feat(client): opt-in "Rumble on this phone" mirrors pad-0 rumble onto the device
iOS + Android: a new opt-in setting mirrors controller 1's rumble onto the device's own actuator (Apple RumbleRenderer Actuator.device / CoreHaptics, Android deviceBodyVibrator), so a motor-less clip-on pad still gives haptic feedback through the phone/tablet it's clamped to. Default off; wired through the gamepad settings on both platforms. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -49,12 +49,14 @@ import androidx.compose.ui.draw.clip
|
||||
import androidx.compose.ui.graphics.Color
|
||||
import androidx.compose.ui.graphics.graphicsLayer
|
||||
import androidx.compose.ui.platform.LocalConfiguration
|
||||
import androidx.compose.ui.platform.LocalContext
|
||||
import androidx.compose.ui.text.font.FontWeight
|
||||
import androidx.compose.ui.text.style.TextOverflow
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.compose.ui.unit.sp
|
||||
import dev.chrisbanes.haze.HazeState
|
||||
import dev.chrisbanes.haze.hazeSource
|
||||
import io.unom.punktfunk.kit.deviceBodyVibrator
|
||||
|
||||
// The gamepad-driven settings screen — the Android mirror of the Apple client's GamepadSettingsView:
|
||||
// the couch-relevant subset of the touch settings restyled as a console page and fully navigable with
|
||||
@@ -82,7 +84,10 @@ fun GamepadSettingsScreen(
|
||||
var s by remember { mutableStateOf(initial) }
|
||||
fun update(next: Settings) { s = next; onChange(next) }
|
||||
|
||||
val rows = buildSettingsRows(s, ::update)
|
||||
val context = LocalContext.current
|
||||
// Gates the "Rumble on this phone" row — a TV box has no body vibrator to mirror onto.
|
||||
val hasBodyVibrator = remember { deviceBodyVibrator(context) != null }
|
||||
val rows = buildSettingsRows(s, hasBodyVibrator, ::update)
|
||||
var focus by remember { mutableIntStateOf(0) }
|
||||
if (focus > rows.lastIndex) focus = rows.lastIndex
|
||||
// The direction the focused value last stepped (+1 forward / -1 back) — drives which way the
|
||||
@@ -257,8 +262,13 @@ private fun SettingRowView(row: GpRow, focused: Boolean, adjustDir: Int, onClick
|
||||
}
|
||||
}
|
||||
|
||||
/** Build the console settings rows from the current [Settings], writing through [update]. */
|
||||
private fun buildSettingsRows(s: Settings, update: (Settings) -> Unit): List<GpRow> {
|
||||
/** Build the console settings rows from the current [Settings], writing through [update].
|
||||
* [hasBodyVibrator] gates the "Rumble on this phone" row (absent on TVs). */
|
||||
private fun buildSettingsRows(
|
||||
s: Settings,
|
||||
hasBodyVibrator: Boolean,
|
||||
update: (Settings) -> Unit,
|
||||
): List<GpRow> {
|
||||
fun <T> choice(
|
||||
id: String, header: String?, label: String, detail: String,
|
||||
options: List<Pair<T, String>>, current: T, write: (T) -> Unit,
|
||||
@@ -354,7 +364,18 @@ private fun buildSettingsRows(s: Settings, update: (Settings) -> Unit): List<GpR
|
||||
"The virtual pad the host creates — Automatic matches this controller.",
|
||||
GAMEPAD_OPTIONS.mapIndexed { i, lbl -> i to lbl }, s.gamepad,
|
||||
) { update(s.copy(gamepad = it)) },
|
||||
|
||||
) + listOfNotNull(
|
||||
if (hasBodyVibrator) {
|
||||
toggle(
|
||||
"phoneRumble", null, "Rumble on this phone",
|
||||
"Also play controller 1's rumble on this phone's own vibration motor — " +
|
||||
"for clip-on pads without rumble motors.",
|
||||
s.rumbleOnPhone,
|
||||
) { update(s.copy(rumbleOnPhone = it)) }
|
||||
} else {
|
||||
null
|
||||
},
|
||||
) + listOf(
|
||||
choice(
|
||||
"hud", "Interface", "Statistics overlay",
|
||||
"How much the overlay shows: Compact (one line) → Normal → Detailed (full HUD). " +
|
||||
|
||||
@@ -82,6 +82,14 @@ data class Settings(
|
||||
* otherwise misfire and wait out its timeout despite the host already being reachable.
|
||||
*/
|
||||
val autoWakeEnabled: Boolean = true,
|
||||
/**
|
||||
* Opt-in: ALSO play the rumble the host addresses to controller 1 (wire pad 0) on this
|
||||
* phone's own vibration motor — for clip-on gamepads that ship without rumble motors, where
|
||||
* the phone body is the only actuator in the player's hands. Off by default; read once per
|
||||
* session by StreamScreen (it hands GamepadFeedback the device vibrator only when set). The
|
||||
* toggle is hidden on devices without a vibrator (TVs), where this would be a silent no-op.
