feat(host): HDR Vulkan layer so Vulkan games get HDR on the virtual display
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NVIDIA/AMD Vulkan ICDs refuse to *advertise* an HDR color space for a surface on an
IddCx indirect/virtual display, so Vulkan games (Doom: The Dark Ages, id Tech, Indiana
Jones, …) report "device does not support HDR" — even though Windows HDR, DWM compose,
and the client PQ stream all work, and the ICD happily *accepts + presents* a forced HDR
swapchain there. The whole gap is enumeration; the community (Apollo/Sunshine/VDD) wrote
this off as kernel-side / unfixable.

Add VK_LAYER_PUNKTFUNK_hdr_inject (packaging/windows/pf-vkhdr-layer/): a standalone
cdylib Vulkan implicit layer that appends {A2B10G10R10, HDR10_ST2084} + {RGBA16F, scRGB}
to vkGetPhysicalDeviceSurfaceFormats[2]KHR (no need to hook vkCreateSwapchainKHR — the
ICD doesn't validate the color space there). Self-gated on the surface monitor's actual
advanced-color state (DisplayConfig GET_ADVANCED_COLOR_INFO), so it is a complete no-op
on SDR sessions and real monitors (dedup). Always-on (registry-discovered) so it works
regardless of how a game is launched — env-scoping silently fails for already-running
Steam. Escape hatches: DISABLE_PF_VKHDR, PF_VKHDR_EXCLUDE, and a built-in kernel-anti-
cheat denylist.

The installer builds/signs/stages it and registers it under
HKLM64\SOFTWARE\Khronos\Vulkan\ImplicitLayers (opt-out "Install the HDR Vulkan layer"
task); windows-host CI fmt+clippy-gates it (msvc-only FFI).

Live-validated on the RTX box: Doom: The Dark Ages enables HDR over the pf-vdisplay
virtual display.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-26 11:33:20 +00:00
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# Windows service (deployment)
The `PunktfunkHost` Windows service is the end-user way to run the host on Windows. It replaces the
manual bring-up chain (a scheduled task → `PsExec64 -s -i 1``wscript launch.vbs``host-run.cmd`)
with one command, auto-start on boot, and supervision.
## Install (installer — recommended)
Download the signed installer from the package registry
(`punktfunk-host-windows`, <https://git.unom.io/unom/-/packages>) and run it (it elevates itself):
```
punktfunk-host-setup-<ver>.exe # wizard
punktfunk-host-setup-<ver>.exe /VERYSILENT # unattended
```
It lays the host into `C:\Program Files\punktfunk`, optionally installs the bundled **SudoVDA**
virtual-display driver, then runs `service install` + `service start` for you. Upgrades stop the
service first and re-point it; uninstall (Add/Remove Programs) runs `service uninstall`. Packaging
details: [`packaging/windows/README.md`](../packaging/windows/README.md). A self-signed CI build also
publishes a `.cer` — import it once (`Import-Certificate -FilePath punktfunk-host-windows.cer
-CertStoreLocation Cert:\LocalMachine\TrustedPublisher`) so Windows trusts the signed setup.
## Install (manual / CLI)
From an **elevated** (Administrator) prompt:
```powershell
punktfunk-host service install # register auto-start LocalSystem service + firewall rules + default host.env
punktfunk-host service start # start it now (also starts automatically on every boot)
```
`service install` is idempotent — run it again after upgrading the exe to re-point the service at the
new binary. Register whatever location you keep the exe in (e.g. `C:\Program Files\punktfunk\`); the
service records the current exe path.
Other subcommands:
```powershell
punktfunk-host service stop
punktfunk-host service status
punktfunk-host service uninstall # stop + delete the service + remove its firewall rules
```
## How it works
The host must run **as SYSTEM in the interactive session** (Session 1+): Desktop Duplication of the
secure desktop (UAC / lock / login) and `SendInput` need SYSTEM, and capture/injection need the
interactive session, which a plain Session-0 service is not in.
So the service (itself in Session 0) **never captures**. On start, and whenever the active console
session changes, it:
1. resolves the active console session (`WTSGetActiveConsoleSessionId`),
2. duplicates its own LocalSystem token and retargets it to that session (`SetTokenInformation`
`TokenSessionId`),
3. launches the host there with `CreateProcessAsUserW` (`lpDesktop = winsta0\default`),
4. supervises it: relaunches on exit/crash (with backoff) and on a console connect/disconnect.
A kill-on-close **job object** ensures a service crash never orphans the SYSTEM host. The host in turn
spawns the WGC helper into the *user* session (see [`windows-secure-desktop.md`](windows-secure-desktop.md))
— two nested launches. Lock/unlock are handled inside the host (the `DesktopWatcher` DDA↔WGC mux), so
the service deliberately does **not** relaunch on lock/unlock — only on a real session switch.
This is the same model Sunshine/Apollo use.
## Configuration
Config lives in **`%ProgramData%\punktfunk\host.env`** (KEY=VALUE lines, `#` comments). `service
install` writes a default if none exists. Template: [`scripts/windows/host.env.example`](../scripts/windows/host.env.example).
```ini
PUNKTFUNK_ENCODER=nvenc
PUNKTFUNK_VIDEO_SOURCE=virtual
PUNKTFUNK_SECURE_DDA=1
RUST_LOG=info
# PUNKTFUNK_HOST_CMD=serve --gamestream # the host subcommand the service launches (default: native + Moonlight)
```
The service loads these into its environment and carries `PUNKTFUNK_*` + `RUST_LOG` to the host child
(the same env-merge the WGC helper uses). Restart the service after editing:
```powershell
punktfunk-host service stop; punktfunk-host service start
```
The host's identity (cert/pairing/mgmt token/library) also lives under `%ProgramData%\punktfunk` — a
machine-wide dir the SYSTEM service and the interactive user share, surviving user logout.
`PUNKTFUNK_CONFIG_DIR` overrides the location (both platforms; handy for tests).
## Logs
- `%ProgramData%\punktfunk\logs\service.log` — the service's own supervision log (spawn/exit/session
switches).
- `%ProgramData%\punktfunk\logs\host.log` — the host child's stdout/stderr.
## Prerequisites
- The host built with `--features nvenc` for NVENC (the driver ships `nvEncodeAPI64.dll`; no SDK
needed at runtime). Software encode otherwise.
- The **SudoVDA** indirect display driver installed (for `PUNKTFUNK_VIDEO_SOURCE=virtual`).
- **ViGEmBus** for virtual gamepads (optional).
## Gotchas
- `service install`/`uninstall` need an **elevated** prompt (the SCM rejects non-admin).
- `service run` is the SCM entry point — don't run it by hand (it errors with a hint).
- A **graceful** stop currently `TerminateProcess`es the host, so its RAII teardown (SudoVDA monitor
REMOVE) doesn't run; a stale virtual monitor can linger until the next start. A cooperative-stop
signal is a follow-up.