feat(apple/M1+M3+M4): widgets, Live Activity, and Siri/Shortcuts intents
The extension-side + App Intents surface for design/apple-live-activities-and- widgets.md. The iOS-framework code (WidgetKit/ActivityKit/AppIntents) can't be compiled by the macOS `swift build` CI target and needs the Xcode widget- extension target that only exists once created in the GUI — see the checklist in the memory note. What macOS DID verify: HostEntity (AppIntents is available on macOS), the shared attribute/notification plumbing, and that nothing regressed (142 tests green). Shared (PunktfunkShared): - PunktfunkSessionAttributes (ActivityAttributes) — the one type app + extension share; gated os(iOS) (ActivityKit imports on macOS but its types are unavailable, so canImport would wrongly admit it). - EndStreamIntent (LiveActivityIntent) — posts .punktfunkEndActiveSession. - HostEntity + HostEntityQuery (AppEntity over the shared store) — the intent / widget-config parameter type; canImport(AppIntents), so macOS type-checks it. - New notifications: end-active-session, open-deep-link. M1 widget extension sources (Sources/PunktfunkWidgets/, NOT a SwiftPM target — `swift build` ignores the dir): - PunktfunkWidgetBundle (@main): HostsWidget + PunktfunkSessionLiveActivity. - HostsWidget (kind "PunktfunkHosts"): reads the shared-suite store, sorts by recency, deep-links each host; small/medium/accessory families; empty state. - SessionLiveActivity: Lock-Screen banner + Dynamic Island (elapsed timer, mode line, background countdown, End button). M3 controller (app, iOS): SessionActivityController owns the Activity lifecycle (request/update/end + launch orphan-sweep + staleDate); ContentView drives it from the model's phase/isBackgrounded/backgroundDeadline (which SessionModel now publishes), keeping ActivityKit out of the cross-platform model. M4 (app, iOS): ConnectToHost/WakeHost intents + AppShortcutsProvider; Connect routes via .punktfunkOpenDeepLink into the same onOpenURL router (one set of guards); Wake reuses the WoL path; End surfaced to Shortcuts too. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -152,6 +152,9 @@ final class SessionModel: ObservableObject {
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/// (audio plays, video dropped, timeout armed). Drives the Live Activity's stage/countdown (M3)
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/// and is cleared on foreground or teardown. iOS/iPadOS only in practice.
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@Published private(set) var isBackgrounded = false
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/// When the backgrounded keep-alive will auto-disconnect (nil unless backgrounded) — drives the
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/// Live Activity countdown. Set alongside `backgroundTimer`.
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@Published private(set) var backgroundDeadline: Date?
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/// Bounded auto-disconnect for a backgrounded keep-alive session. Fires on `.main`.
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private var backgroundTimer: DispatchSourceTimer?
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@@ -353,6 +356,7 @@ final class SessionModel: ObservableObject {
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// Non-deliberate on fire (keep the host linger) so a user who returns late reconnects fast,
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// exactly like today's network-drop path. min 1 minute guards a nonsense setting.
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let minutes = max(1, timeoutMinutes)
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backgroundDeadline = Date().addingTimeInterval(TimeInterval(minutes * 60))
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let timer = DispatchSource.makeTimerSource(queue: .main)
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timer.schedule(deadline: .now() + .seconds(minutes * 60))
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timer.setEventHandler { [weak self] in
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@@ -370,6 +374,7 @@ final class SessionModel: ObservableObject {
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func exitBackground() {
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guard isBackgrounded else { return }
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isBackgrounded = false
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backgroundDeadline = nil
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backgroundTimer?.cancel()
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backgroundTimer = nil
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audio?.setMicMuted(false)
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@@ -400,6 +405,7 @@ final class SessionModel: ObservableObject {
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backgroundTimer?.cancel()
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backgroundTimer = nil
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isBackgrounded = false
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backgroundDeadline = nil
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let audio = self.audio
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self.audio = nil
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// Gamepad capture is main-actor (releases held buttons on the wire while the
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