feat(apple/ios): pen P4 — Apple Pencil (Pro) capture onto the stylus plane

The flagship leg of design/pen-tablet-input.md §7: against a HOST_CAP_PEN host
the Pencil splits out of the finger path (independent of touch-input mode) into
PencilStream — state-full samples with force→pressure, altitude→polar tilt,
azimuth (+90° to the wire's north-clockwise convention), Pencil Pro rollAngle→
barrel roll (17.5+), coalesced touches batched ≤8/send for full 240Hz fidelity,
and Pencil hover (zOffset>0 distinguishes it from trackpad hover) as in-range
samples with distance. Squeeze holds barrel 1, double-tap clicks barrel 2 (the
Pencil has no hardware buttons/eraser — these are how host apps get those
affordances). Implements the ≤100ms heartbeat wire contract (80ms timer) so a
stationary held stroke survives the host's 200ms dead-client failsafe. Toward a
pen-less host nothing changes (Pencil stays a finger).

Also fixes hostSupportsCursor testing the STALE 0x04 bit — HOST_CAP_CURSOR
moved to 0x08 when TEXT_INPUT claimed 0x04; the old test would mistake a
text-input host (e.g. Windows) for a cursor grant and double-render the pointer.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-23 16:48:57 +02:00
co-authored by Claude Fable 5
parent 15d09a8c10
commit c8aa3ed48b
3 changed files with 342 additions and 4 deletions
@@ -0,0 +1,268 @@
// Apple Pencil state-full wire pen samples (design/pen-tablet-input.md §7).
//
// Every sample carries the COMPLETE pen state (in-range/touching/buttons + all axes) the
// host diffs consecutive samples and synthesizes down/up/button transitions itself, so a lost
// datagram self-heals and this file never sends edge events. Three sources feed one stream:
// UITouch contacts (with coalesced samples for full 240 Hz fidelity), the hover gesture
// (zOffset > 0 distinguishes a hovering Pencil from a trackpad pointer), and
// UIPencilInteraction (squeeze held barrel 1, double-tap a momentary barrel 2
// Apple Pencil has no hardware eraser end or barrel buttons, so these mappings are how
// host-side apps get their stylus button/eraser affordances).
//
// HEARTBEAT (wire contract see `PunktfunkPenSample` in punktfunk_core.h): while the pen is
// in range or touching, the last sample repeats every 100 ms even when nothing changed.
// UIKit is silent for a stationary Pencil, and the host force-releases the stroke after
// 200 ms without samples (its dead-client failsafe) the timer keeps a held stroke alive.
#if os(iOS)
import PunktfunkCore
import UIKit
final class PencilStream: NSObject, UIPencilInteractionDelegate {
enum Phase { case down, move, up, cancel }
/// One assembled batch ( `PUNKTFUNK_PEN_BATCH_MAX` samples) ready for the connection.
var send: (([PunktfunkPenSample]) -> Void)?
/// View-space point normalized [0,1] video coordinates (the letterbox mapping the
/// touch path already uses). nil until a mode is negotiated samples are dropped then.
var videoNorm: ((CGPoint) -> (Float, Float)?)?
private var inRange = false
private var touching = false
/// Squeeze held (mapped to wire BARREL1).
private var squeezeHeld = false
/// Whether this device/Pencil pair has demonstrated hover decides what a lift means:
/// hover-capable hardware keeps proximity (the hover recognizer owns the exit), anything
/// else leaves range on lift so the host never parks a phantom hovering pen.
private var sawHover = false
/// A hover gesture is live right now (routes ended-state hover callbacks to us even when
/// the recognizer's final zOffset reads 0).
private(set) var hoverActive = false
private var last = PencilStream.idleSample()
private var heartbeat: Timer?
// MARK: - Contact path (UITouch, `.pencil` only)
func touches(_ touches: Set<UITouch>, event: UIEvent?, phase: Phase, in view: UIView) {
// At most one Pencil exists; a set with several is UIKit batching phases of the same
// stylus the last one carries the freshest state.
guard let touch = touches.max(by: { $0.timestamp < $1.timestamp }) else { return }
switch phase {
case .down, .move:
touching = true
inRange = true
// Coalesced samples restore the Pencil's full capture rate (UIKit delivers at
// display cadence); oldest first, `dt_us` preserving their spacing.
let raw = event?.coalescedTouches(for: touch) ?? [touch]
var batch: [PunktfunkPenSample] = []
var prevTs: TimeInterval?
for t in raw.suffix(Int(PUNKTFUNK_PEN_BATCH_MAX)) {
guard let s = contactSample(t, in: view, prevTs: prevTs) else { continue }
prevTs = t.timestamp
batch.append(s)
}
emit(batch)
case .up:
touching = false
// Hover-capable hardware: lift back to hover, the recognizer exits range later.
