feat(resize): mid-stream resolution resize — host hardening (H1–H5) + session-binary Match window (C1)
design/midstream-resolution-resize.md Phase 0 + Phase 1. Host (Phase 0): - H1/H5: per-backend Reconfigure acceptance gate — reject for gamescope (all sub-modes; a resize must never relaunch the title) and under the per-client-mode identity policy (a resize would resolve a different display slot). Synthetic stays reconfigurable on purpose (the protocol test source; the C-ABI roundtrip test rides it). Plus a 500 ms host-side min-interval backstop against Reconfigure spam. - H2: rollback/corrective ack — the data plane reports the mode actually live after a failed rebuild (or a refresh the backend capped) through a reconfig_result channel; the control task forwards it as a second accepted Reconfigured so the client's mode slot self-corrects. - H3: live stats mode — SendStats reads a packed AtomicU64 (w|h|hz) updated on every switch instead of latching the session-start mode. - H4: registry::retire(gen) — a mode-switch rebuild force-releases the superseded Linux display, so linger/forever keep-alive policies don't accumulate kept monitors at stale modes. VirtualOutput carries pool_gen (fresh AND reused) and the Pipeline tuple threads it to the switch arm. Client (Phase 1, default off): - Settings: match_window policy + persisted last window size; exposed as the Resolution tri-state (Native / Match window / explicit) in the Skia console, GTK and WinUI settings pages. - pf-presenter: window opens at the persisted size; Hello mode follows the window's pixel size; D2 trigger discipline (400 ms debounce to resize-end, ≥1 s spacing, even-floor + ≥320×200 clamp, each distinct size requested at most once — covers rejects and host rollbacks) as a pure, unit-tested decision; HUD line + title refresh on a switch. - Session binary wires both --connect and --browse paths; the WinUI shell is session-always, so this covers Windows too. Verified: workspace tests + clippy green; synthetic --remode end-to-end; live session-binary run (window at persisted 1000×600 → Hello 1000×600@60). On-glass per-backend matrix (Mutter/KWin/gamescope-reject, keep-alive accumulation) still pending before any default flip. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -79,6 +79,13 @@ pub struct VirtualOutput {
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/// keep-alive pool is Linux).
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#[cfg(target_os = "linux")]
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pub reused_gen: Option<u64>,
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/// The registry pool generation of this display (fresh AND reused — unlike `reused_gen`), so a
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/// mid-stream mode-switch rebuild can [`registry::retire`](crate::vdisplay::registry::retire) the
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/// display it supersedes instead of leaving it to accumulate under a linger/forever keep-alive
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/// policy (`design/midstream-resolution-resize.md` H4). `None` for non-poolable outputs.
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/// Linux-only (the keep-alive pool is Linux).
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#[cfg(target_os = "linux")]
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pub pool_gen: Option<u64>,
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}
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impl VirtualOutput {
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@@ -100,6 +107,8 @@ impl VirtualOutput {
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ownership: DisplayOwnership::Owned,
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#[cfg(target_os = "linux")]
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reused_gen: None,
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#[cfg(target_os = "linux")]
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pool_gen: None,
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}
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}
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}
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