perf(core): ref-based FEC encode — packetize shards reference the frame in place
Stage A of the zero-copy host packetize path (networking-audit deferred plan §1): ErasureCoder::encode now takes &[&[u8]], so Packetizer::packetize builds each block's data shards as slices straight into the frame buffer instead of allocating + copying a Vec per data shard. Only the frame's final (possibly partial) shard is staged in a reusable zero-padded scratch; blocks are consecutive shard ranges, so every other shard is a full payload-sized slice. - gf8: encode_sep() over the same Cauchy codec — parity byte-identical to nanors/Moonlight (nanors_exact_parity_vectors unchanged and green) - gf16: reed_solomon_simd::encode is already generic over AsRef<[u8]> - loss-harness sweep: recovery rates identical before/after - bench pipeline (end-to-end, host+client): gf8/64K -3.0%, gf16/64K -2.2%, gf16/1M -3.4%, gf8/1M -0.7% Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -12,7 +12,7 @@ impl ErasureCoder for Gf16Coder {
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FecScheme::Gf16
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}
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fn encode(&self, data: &[Vec<u8>], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError> {
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fn encode(&self, data: &[&[u8]], recovery_count: usize) -> Result<Vec<Vec<u8>>, FecError> {
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if recovery_count == 0 {
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return Ok(Vec::new());
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}
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