// Otherwise a lift IS the range exit (mirror of the host's GameStream heuristic).
inRange = sawHover
var s = last
s.pressure = 0
s.state = stateBits()
if let posSample = contactSample(touch, in: view, prevTs: nil) {
s.x = posSample.x
s.y = posSample.y
}
emit([s])
case .cancel:
release()
}
}
// MARK: - Hover path (forwarded from the view's hover recognizer)
/// Returns whether the event was consumed as Pencil hover; `false` hands it back to the
/// pointer path. A hovering Pencil reports `zOffset > 0`; trackpad/mouse hover is 0.
func maybeHover(_ r: UIHoverGestureRecognizer, in view: UIView) -> Bool {
switch r.state {
case .began, .changed:
guard r.zOffset > 0 || hoverActive else { return false }
hoverActive = true
sawHover = true
inRange = true
touching = false
guard let (x, y) = videoNorm?(r.location(in: view)) else { return true }
var s = PencilStream.idleSample()
s.state = stateBits()
s.x = x
s.y = y
s.distance = UInt16((r.zOffset.clamped(to: 0...1) * 65534).rounded())
s.tilt_deg = Self.tiltDeg(altitude: r.altitudeAngle)
s.azimuth_deg = Self.azimuthDeg(r.azimuthAngle(in: view))
if #available(iOS 17.5, *) { s.roll_deg = Self.rollDeg(r.rollAngle) }
emit([s])
return true
case .ended, .cancelled, .failed:
guard hoverActive else { return false }
hoverActive = false
if !touching { release() }
return true
default:
return hoverActive
}
}
// MARK: - UIPencilInteractionDelegate (squeeze barrel 1 held, tap barrel 2 click)
@available(iOS 17.5, *)
func pencilInteraction(
_ interaction: UIPencilInteraction, didReceiveSqueeze squeeze: UIPencilInteraction.Squeeze
) {
switch squeeze.phase {
case .began:
squeezeHeld = true
case .ended, .cancelled:
squeezeHeld = false
default:
return
}
guard inRange || touching else { return }
var s = last
s.state = stateBits()
emit([s])
}
func pencilInteractionDidTap(_ interaction: UIPencilInteraction) {
guard inRange || touching else { return }
// A momentary barrel-2 click: press + release as two state-full samples in ONE batch
// the host's tracker emits the button press and release in order.
var press = last
press.state = stateBits() | UInt8(PUNKTFUNK_PEN_BARREL2)
var releaseS = last
releaseS.state = stateBits()
emit([press, releaseS])
}
// MARK: - Lifecycle
/// Session stop / view teardown: leave range so the host lifts anything held.
func reset() {
if inRange || touching { release() }
sawHover = false
hoverActive = false
squeezeHeld = false
}
private func release() {
touching = false
inRange = false
var s = last
s.pressure = 0
s.state = 0
emit([s])
}
// MARK: - Sample assembly
private func contactSample(
_ t: UITouch, in view: UIView, prevTs: TimeInterval?
) -> PunktfunkPenSample? {
guard let (x, y) = videoNorm?(t.location(in: view)) else { return nil }
var s = PencilStream.idleSample()
s.state = stateBits()
s.x = x
s.y = y
// maximumPossibleForce is 0 until the system knows the stylus full force then
// (binary-stylus semantics, matching the host's unknown-pressure rule).
let maxForce = t.maximumPossibleForce
s.pressure =
maxForce > 0
? UInt16((Double(t.force / maxForce).clamped(to: 0...1) * 65535).rounded())
: UInt16.max
s.distance = 0
s.tilt_deg = Self.tiltDeg(altitude: t.altitudeAngle)
s.azimuth_deg = Self.azimuthDeg(t.azimuthAngle(in: view))
if #available(iOS 17.5, *) { s.roll_deg = Self.rollDeg(t.rollAngle) }
if let prevTs {
s.dt_us = UInt16(((t.timestamp - prevTs) * 1_000_000).clamped(to: 0...65535))
}
return s
}
private func stateBits() -> UInt8 {
var bits: UInt8 = 0
if inRange || touching { bits |= UInt8(PUNKTFUNK_PEN_IN_RANGE) }
if touching { bits |= UInt8(PUNKTFUNK_PEN_TOUCHING) }
if squeezeHeld { bits |= UInt8(PUNKTFUNK_PEN_BARREL1) }
return bits
}
private func emit(_ batch: [PunktfunkPenSample]) {
guard !batch.isEmpty else { return }
last = batch[batch.count - 1]
last.dt_us = 0
send?(batch)
armHeartbeat()
}
/// The 100 ms keepalive while in range (see the file header). 80 ms leaves headroom
/// under the host's 200 ms failsafe even with one lost datagram.
