refactor(android): split session JNI into modules, HUD-gated stats, AAudio open retry
- native: the 756-line session.rs becomes session/{mod,connect,input,planes}.rs
around a SessionHandle (connect lifecycle + trust, input plane shims, plane
start/stop + stats drain).
- Decode-stats sampling is HUD-gated (nativeSetVideoStatsEnabled): with the
overlay hidden the decode thread skips the per-AU clock read + lock; enabling
resets the measurement window.
- audio: the AAudio open path is a per-sharing-mode try_open closure — the
realtime callback state (ring, prime, free-list) is rebuilt per attempt, so a
failed exclusive-mode try can't leak state into the shared-mode retry.
- Kotlin: ConnectScreen/StreamScreen slimmed by extracting ConnectDialogs,
StatsOverlay and TouchInput.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -129,109 +129,140 @@ impl AudioPlayback {
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let jitter_headroom = JITTER_HEADROOM_MS * ms;
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let hard_cap_max = HARD_CAP_MS * ms;
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let counters = Arc::new(Counters::default());
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let (tx, rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
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// Recycle free-list: drained PCM buffers go BACK to the decode thread to be refilled, so the
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// realtime callback never frees heap (Android's Scudo allocator has unbounded free() tail
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// latency — a free on the audio thread is an XRun = a click) and the decode thread rarely
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// allocates. Same depth as the data channel.
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let (free_tx, free_rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
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// Realtime consumer state, owned by the callback (FnMut) — no lock: AAudio calls it from a
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// single high-priority thread, and the decode thread only touches `tx`/`free_rx`.
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let cb_counters = counters.clone();
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// Pre-reserve the ring so `extend` never reallocates on the realtime thread. Worst transient
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// before the trim below = the hard cap plus one full channel of 5 ms (480-f32) frames — the
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// punktfunk protocol always sends 5 ms Opus frames (host `audio_thread`); a larger frame
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// would force a one-time realloc, asserted (not silently corrupted) in `decode_loop`.
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let mut ring: VecDeque<f32> = VecDeque::with_capacity(hard_cap_max + RING_CHUNKS * 5 * ms);
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let mut primed = false;
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let mut empties: u32 = 0; // consecutive empty callbacks (de-prime hysteresis)
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let mut cb_count: u32 = 0; // callbacks since open (throttles the XRun grow check)
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let mut last_xrun: i32 = 0; // last AAudio XRun count we grew the buffer for
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let callback = move |s: &AudioStream, data: *mut c_void, num_frames: i32| {
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let want = num_frames as usize * channels;
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// SAFETY: AAudio provides `num_frames * channel_count` F32 slots at `data`.
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let out = unsafe { std::slice::from_raw_parts_mut(data as *mut f32, want) };
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// Drain decoded chunks into the ring WITHOUT freeing on the RT thread: `drain(..)` empties
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// each Vec but keeps its capacity, then the empty buffer is handed back for reuse. The
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// only RT-thread free is the rare case where the recycle channel is momentarily full.
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while let Ok(mut chunk) = rx.try_recv() {
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ring.extend(chunk.drain(..));
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let _ = free_tx.try_send(chunk);
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}
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// Jitter buffer: prime to ~40 ms (prime_floor) before playing and after a sustained drain;
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// drop-oldest only above a wide ~120 ms band. Decoupled from the AAudio burst `want` (tiny
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// on the LowLatency MMAP path) so the depth doesn't collapse to a single quantum.
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let target = (3 * want).clamp(prime_floor, prime_ceil);
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let hard_cap = (target + jitter_headroom).min(hard_cap_max);
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while ring.len() > hard_cap {
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ring.pop_front();
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}
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if !primed && ring.len() >= target {
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primed = true;
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}
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if primed {
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for slot in out.iter_mut() {
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*slot = ring.pop_front().unwrap_or(0.0);
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// One open attempt at a given sharing mode. Everything the realtime callback captures
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// (channels, ring, prime state) is rebuilt per attempt — `open_stream` consumes the builder
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// AND the callback, so nothing survives a failed try to reuse.