|
||||
*/
|
||||
val rumbleOnPhone: Boolean = false,
|
||||
)
|
||||
|
||||
/** [Settings.touchMode] values; persisted by name. */
|
||||
@@ -142,6 +150,7 @@ class SettingsStore(context: Context) {
|
||||
libraryEnabled = prefs.getBoolean(K_LIBRARY, true),
|
||||
lowLatencyMode = prefs.getBoolean(K_LOW_LATENCY, true),
|
||||
autoWakeEnabled = prefs.getBoolean(K_AUTO_WAKE, true),
|
||||
rumbleOnPhone = prefs.getBoolean(K_RUMBLE_ON_PHONE, false),
|
||||
)
|
||||
|
||||
fun save(s: Settings) {
|
||||
@@ -162,6 +171,7 @@ class SettingsStore(context: Context) {
|
||||
.putBoolean(K_LIBRARY, s.libraryEnabled)
|
||||
.putBoolean(K_LOW_LATENCY, s.lowLatencyMode)
|
||||
.putBoolean(K_AUTO_WAKE, s.autoWakeEnabled)
|
||||
.putBoolean(K_RUMBLE_ON_PHONE, s.rumbleOnPhone)
|
||||
.apply()
|
||||
}
|
||||
|
||||
@@ -197,6 +207,7 @@ class SettingsStore(context: Context) {
|
||||
*/
|
||||
const val K_LOW_LATENCY = "low_latency_mode_v2"
|
||||
const val K_AUTO_WAKE = "auto_wake_enabled"
|
||||
const val K_RUMBLE_ON_PHONE = "rumble_on_phone"
|
||||
|
||||
/** Legacy Boolean the enum replaced — read once as the migration default, never written. */
|
||||
const val K_TRACKPAD = "trackpad_mode"
|
||||
|
||||
@@ -69,6 +69,7 @@ import androidx.compose.ui.text.input.KeyboardType
|
||||
import androidx.compose.ui.unit.dp
|
||||
import androidx.core.content.ContextCompat
|
||||
import io.unom.punktfunk.kit.VideoDecoders
|
||||
import io.unom.punktfunk.kit.deviceBodyVibrator
|
||||
|
||||
/**
|
||||
* Stream settings, organised as an iOS-Settings / Android-system-settings style list of category
|
||||
@@ -414,6 +415,18 @@ private fun ControlsSettings(s: Settings, update: (Settings) -> Unit, onOpenCont
|
||||
subtitle = "What the app detects, with a live input test",
|
||||
onClick = onOpenControllers,
|
||||
)
|
||||
// Only where the device has a body vibrator to mirror onto (a TV box doesn't).
|
||||
val context = LocalContext.current
|
||||
val hasBodyVibrator = remember { deviceBodyVibrator(context) != null }
|
||||
if (hasBodyVibrator) {
|
||||
ToggleRow(
|
||||
title = "Rumble on this phone",
|
||||
subtitle = "Also play controller 1's rumble on this phone's own vibration " +
|
||||
"motor — for clip-on pads without rumble motors",
|
||||
checked = s.rumbleOnPhone,
|
||||
onCheckedChange = { on -> update(s.copy(rumbleOnPhone = on)) },
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@ import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.WindowInsetsControllerCompat
|
||||
import io.unom.punktfunk.kit.GamepadFeedback
|
||||
import io.unom.punktfunk.kit.GamepadRouter
|
||||
import io.unom.punktfunk.kit.deviceBodyVibrator
|
||||
import io.unom.punktfunk.kit.NativeBridge
|
||||
import io.unom.punktfunk.kit.VideoDecoders
|
||||
import java.util.concurrent.atomic.AtomicBoolean
|
||||
@@ -201,8 +202,13 @@ fun StreamScreen(handle: Long, micEnabled: Boolean, onDisconnect: () -> Unit) {
|
||||
activity?.setConsoleHighRefreshRate(false) // let the decoder's setFrameRate pick the panel rate
|
||||
// Host→client feedback (rumble + DualSense lightbar/LEDs), routed to each controller by pad
|
||||
// index via the router; poll threads stopped + joined before the router is released and the
|
||||
// session closed.
|
||||
val feedback = GamepadFeedback(handle, router).also { it.start() }
|
||||
// session closed. "Rumble on this phone" (opt-in) additionally mirrors controller 1's
|
||||
// rumble onto the device's own vibrator — for clip-on pads without rumble motors.
|
||||
val feedback = GamepadFeedback(
|
||||
handle,
|
||||
router,
|
||||
deviceVibrator = if (initialSettings.rumbleOnPhone) deviceBodyVibrator(context) else null,
|
||||
).also { it.start() }
|
||||
// Free a disconnected controller's rumble/lights bindings promptly (else the open lights
|
||||
// session leaks until the session ends). The router owns hot-plug; the feedback owns the binds.
|
||||
router.onSlotClosed = feedback::onDeviceRemoved
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package io.unom.punktfunk.kit
|
||||
|
||||
import android.content.Context
|
||||
import android.graphics.Color
|
||||
import android.hardware.lights.Light
|
||||
import android.hardware.lights.LightState
|
||||
@@ -33,8 +34,18 @@ import java.nio.ByteBuffer
|
||||
*
|
||||
* With no controller connected (emulator) rumble/lights become logged no-ops — exactly the
|
||||
* verification path; the `Log.i` receipt lines fire regardless of rendering hardware.
