docs: update README + docs site for public readiness
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Refresh the README and documentation for public visitors: - README: public-facing rewrite with accurate status for all four native clients (macOS, Linux, Windows, Android) and the Windows host. - docs site: fix stale client status (Android is a full client, not a scaffold; Windows client is stage-1 complete + signed MSIX), add the missing Android client section, correct "which client" guidance. - Windows host: corrected from "deferred/scoped" to implemented & shipping (NVIDIA-only, x64-only) across windows-host, roadmap, status, requirements, running-as-a-service, and the README. - Remove internal infrastructure from public docs (box names, private IPs, SSH/token commands, deploy topology); rewrite status.md as a public project-status page; sanitize ci.md and implementation-plan.md. - Update clients/android and clients/apple READMEs to current state. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -6,9 +6,14 @@ input datagrams, Opus audio, cert pinning — lives in the shared Rust core (sta
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linked as `PunktfunkCore.xcframework`); this package is the Swift shell: decode
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(VideoToolbox), present (SwiftUI), input capture.
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## Status — first light achieved (2026-06-10)
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## Status — working client (macOS, with iOS / tvOS in the shared build)
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Validated live, Mac ↔ Linux box over the LAN: gamescope virtual output → NVENC HEVC →
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A full streaming client: VideoToolbox HEVC decode, controllers incl. DualSense feedback, host
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discovery, PIN pairing, and a network speed test. The lower-latency **stage-2 presenter**
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(`VTDecompressionSession` → `CAMetalLayer`) is built and opt-in (Settings → Presenter); see below.
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First light was achieved 2026-06-10 — validated live, Mac ↔ a Linux host over the LAN: gamescope
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virtual output → NVENC HEVC →
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`punktfunk/1` (GF(2¹⁶) FEC + AES-GCM over UDP, QUIC control) → VideoToolbox →
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`AVSampleBufferDisplayLayer` on glass at 1280×720@60, with mouse/keyboard flowing back as
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QUIC datagrams into the host's gamescope EIS injector (thousands of events injected during
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