fix(core): remaining 15 sweep lows — client, clipboard, C ABI (v10), FEC, GSO, GTK
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Second and final batch from the 2026-07-20 core-sweep lows: client: - connect() timeout now sets `quit` before shutdown, so a handshake that completes after the deadline closes with QUIT_CLOSE_CODE instead of leaving the host lingering (virtual display up) for a reconnect that never comes. - probe_result: saturating_add on the wire-supplied wire_packets + send_dropped counters (debug-build overflow panic / release wrap). - the standing-latency bleed no longer sets flush_in_window: that flag is the ABR's SEVERE (×0.7) verdict, and the bleed fires only on provably loss-free windows the controller itself scores as fine. clipboard: - fetch_cancels pruned on every new fetch (was: one dead oneshot per paste for the session). - serve chunks gated on a parked waiter + capped at CLIP_FETCH_CAP with an Error event (was: unbounded silent accumulation under any req_id). - serve_inbound park bounded by FETCH_STALL_SECS + send.stopped() (was: an unanswered FetchRequest parked the task, waiter, and bi-stream forever; ~100 of them exhaust the connection's bidi budget). C ABI (ABI_VERSION 9 → 10, header regenerated, additive only): - new punktfunk_connection_clock_offset_now_ns — the LIVE re-synced offset (Swift/Kotlin latency math read the frozen connect-time value ~40ms wrong after a wall-clock step). - to_config: checked u64→usize narrowing of max_frame_bytes (32-bit armeabi truncated >4GiB to a plausible residue). - host_poll_input: no &mut held across the embedder callback (re-entry aliased it — UB under noalias); mid-drain callback clears now stick. - next_audio_pcm: DTX (empty) payloads skipped — decode synthesized 120ms of concealment per 5ms slot and grew the playout ring forever. - next_clipboard releases the parked payload on an empty poll (a one-off 50MiB paste stayed resident all session). - frames_dropped / wants_decode_latency write their documented 0/false defaults before the NULL-handle check. - gamepad constant docs match pick_gamepad() reality (DualSenseEdge/ SwitchPro landed; DualSense/DS4 honored on Windows UMDF too). FEC: - gf8 reconstruct/reconstruct_into reuse the (k,m) codec cache like encode_into (was: fresh 230×200 generator + decode inversion per lossy block on the pump thread). - vendored fec-rs: the 8 safe wrap_mul_slice shims assert equal lengths (x86 SIMD callees bound stores on input.len() — safe-code OOB write); ReconstructShard's safety contract gains the len()==get().len() clause and reconstruct_internal sizes raw slices from the slice. transport/GTK: - Linux GSO super-buffer capped at the real UDP payload ceiling (65487) not 65535 — seg sizes ≥1024 could EMSGSIZE and latch GSO off process-wide, blamed on the network. - GTK settings dialog no longer rewrites an unlisted-but-valid stored gamepad preference to "auto" on close. Already fixed on main (verified stale, skipped): the reassembler FEC ceiling, wants_decode_latency's third term, request_probe rollback + the generalized probe watchdog. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -856,7 +856,15 @@ pub fn show(
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s.render_scale =
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RENDER_SCALES[(scale_row.selected() as usize).min(RENDER_SCALES.len() - 1)];
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s.bitrate_kbps = (bitrate_row.value() * 1000.0) as u32;
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s.gamepad = GAMEPADS[(pad_row.selected() as usize).min(GAMEPADS.len() - 1)].to_string();
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// Keep a stored preference this table doesn't list (e.g. "switchpro" — valid to the
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// session, hand-edited or written by another client): it displays as "Automatic", and
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// writing that back would silently erase it just by opening + closing the dialog.
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// Persist the row only when the user picked a non-Auto entry or the stored value was
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// a listed one to begin with.
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let pad_sel = (pad_row.selected() as usize).min(GAMEPADS.len() - 1);
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if pad_sel != 0 || GAMEPADS.contains(&s.gamepad.as_str()) {
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s.gamepad = GAMEPADS[pad_sel].to_string();
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}
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s.touch_mode =
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TOUCH_MODES[(touch_row.selected() as usize).min(TOUCH_MODES.len() - 1)].to_string();
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s.forward_pad = chosen_pin.borrow().clone();
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