private func armHeartbeat() {
heartbeat?.invalidate()
guard inRange || touching else {
heartbeat = nil
return
}
heartbeat = Timer.scheduledTimer(withTimeInterval: 0.08, repeats: true) {
[weak self] _ in
guard let self, self.inRange || self.touching else {
self?.heartbeat?.invalidate()
self?.heartbeat = nil
return
}
self.send?([self.last])
}
}
// MARK: - Angle conversions
/// Altitude (π/2 = perpendicular) wire tilt-from-normal in degrees, 0...90.
private static func tiltDeg(altitude: CGFloat) -> UInt8 {
UInt8((90 - altitude * 180 / .pi).rounded().clamped(to: 0...90))
}
/// Apple azimuth (0 along the view's +x axis, clockwise, y-down) wire azimuth
/// (0 = north/up on screen, clockwise): +90° offset.
private static func azimuthDeg(_ apple: CGFloat) -> UInt16 {
let deg = (apple * 180 / .pi + 90).truncatingRemainder(dividingBy: 360)
return UInt16((deg + 360).truncatingRemainder(dividingBy: 360).rounded()) % 360
}
/// Pencil Pro roll (radians, π...π) wire barrel roll 0...359°.
private static func rollDeg(_ roll: CGFloat) -> UInt16 {
let deg = (roll * 180 / .pi).truncatingRemainder(dividingBy: 360)
return UInt16(((deg + 360).truncatingRemainder(dividingBy: 360)).rounded()) % 360
}
/// All-unknown baseline: sentinel angles/distance, tool = pen (the eraser is host-side
/// state driven by the squeeze/tap mappings, not a hardware end).
private static func idleSample() -> PunktfunkPenSample {
PunktfunkPenSample(
x: 0, y: 0, pressure: 0,
distance: UInt16(PUNKTFUNK_PEN_DISTANCE_UNKNOWN),
azimuth_deg: UInt16(PUNKTFUNK_PEN_ANGLE_UNKNOWN),
roll_deg: UInt16(PUNKTFUNK_PEN_ANGLE_UNKNOWN),
dt_us: 0, state: 0,
tool: UInt8(PUNKTFUNK_PEN_TOOL_PEN),
tilt_deg: UInt8(PUNKTFUNK_PEN_TILT_UNKNOWN),
_reserved: (0, 0, 0))
}
}
extension Comparable {
fileprivate func clamped(to range: ClosedRange<Self>) -> Self {
min(max(self, range.lowerBound), range.upperBound)
}
}
#endif
@@ -333,6 +333,13 @@ public final class StreamViewController: StreamViewControllerBase {
guard self?.captureEnabled == true else { return }
connection?.send(event)
}
// Apple Pencil the stylus plane, only against a pen-capable host (elsewhere the
// Pencil stays a finger, exactly as before). Same trust gate as touch.
streamView.penEnabled = connection.hostSupportsPen
streamView.onPenBatch = { [weak self, weak connection] batch in
guard self?.captureEnabled == true else { return }
connection?.sendPen(batch)
}
// Indirect pointer (mouse/trackpad) WITHOUT a lock absolute cursor + buttons + scroll.
// While the scene is pointer-LOCKED the GCMouse path owns motion AND buttons AND scroll, so
// the whole UIKit indirect path is gated off here (`gcMouseForwarding`). The trackpad and a
@@ -499,6 +506,8 @@ public final class StreamViewController: StreamViewControllerBase {
// onTouchEvent can still deliver the button-up.
streamView.resetTouchInput()
streamView.onTouchEvent = nil
streamView.onPenBatch = nil // after reset the pen's leave-range sample rides it
streamView.penEnabled = false
streamView.onPointerMoveAbs = nil
streamView.onPointerButton = nil
streamView.onScroll = nil
@@ -692,6 +701,12 @@ final class StreamLayerUIView: UIView {
/// Direct fingers / Pencil wire events: real touches in passthrough mode, or the
/// touch-driven mouse events (`TouchMouse`) in the trackpad/pointer modes.
var onTouchEvent: ((PunktfunkInputEvent) -> Void)?
