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cat > "$STAGE/DEBIAN/postinst" <<'EOF'
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