fix(ci): unbreak the Apple + Windows-client builds after the surround-audio merge
The 5.1/7.1 surround commit (7612238) added in-core Opus, which broke two CI jobs
that the merge didn't touch:
* Windows MSIX client: clients/windows/src/main.rs's headless `SessionParams`
initializer was missing the new `audio_channels` field (the GUI path sets it
from settings). Default the CLI/test path to stereo (2), matching trust.rs.
* Apple xcframework (apple.yml + release.yml): in-core Opus decode pulls
`audiopus_sys`, which builds a vendored *static* libopus via CMake when
pkg-config finds no system Opus — keeping the xcframework self-contained (no
runtime libopus.dylib on end-user Macs/devices). The self-hosted macOS runner
lacked `cmake`; install it self-healing before every xcframework build.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -177,6 +177,8 @@ fn run_headless_cli(args: &[String], identity: (String, String)) {
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compositor: CompositorPref::Auto,
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gamepad: GamepadPref::Auto,
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bitrate_kbps,
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// Headless CLI path (test/scripting) — stereo baseline; the GUI sources this from settings.
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audio_channels: 2,
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mic_enabled: flag("--mic"),
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hdr_enabled: !flag("--no-hdr"),
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decoder,
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