refactor(inject/host/windows): hoist the shared SwCreateCtx into gamepad_raii (G14)
The `SwDeviceCreate` completion-callback context (`SwCreateCtx`, the `sw_create_cb` extern callback, and the `instance_id()` accessor) was copy-pasted byte-for-byte in the XUSB (`gamepad_windows.rs`) and DualSense/DS4 (`dualsense_windows.rs`) backends. Hoist the one copy into `gamepad_raii.rs` as `pub(super)`; both `create_swdevice` bodies now build the shared type and pass the shared callback. Prunes the now-orphaned HRESULT/SetEvent/HANDLE imports from the two siblings. Pure move + dedup, no behavior change. Windows-verified with the rest of Phase 3 (clippy --all-targets -D warnings). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -21,19 +21,19 @@ use super::dualsense_proto::{
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parse_ds_output, serialize_state, DsFeedback, DsState, DS_INPUT_REPORT_LEN, DS_TOUCH_H,
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DS_TOUCH_W,
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};
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use super::gamepad_raii::PadChannel;
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use super::gamepad_raii::{sw_create_cb, PadChannel, SwCreateCtx};
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use crate::gamestream::gamepad::{GamepadEvent, MAX_PADS};
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use crate::inject::pad_gate::PadGate;
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use anyhow::{anyhow, Result};
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use punktfunk_core::quic::{HidOutput, RichInput};
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use std::ffi::c_void;
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use std::time::{Duration, Instant};
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use windows::core::{w, GUID, HRESULT, PCWSTR};
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use windows::core::{w, GUID, PCWSTR};
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use windows::Win32::Devices::Enumeration::Pnp::{
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SwDeviceClose, SwDeviceCreate, HSWDEVICE, SW_DEVICE_CREATE_INFO,
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};
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use windows::Win32::Foundation::{CloseHandle, E_FAIL, HANDLE, WAIT_OBJECT_0};
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use windows::Win32::System::Threading::{CreateEventW, SetEvent, WaitForSingleObject};
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use windows::Win32::Foundation::{CloseHandle, E_FAIL, WAIT_OBJECT_0};
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use windows::Win32::System::Threading::{CreateEventW, WaitForSingleObject};
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/// Shared-section layout — the single source of truth is [`pf_driver_proto::gamepad::PadShm`] (offset
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/// asserts pin every field; the `pf_dualsense` driver maps the same struct). Derive the size/offsets/magic
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@@ -72,50 +72,6 @@ struct DsWinPad {
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last_out_seq: u32,
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}
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/// Context for the `SwDeviceCreate` completion callback: an event to signal, the HRESULT it reports,
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/// and the PnP instance id PnP assigned (captured for devnode health diagnostics).
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#[repr(C)]
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struct SwCreateCtx {
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event: HANDLE,
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result: HRESULT,
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instance_id: [u16; 128],
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}
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/// `SwDeviceCreate` fires this once PnP has enumerated the device; stash the result and wake the
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/// creator, which blocks on the event (so there's no concurrent access to `*ctx`).
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unsafe extern "system" fn sw_create_cb(
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_dev: HSWDEVICE,
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result: HRESULT,
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ctx: *const c_void,
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id: PCWSTR,
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) {
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if !ctx.is_null() {
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// SAFETY: ctx is the &mut SwCreateCtx the creator passed; it outlives this callback (the
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// creator blocks on the event). `id` is a NUL-terminated string for the callback's duration.
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unsafe {
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let c = ctx as *mut SwCreateCtx;
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(*c).result = result;
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if !id.is_null() {
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for i in 0..(*c).instance_id.len() - 1 {
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let ch = *id.0.add(i);
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(*c).instance_id[i] = ch;
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if ch == 0 {
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break;
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}
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}
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}
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let _ = SetEvent((*c).event);
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}
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}
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}
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impl SwCreateCtx {
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fn instance_id(&self) -> Option<String> {
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let len = self.instance_id.iter().position(|&c| c == 0)?;
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(len > 0).then(|| String::from_utf16_lossy(&self.instance_id[..len]))
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}
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}
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/// The PnP identity for a virtual controller devnode — varies by controller type so the same
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/// [`create_swdevice`] builds a DualSense (`VID_054C&PID_0CE6`) or a DualShock 4
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/// (`VID_054C&PID_09CC`). The fields map onto the `SW_DEVICE_CREATE_INFO` identity discussed below.
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