feat(clients/windows): port the Vulkan session client to Windows — session-always
The punktfunk-session Vulkan client (clients/linux-session, now clients/session) builds and runs on Windows; the WinUI shell spawns it for every stream. Verified live: 10-bit HEVC via Vulkan Video on both AMD (iGPU) and NVIDIA, 5120x1440 at 130 fps / 8 ms end-to-end on the RTX 4090. - pf-ffvk: Windows bindgen branch (FFMPEG_DIR + PF_FFVK_VULKAN_INCLUDE, no pkg-config); provisioning fetches Vulkan-Headers (pinned v1.4.309). - pf-client-core: builds on Windows — WASAPI audio (audio_wasapi.rs, cfg-swapped via #[path], same surface as the PipeWire twin), VAAPI/dmabuf gated inline (chain = vulkan -> software), trust reads the WinUI shell's %APPDATA% stores (parity tests pin both serialized shapes), Settings gains adapter/hdr_enabled (serde-defaulted; Linux stores unaffected). - pf-presenter: builds on Windows — dmabuf module Linux-gated; SDL keyboard grab while captured (Alt+Tab/Win reach the host); pick_device ranks discrete over integrated (device 0 was the iGPU on hybrid boxes — the silent footgun) and honors PUNKTFUNK_VK_ADAPTER (the Settings GPU pick, exported by the session). - run loop: block in one SDL wait woken by input AND decoded frames (a per- session forwarder pushes a FrameWake user event) instead of a 1 ms poll — measured 111%% -> 5%% of a core (NVIDIA), 86%% -> 3.5%% (AMD), stats unchanged. The pump's decode-fence wait became once-per-window sampling (no per-frame pipeline stall; the stat now shows true backlog). - pf-console-ui: builds on Windows (skia-safe msvc prebuilts); font lookup falls through fontconfig aliases to concrete DirectWrite families (Consolas/Segoe UI) — browse/coverflow works, verified against a live host. - WinUI shell: session-always via new src/spawn.rs (GTK spawn.rs port — CREATE_NO_WINDOW, stdout contract, kill handle); the Stream screen is a status card (chips + stage lines from the child's stats). The legacy in-process D3D11VA path stays behind Settings "Streaming engine" / PUNKTFUNK_BUILTIN_ STREAM=1 as the A/B baseline until Phase 8 deletes it. SessionParams.video_caps makes the HDR toggle real. - clients/linux-session renamed to clients/session (builds for both OSes). - CI/MSIX: both workflows build/test both bins with widened path filters; the MSIX ships punktfunk-session.exe. ARM64 session builds --no-default-features (rust-skia has no aarch64-pc-windows-msvc prebuilts; flip when it does). A/B on this box (5120x1440 HEVC vs home-worker-5): NVIDIA Vulkan 130 fps / 8 ms e2e / 1.6 ms decode — clearly better than the built-in path. The AMD iGPU VCN saturates at ~52 fps where its own D3D11VA does ~70 — Adrenalin Vulkan decode is slower on APU silicon; discrete RDNA validation gates Phase 8. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# punktfunk-session
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The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
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no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
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presenter of the Linux client re-architecture (punktfunk-planning:
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`linux-client-rearchitecture.md`).
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```
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punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
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punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
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```
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`--browse` opens the console game library (the Skia coverflow over the animated aurora)
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instead of connecting: A launches the focused title as a stream in the same window,
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session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
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pairing is the desktop client / Decky plugin's job. `PUNKTFUNK_FAKE_LIBRARY=<file.json>`
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feeds canned entries with no host (portrait paths starting with `/` load from disk).
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Reads the same identity / known-hosts / settings stores as the desktop client
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(`punktfunk-client`) — pair there (or via its headless `--pair`) first; this binary never
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connects to a host it has no pinned fingerprint for (`--fp HEX` overrides the store).
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Stdout is the machine interface: `{"ready":true}` after the first presented frame,
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`stats: …` once per second (Ctrl+Alt+Shift+S toggles, `--stats` forces on), one
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`{"error"|"ended": …}` JSON line on the way out. Logs go to stderr. Exit codes: `0`
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clean end, `2` connect failed, `3` trust rejected / pairing required, `4` presenter
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init failed.
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In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q
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releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape
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chord (L1+R1+Start+Select, hold to disconnect) works the same.
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The default build carries the Skia console UI (`ui` feature): the stats OSD and capture
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hint render in-window (Ctrl+Alt+Shift+S toggles both the OSD and the stdout mirror).
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`--no-default-features` is the ~5 MB power-user build — same streaming, stats on stdout
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only, no Skia anywhere in the dependency tree.
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Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software):
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FFmpeg's Vulkan Video decoder runs on the presenter's own device where the stack
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supports it (every vendor, zero copy); VAAPI dmabufs import per-plane elsewhere;
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software is the universal fallback. 10-bit Main10 and HDR10 are advertised
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(`VIDEO_CAP_10BIT|HDR`): P010 decodes through all three paths, and PQ streams present
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on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or
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tone-map in-shader to SDR when it doesn't (`PUNKTFUNK_TONEMAP_PEAK` tunes the rolloff,
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default ≈1000 nits). The host still gates the upgrade behind its `PUNKTFUNK_10BIT`
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policy.
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Debug/bisect knobs: `PUNKTFUNK_DECODER=vulkan|vaapi|software`, `PUNKTFUNK_PRESENT_MODE=
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mailbox|immediate` (default FIFO), `PUNKTFUNK_VK_DEVICE=<index>` (multi-GPU), and
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`PUNKTFUNK_HW_FAULT=import` (fault every VAAPI dmabuf import — proves the three-strike
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demotion to software on healthy hardware).
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