feat(host): HDR Vulkan layer so Vulkan games get HDR on the virtual display
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NVIDIA/AMD Vulkan ICDs refuse to *advertise* an HDR color space for a surface on an
IddCx indirect/virtual display, so Vulkan games (Doom: The Dark Ages, id Tech, Indiana
Jones, …) report "device does not support HDR" — even though Windows HDR, DWM compose,
and the client PQ stream all work, and the ICD happily *accepts + presents* a forced HDR
swapchain there. The whole gap is enumeration; the community (Apollo/Sunshine/VDD) wrote
this off as kernel-side / unfixable.
Add VK_LAYER_PUNKTFUNK_hdr_inject (packaging/windows/pf-vkhdr-layer/): a standalone
cdylib Vulkan implicit layer that appends {A2B10G10R10, HDR10_ST2084} + {RGBA16F, scRGB}
to vkGetPhysicalDeviceSurfaceFormats[2]KHR (no need to hook vkCreateSwapchainKHR — the
ICD doesn't validate the color space there). Self-gated on the surface monitor's actual
advanced-color state (DisplayConfig GET_ADVANCED_COLOR_INFO), so it is a complete no-op
on SDR sessions and real monitors (dedup). Always-on (registry-discovered) so it works
regardless of how a game is launched — env-scoping silently fails for already-running
Steam. Escape hatches: DISABLE_PF_VKHDR, PF_VKHDR_EXCLUDE, and a built-in kernel-anti-
cheat denylist.
The installer builds/signs/stages it and registers it under
HKLM64\SOFTWARE\Khronos\Vulkan\ImplicitLayers (opt-out "Install the HDR Vulkan layer"
task); windows-host CI fmt+clippy-gates it (msvc-only FFI).
Live-validated on the RTX box: Doom: The Dark Ages enables HDR over the pf-vdisplay
virtual display.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -96,6 +96,18 @@ jobs:
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# First-ever Windows lint coverage for the host (Linux CI never lints the windows-cfg code).
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run: cargo clippy -p punktfunk-host --features nvenc,amf-qsv -- -D warnings
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- name: Build + lint the HDR Vulkan layer (pf-vkhdr-layer)
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shell: pwsh
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# Standalone cdylib (own [workspace]) the installer bundles + registers (it lets Vulkan games
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# like Doom use HDR on the virtual display). Lint here so a regression fails CI instead of
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# silently shipping the host without the layer (pack-host-installer.ps1 builds it non-fatally).
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# Windows-only FFI (user32 + the vk_layer loader glue) → can't be linted on the Linux CI.
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run: |
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Push-Location packaging/windows/pf-vkhdr-layer
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cargo fmt --check; if ($LASTEXITCODE) { throw "pf-vkhdr-layer rustfmt" }
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cargo clippy --release -- -D warnings; if ($LASTEXITCODE) { throw "pf-vkhdr-layer clippy" }
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Pop-Location
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- name: Ensure Inno Setup
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shell: pwsh
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run: |
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