feat(steam): M4 complete — C-ABI send path, Decky UX, Apple/Android parity
Finish the client side of the Steam Controller / Steam Deck pipeline. - C-ABI (core abi.rs): PunktfunkRichInputEx — a size-prefixed superset of PunktfunkRichInput that can express the second trackpad (surface), a distinct click vs touch, signed coords + pressure — plus punktfunk_connection_send_rich_input2 (the struct_size ABI-skew-guard precedent). The only way a C client (Apple/embedders) can emit a TouchpadEx; the legacy struct + send_rich_input stay byte-for-byte. punktfunk_core.h regenerated. - Decky (clients/decky): a "Steam Deck" gamepad type in Settings + an unmissable Disable-Steam-Input instruction shown when it's selected (in Game Mode Steam Input holds 0x1205, so the SDL HIDAPI Steam driver can't open the Deck's controls until the user disables Steam Input for the shortcut). Plus a best-effort, feature-detected disableSteamInputForShortcut() in launchStream — never blocks/throws; the manual toggle is the documented source of truth. - Apple parity (PunktfunkConnection.swift): GamepadType.steamController/steamDeck (wire 5/6) + name parsing, so the resolved type round-trips. Capture is blocked (GameController never surfaces a 0x28DE HID device). - Android parity (Gamepad.kt): PREF_STEAMCONTROLLER/STEAMDECK + the Valve 0x28DE PIDs in prefFor(). Rich-input capture stays out of scope (no rich-input plane yet) — standard buttons/sticks resolve to the host's Steam Deck pad. Rust workspace clippy/fmt/test green; Decky src/ typechecks clean (only a pre-existing @decky/api dep resolution error remains); Swift/Kotlin compile on their CI. The full pipeline is now BUILT; what remains is validation that needs hardware we don't have (a running Steam on the host, a live Deck client, the Moonlight paddle regression). Not pushed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -182,6 +182,11 @@ public final class PunktfunkConnection {
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case dualSense = 2
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case xboxOne = 3
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case dualShock4 = 4
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// Valve Steam Controller / Steam Deck (Linux UHID hid-steam hosts). Parity only on Apple —
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// GameController never surfaces a 0x28DE HID device, so the client can't capture one; these
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// exist so the resolved type round-trips and name parsing matches the host.
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case steamController = 5
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case steamDeck = 6
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/// Loose name parsing for env/dev hooks, mirroring the host's
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/// `GamepadPref::from_name`.
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@@ -192,6 +197,8 @@ public final class PunktfunkConnection {
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case "dualsense", "ds", "ds5", "ps5": self = .dualSense
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case "xboxone", "xbox-one", "xboxseries", "series": self = .xboxOne
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case "dualshock4", "dualshock", "ds4", "ps4": self = .dualShock4
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case "steamdeck", "steam-deck", "deck": self = .steamDeck
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case "steamcontroller", "steam-controller", "steamcon": self = .steamController
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default: return nil
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}
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}
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