fix(client-linux): Deck raw-pad capture — clear Steam's SDL device filter, honest degradation warning
apple / swift (push) Successful in 1m14s
apple / screenshots (push) Successful in 5m41s
android / android (push) Successful in 3m46s
ci / web (push) Successful in 49s
ci / rust (push) Successful in 1m23s
ci / docs-site (push) Successful in 58s
ci / bench (push) Successful in 4m52s
deb / build-publish (push) Successful in 4m34s
decky / build-publish (push) Successful in 17s
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Successful in 5s
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Successful in 7s
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Successful in 4s
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Successful in 5s
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Successful in 4s
flatpak / build-publish (push) Successful in 4m29s
rpm / build-publish (bazzite, punktfunk-fedora-rpm) (push) Successful in 9m58s
docker / deploy-docs (push) Successful in 6s
rpm / build-publish (fedora-44, punktfunk-fedora44-rpm) (push) Successful in 9m8s

The Deck's built-in controller can never leave Steam Input ("Steam Controller"
is always-required in the shortcut's matrix; Disable Steam Input only affects
other controller brands), so the raw 28DE:1205 device is the only path to the
trackpads/paddles/gyro. Steam hides it from SDL by launching shortcuts with
SDL_GAMECONTROLLER_IGNORE_DEVICES naming every physical pad it virtualized —
clear it (and _EXCEPT) at startup while single-threaded, logging what Steam set
as field evidence. The post-attach warning now states the real condition (raw
pad never enumerated; sticks + buttons still work) instead of advising a
Steam Input toggle that doesn't exist for the built-in controller.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 10:06:48 +00:00
parent 5310176ab5
commit df496776b0
2 changed files with 33 additions and 12 deletions
+17
View File
@@ -116,6 +116,23 @@ pub fn run() -> glib::ExitCode {
tracing_subscriber::EnvFilter::try_from_default_env().unwrap_or_else(|_| "info".into()),
)
.init();
// Steam launches its shortcuts with SDL_GAMECONTROLLER_IGNORE_DEVICES naming every
// physical pad Steam Input has virtualized — SDL then hides the real device so games
// only see the virtual X360 pad. Right for games, wrong for us: capturing the Deck's
// built-in controller (trackpads/paddles/gyro, 28DE:1205) needs SDL's HIDAPI driver
// to enumerate the REAL device, and the built-in pad can never leave Steam Input
// ("Steam Controller" is always-required), so this filter is the only off switch we
// get. Clear it while still single-threaded (the gamepad worker starts with the UI);
// we dedupe the virtual pad ourselves (`gamepad.rs` `active_id` skips steam_virtual).
for var in [
"SDL_GAMECONTROLLER_IGNORE_DEVICES",
"SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT",
] {
if let Ok(v) = std::env::var(var) {
tracing::info!(var, value = %v, "clearing Steam's SDL device filter");
std::env::remove_var(var);
}
}
// Headless pairing path (no GTK window): `--pair <PIN> --connect host[:port] [--name N]`.
// Used by the Decky plugin (a GTK dialog can't pop under gamescope) and for scripting.
if let Some(pin) = crate::cli::arg_value("--pair") {
+16 -12
View File
@@ -280,12 +280,15 @@ impl SessionUi {
if self.app.fullscreen || self.app.settings.borrow().fullscreen_on_stream {
self.app.window.fullscreen();
}
// Steam Input owning the Deck's built-in controller is invisible degradation: SDL
// then sees only Steam's virtual X360 pad, so the right trackpad arrives at the
// host as a plain right stick (Steam's default template) and the left trackpad,
// paddles and gyro not at all. The real 28DE:1205 identity enumerates shortly
// after attach (the Valve HIDAPI drivers are session-scoped) — check once that
// settles and say so, instead of streaming silently degraded.
// A Deck streaming without its raw built-in controller is invisible degradation:
// SDL sees only Steam's virtual X360 pad, so the right trackpad arrives at the
// host as whatever Steam's template synthesizes (a right stick by default) and
// the left trackpad, paddles and gyro not at all. The built-in pad can never
// leave Steam Input ("Steam Controller" is always-required in the shortcut's
// matrix — Disable Steam Input only affects other brands), so raw capture rides
// the session-scoped Valve HIDAPI drivers + the cleared SDL device filter (see
// `app::run`). The real 28DE:1205 identity enumerates shortly after attach —
// check once that settles and say so, instead of streaming silently degraded.
if crate::gamepad::is_steam_deck() {
let app = self.app.clone();
let stop = self.stop.clone();
@@ -295,14 +298,15 @@ impl SessionUi {
}
if app.gamepad.active().is_none_or(|pad| pad.steam_virtual) {
tracing::warn!(
"Steam Input is holding the built-in controller — trackpads, \
paddles and gyro won't reach the host (right pad degrades to a \
right stick). Disable Steam Input for Punktfunk to fix this."
"the Deck's raw built-in controller (28DE:1205) never enumerated \
— only Steam's virtual pad is visible, so trackpads, paddles and \
gyro can't be captured (sticks + buttons still work). Check the \
startup log for SDL_GAMECONTROLLER_IGNORE_DEVICES and the \
Settings controller list."
);
let toast = adw::Toast::new(
"Steam Input is holding the Deck's controls — trackpads, paddles \
and gyro won't reach the game. Fix: Punktfunk → controller \
settings → Disable Steam Input.",
"Steam is only exposing its virtual gamepad — trackpads, paddles \
and gyro won't reach the game (sticks and buttons still work).",
);
toast.set_timeout(12);
app.toasts.add_toast(toast);