/// Apple Pencil state-full pen sample batches (the stylus plane). Active only while
/// `penEnabled`; without it the Pencil stays on the finger path exactly as before.
var onPenBatch: (([PunktfunkPenSample]) -> Void)?
/// The host advertised `HOST_CAP_PEN`, so Pencil input splits out of the finger path onto
/// the pen plane independent of the touch-input mode (drawing must not depend on it).
var penEnabled = false
/// Indirect pointer (mouse/trackpad with no lock) absolute cursor moves.
var onPointerMoveAbs: ((HostPoint) -> Void)?
/// Indirect-pointer buttons (GameStream ids: 1=left 3=right); `down` = press.
@@ -715,10 +730,21 @@ final class StreamLayerUIView: UIView {
/// The finger route latched at gesture start a Settings change mid-gesture applies to
/// the NEXT touch, so one gesture never splits across input models.
private var fingerRoute: TouchInputMode?
/// The Apple Pencil pipeline (contacts + hover + squeeze/tap pen samples).
private lazy var pencil: PencilStream = {
let stream = PencilStream()
stream.send = { [weak self] batch in self?.onPenBatch?(batch) }
stream.videoNorm = { [weak self] point in
guard let h = self?.hostPoint(from: point) else { return nil }
return (Float(h.x) / Float(max(h.w - 1, 1)), Float(h.y) / Float(max(h.h - 1, 1)))
}
return stream
}()
/// Release anything the touch-driven mouse holds and forget gesture state session stop.
func resetTouchInput() {
touchMouse.reset()
pencil.reset() // leaves range the host lifts anything still inked
fingerRoute = nil
setSoftKeyboardVisible(false) // a stream that's gone takes its keyboard with it
}
@@ -755,6 +781,11 @@ final class StreamLayerUIView: UIView {
scrollPan.allowedScrollTypesMask = .all
scrollPan.allowedTouchTypes = []
addGestureRecognizer(scrollPan)
// Pencil squeeze / double-tap the pen plane's barrel buttons (no-op while
// `penEnabled` is false PencilStream ignores interactions out of range).
let pencilInteraction = UIPencilInteraction()
pencilInteraction.delegate = pencil
addInteraction(pencilInteraction)
#endif
backgroundColor = .black
}
@@ -779,17 +810,32 @@ final class StreamLayerUIView: UIView {
private enum TouchKind { case down, move, up, cancel }
/// Split a touch batch by kind: an INDIRECT POINTER (mouse/trackpad with no lock) drives
/// the host cursor as an absolute mouse; everything else (direct finger, Pencil) is a host
/// touch. Mixed batches are possible, so partition rather than branch on the first touch.
/// the host cursor as an absolute mouse; a Pencil goes to the pen plane when the host
/// supports it; everything else (direct finger and the Pencil toward a pen-less host)
/// is a host touch. Mixed batches are possible, so partition rather than branch on the
/// first touch.
private func route(_ touches: Set<UITouch>, event: UIEvent?, kind: TouchKind) {
var fingers: Set<UITouch> = []
var pencilTouches: Set<UITouch> = []
for touch in touches {
if touch.type == .indirectPointer {
handleIndirectPointer(touch, event: event, kind: kind)
} else if penEnabled, touch.type == .pencil {
pencilTouches.insert(touch)
} else {
fingers.insert(touch)
}
}
if !pencilTouches.isEmpty {
let phase: PencilStream.Phase =
switch kind {
case .down: .down
case .move: .move
case .up: .up
case .cancel: .cancel
}
pencil.touches(pencilTouches, event: event, phase: phase, in: self)
}
if !fingers.isEmpty { forwardFingers(fingers, kind: kind) }
}
@@ -861,8 +907,11 @@ final class StreamLayerUIView: UIView {
}
}
/// Button-less mouse/trackpad movement (no lock) absolute cursor move.
/// Button-less mouse/trackpad movement (no lock) absolute cursor move unless it is a
/// hovering PENCIL (`zOffset > 0`) on a pen-capable host, which becomes in-range pen
/// samples (hover preview with distance/tilt/azimuth) instead of a cursor move.
@objc private func handleHover(_ recognizer: UIHoverGestureRecognizer) {
if penEnabled, pencil.maybeHover(recognizer, in: self) { return }
switch recognizer.state {
case .began, .changed:
if let h = hostPoint(from: recognizer.location(in: self)) { onPointerMoveAbs?(h) }