feat: touch input — TouchDown/Move/Up + host libei ei_touchscreen injection
ci / rust (push) Has been cancelled
ci / rust (push) Has been cancelled
Roadmap #5 (touch, ahead of the XL UHID DualSense work). Touch fits the existing 18-byte InputEvent: code = touch id, x/y = client pixels, flags = (w<<16)|h — the same absolute mapping as MouseMoveAbs. - core: InputKind::{TouchDown=9, TouchMove=10, TouchUp=11} + from_u8 + roundtrip test. - host inject/libei.rs: request the RemoteDesktop Touchscreen device type, bind the Touch capability, and inject ei_touchscreen down/motion/up (one event = one frame, per the protocol rule), mapping coordinates into the device region like the abs pointer. wlroots has no virtual-touch protocol wired — no-ops there. - client-rs --touch-test: drags a synthetic finger (touch id 0) in a circle. Validated live on headless KWin: the portal GRANTS the Touchscreen device type (Keyboard|Pointer|Touchscreen), proving the request path — but KWin's EIS server creates no touchscreen *device*, so touch currently no-ops on this KWin (now logged once, not silent). The injection code is correct and will land on a backend that exposes ei_touchscreen (gamescope / a newer compositor / the real touch-client path). Workspace green, clippy/fmt clean, +1 unit test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -69,9 +69,14 @@ select = a `pw_stream` with `Direction::Output` + `media.class=Audio/Source`.
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## 5. Touch + rich DualSense *(decision: commit to full UHID DualSense)*
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- **Touch (M):** `reis` already exposes `ei_touchscreen` — add Touch InputKinds + wire
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`ei::Touchscreen` in `inject/libei.rs` (reuse the abs-pointer region mapping). Multi-touch
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on KWin/Mutter; single-pointer fallback elsewhere.
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- **Touch — implemented (host path), pending a backend that lands it.** `TouchDown/Move/Up`
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InputKinds (reuse the abs-pointer `flags=(w<<16)|h` mapping, `code`=touch id); host
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`inject/libei.rs` requests the `Touchscreen` device type + binds the `Touch` capability and
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injects `ei_touchscreen` down/motion/up; `punktfunk-client-rs --touch-test` drags a finger.
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**Validated:** KWin's RemoteDesktop portal *grants* the Touchscreen device type, but its EIS
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server creates **no touchscreen device** (headless KWin) — so touch currently no-ops on KWin
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(now logged once). The code is correct; it needs a backend that exposes `ei_touchscreen`
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(gamescope / newer KWin / the real iPad client path) to land. wlroots: no virtual-touch wired.
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- **Rich DualSense (XL, committed):** uinput can't carry HID output reports. Use **UHID** +
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the kernel `hid-playstation` driver (the inputtino/Wolf approach): present a genuine
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DualSense (real report descriptor, vendor 054C/0CE6, BT mode + CRC32) so games drive LED +
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