feat(host): host-managed gamescope session at the client's mode (dynamic res + refresh)
ci / rust (push) Has been cancelled
ci / rust (push) Has been cancelled
Nested games on the Bazzite host saw the wrong display: refresh capped at 60 Hz, the box's connected TV's EDID modes leaking in (DOOM landed on 2560×1440@60), and the resolution fixed at whatever the always-on session was launched at — the client's requested mode never reached the game. Root causes: the session-plus gamescope command has no --nested-refresh (Xwayland advertises 59.96 Hz for every mode), --prefer-output HDMI-A-1 makes gamescope read the TV EDID, and the ATTACH model launches one fixed-resolution session. New vdisplay path: PUNKTFUNK_GAMESCOPE_SESSION=<client> — the host LAUNCHES gamescope-session-plus headless AT THE CLIENT'S mode and relaunches it when the mode changes. Injected via a host-written GAMESCOPE_BIN wrapper (--nested-refresh $PF_HZ, the flag session-plus doesn't expose) + DRM_MODE=cvt (gamescope generates clean CVT modes at that refresh instead of the TV's EDID). The session runs as a transient `systemd-run --user` unit (clean cgroup teardown of the Steam tree); state lives in a host-lifetime static (MANAGED_SESSION), NOT in GamescopeDisplay (which is per-client-session) — so a same-mode reconnect REUSES the running session instantly (no Steam restart) while a different mode RELAUNCHES it (games can't change output mode live; a game/Steam restart on a mode change is unavoidable and acceptable). Reuses the existing node + EIS auto-discovery (find_gamescope_node / find_gamescope_eis_socket, factored into point_injector_at_eis) and the existing mid-stream Reconfigure → vd.create(mode) machinery — no protocol or m3 control-flow change. Validated live on bazzite (RTX 4090): games' Xwayland now advertises 5120×1440 @ 239.90 Hz as the preferred mode (was 59.96), the TV's 3840×2160/4096×2160@60 modes are gone, frames stream; reconnect at 1920×1080@120 relaunches and games see that; same-mode reconnect reuses with no restart and frames flow instantly. scripts: host.env.example documents PUNKTFUNK_GAMESCOPE_SESSION (mutually exclusive with the legacy NODE=auto attach); punktfunk-steam-session.service marked deprecated (superseded — must not run alongside the host-managed path). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -13,9 +13,20 @@ PUNKTFUNK_VIDEO_SOURCE=virtual
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# GPU zero-copy capture (EGL/Vulkan → CUDA → NVENC). Falls back to CPU automatically.
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PUNKTFUNK_ZEROCOPY=1
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# --- Bazzite / SteamOS-like host: host-managed Steam-Deck-UI session -----------------------
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# The host LAUNCHES gamescope-session-plus headless AT THE CLIENT'S mode (so games see the
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# client's exact resolution + refresh, not the box's TV), and relaunches it when the mode
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# changes. Requires the headless-appliance prereqs (linger + multi-user.target — see
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# punktfunk-steam-session.service header) and NO physical gaming session running.
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#PUNKTFUNK_COMPOSITOR=gamescope
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#PUNKTFUNK_GAMESCOPE_SESSION=steam # host owns a gamescope-session-plus session at the client mode
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#PUNKTFUNK_INPUT_BACKEND=gamescope
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# Mutually exclusive with the above: ATTACH to a gamescope session something ELSE owns (fixed mode):
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#PUNKTFUNK_GAMESCOPE_NODE=auto # discover + capture a running gamescope (do NOT combine with SESSION)
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# Optional overrides (apps.json is the primary mechanism for per-app settings):
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#PUNKTFUNK_COMPOSITOR=kwin # kwin | mutter | gamescope | wlroots
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#PUNKTFUNK_GAMESCOPE_APP=vkcube # nested command for ad-hoc gamescope sessions
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#PUNKTFUNK_GAMESCOPE_APP=vkcube # nested command for ad-hoc bare-gamescope sessions
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#PUNKTFUNK_INPUT_BACKEND=libei # wlr | libei | gamescope | uinput
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#PUNKTFUNK_FEC_PCT=20 # video FEC overhead percent
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#PUNKTFUNK_PERF=1 # per-stage timing logs
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@@ -1,10 +1,12 @@
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# punktfunk headless Steam session — systemd USER unit (Bazzite / SteamOS-like hosts).
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#
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# Runs the FULL gamescope-session-plus Steam Deck UI (MangoApp/VRR/controller config — all the
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# polish) headless, at your streaming client's resolution, with no physical display. punktfunk's
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# host then ATTACHES to it (capture its PipeWire node + inject into its libei socket) instead of
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# nesting a second, conflicting Steam — set the host's PUNKTFUNK_GAMESCOPE_NODE=auto +
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# PUNKTFUNK_INPUT_BACKEND=gamescope (see scripts/host.env.example).
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# DEPRECATED — superseded by the host-managed session (`PUNKTFUNK_GAMESCOPE_SESSION=steam` in
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# host.env). The host now LAUNCHES gamescope-session-plus on demand AT THE CLIENT'S mode (so games
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# see the client's exact resolution + refresh, dynamically per connection) and relaunches it on a
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# mode change. Do NOT enable this fixed-resolution unit alongside the host-managed path — two
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# gamescope sessions publish two Video/Source nodes and break node discovery. Kept only for the
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# legacy fixed-mode ATTACH setup (`PUNKTFUNK_GAMESCOPE_NODE=auto`); it caps every game at this
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# unit's resolution. The PREREQS below still apply to the host-managed path too.
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#
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# Prereq — free Steam from the local gaming session (so this owns it), on a headless box:
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# sudo loginctl enable-linger $USER # user services run without a graphical login
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