|
||||
*
|
||||
* [deviceVibrator] is the opt-in phone mirror ("Rumble on this phone", off by default): when
|
||||
* non-null, rumble the host addresses to wire pad 0 (controller 1) is ALSO played on this
|
||||
* device's own vibration motor — for clip-on gamepads that ship without rumble motors, where the
|
||||
* phone body is the only actuator in the player's hands. StreamScreen passes it only when the
|
||||
* setting is on (see [deviceBodyVibrator]).
|
||||
*/
|
||||
class GamepadFeedback(private val handle: Long, private val router: GamepadRouter?) {
|
||||
class GamepadFeedback(
|
||||
private val handle: Long,
|
||||
private val router: GamepadRouter?,
|
||||
private val deviceVibrator: Vibrator? = null,
|
||||
) {
|
||||
private companion object {
|
||||
const val TAG = "pf.feedback"
|
||||
const val TAG_LED: Byte = 0x01
|
||||
@@ -127,7 +138,9 @@ class GamepadFeedback(private val handle: Long, private val router: GamepadRoute
|
||||
runCatching { hidoutThread?.join() }
|
||||
rumbleThread = null
|
||||
hidoutThread = null
|
||||
// Threads are dead — drop any held rumble and close every lights session.
|
||||
// Threads are dead — drop any held rumble (incl. the phone mirror's) and close every
|
||||
// lights session.
|
||||
runCatching { deviceVibrator?.cancel() }
|
||||
synchronized(bindsLock) {
|
||||
for (b in rumbleBinds.values) b?.let {
|
||||
runCatching { it.vm?.cancel() }
|
||||
@@ -203,6 +216,11 @@ class GamepadFeedback(private val handle: Long, private val router: GamepadRoute
|
||||
*/
|
||||
private fun renderRumble(pad: Int, low: Int, high: Int, durationMs: Long) {
|
||||
Log.i(TAG, "rumble pad=$pad low=$low high=$high ttlMs=$durationMs") // verification line — BEFORE any no-op return
|
||||
// Opt-in phone mirror, BEFORE the controller-bind early-return: the exact pads this
|
||||
// serves have no vibrator of their own, so their bind below is null. It follows
|
||||
// controller 1 unconditionally rather than only motor-less pads — capability probing
|
||||
// already decided the bind, and the user opted in.
|
||||
if (pad == 0) renderDeviceRumble(low, high, durationMs)
|
||||
val bind = rumbleBindFor(pad) ?: return
|
||||
val lo = toAmplitude(low)
|
||||
val hi = toAmplitude(high)
|
||||
@@ -246,6 +264,29 @@ class GamepadFeedback(private val handle: Long, private val router: GamepadRoute
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The opt-in phone mirror: play a wire-pad-0 rumble on this device's own vibration motor —
|
||||
* one physical actuator, so both wire motors blend into one effect (the same blend as the
|
||||
* single-motor controller path). Same envelope semantics too: a one-shot held for the host's
|
||||
* TTL, cancel on (0,0).
|
||||
*/
|
||||
private fun renderDeviceRumble(low: Int, high: Int, durationMs: Long) {
|
||||
val v = deviceVibrator ?: return
|
||||
val lo = toAmplitude(low)
|
||||
val hi = toAmplitude(high)
|
||||
if (lo == 0 && hi == 0) {
|
||||
runCatching { v.cancel() } // (0,0) = stop
|
||||
return
|
||||
}
|
||||
val a = (lo * 0.8 + hi * 0.33).toInt().coerceIn(1, 255)
|
||||
runCatching {
|
||||
v.vibrate(
|
||||
if (v.hasAmplitudeControl()) oneShot(a, durationMs)
|
||||
else oneShot(VibrationEffect.DEFAULT_AMPLITUDE, durationMs)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// 0..0xFFFF → 1..255 (high byte); a nonzero motor never collapses to 0.
|
||||
private fun toAmplitude(v16: Int): Int {
|
||||
val a = (v16 ushr 8) and 0xFF
|
||||
@@ -349,3 +390,18 @@ class GamepadFeedback(private val handle: Long, private val router: GamepadRoute
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This device's own body vibrator (the phone, not a controller), or null where there is none
|
||||
* (TVs) — gates the "Rumble on this phone" setting's visibility and feeds
|
||||
* [GamepadFeedback.deviceVibrator] when it's on.
|
||||
*/
|
||||
fun deviceBodyVibrator(context: Context): Vibrator? {
|
||||
val v = if (Build.VERSION.SDK_INT >= 31) {
|
||||
context.getSystemService(VibratorManager::class.java)?.defaultVibrator
|
||||
} else {
|
||||
@Suppress("DEPRECATION")
|
||||
context.getSystemService(Context.VIBRATOR_SERVICE) as? Vibrator
|
||||
}
|
||||
return v?.takeIf { it.hasVibrator() }
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user