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let try_open = |sharing: AudioSharingMode| -> ndk::audio::Result<(
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AudioStream,
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SyncSender<Vec<f32>>,
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Receiver<Vec<f32>>,
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)> {
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let (tx, rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
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// Recycle free-list: drained PCM buffers go BACK to the decode thread to be refilled, so
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// the realtime callback never frees heap (Android's Scudo allocator has unbounded free()
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// tail latency — a free on the audio thread is an XRun = a click) and the decode thread
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// rarely allocates. Same depth as the data channel.
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let (free_tx, free_rx) = sync_channel::<Vec<f32>>(RING_CHUNKS);
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// Realtime consumer state, owned by the callback (FnMut) — no lock: AAudio calls it from
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// a single high-priority thread, and the decode thread only touches `tx`/`free_rx`.
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let cb_counters = counters.clone();
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// Pre-reserve the ring so `extend` never reallocates on the realtime thread. Worst
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// transient before the trim below = the hard cap plus one full channel of 5 ms (480-f32)
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// frames — the punktfunk protocol always sends 5 ms Opus frames (host `audio_thread`); a
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// larger frame would force a one-time realloc, asserted (not silently corrupted) in
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// `decode_loop`.
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let mut ring: VecDeque<f32> =
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VecDeque::with_capacity(hard_cap_max + RING_CHUNKS * 5 * ms);
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let mut primed = false;
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let mut empties: u32 = 0; // consecutive empty callbacks (de-prime hysteresis)
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let mut cb_count: u32 = 0; // callbacks since open (throttles the XRun grow check)
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let mut last_xrun: i32 = 0; // last AAudio XRun count we grew the buffer for
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let callback = move |s: &AudioStream, data: *mut c_void, num_frames: i32| {
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let want = num_frames as usize * channels;
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// SAFETY: AAudio provides `num_frames * channel_count` F32 slots at `data`.
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let out = unsafe { std::slice::from_raw_parts_mut(data as *mut f32, want) };
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// Drain decoded chunks into the ring WITHOUT freeing on the RT thread: `drain(..)`
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// empties each Vec but keeps its capacity, then the empty buffer is handed back for
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// reuse. The only RT-thread free is the rare case where the recycle channel is
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// momentarily full.
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while let Ok(mut chunk) = rx.try_recv() {
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ring.extend(chunk.drain(..));
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let _ = free_tx.try_send(chunk);
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}
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// Jitter buffer: prime to ~40 ms (prime_floor) before playing and after a sustained
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// drain; drop-oldest only above a wide ~120 ms band. Decoupled from the AAudio burst
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// `want` (tiny on the LowLatency MMAP path) so the depth doesn't collapse to a single
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// quantum.
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let target = (3 * want).clamp(prime_floor, prime_ceil);
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let hard_cap = (target + jitter_headroom).min(hard_cap_max);
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while ring.len() > hard_cap {
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ring.pop_front();
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}
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if !primed && ring.len() >= target {
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primed = true;
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}
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if primed {
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for slot in out.iter_mut() {
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*slot = ring.pop_front().unwrap_or(0.0);
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}
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cb_counters
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.pcm_written
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.fetch_add(num_frames as u64, Ordering::Relaxed);
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} else {
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out.fill(0.0);
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cb_counters.underruns.fetch_add(1, Ordering::Relaxed);
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}
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// Re-prime only after a RUN of empty callbacks, not a single transient one —
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// otherwise every momentary drain costs a fresh 40 ms silence (the old behaviour,
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// self-inflicted crackle on any jitter spike).
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if ring.is_empty() {
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empties += 1;
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if empties >= DEPRIME_AFTER_CALLBACKS {
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primed = false;
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}
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} else {
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empties = 0;
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}
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cb_counters
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.pcm_written
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.fetch_add(num_frames as u64, Ordering::Relaxed);
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} else {
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out.fill(0.0);
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cb_counters.underruns.fetch_add(1, Ordering::Relaxed);
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}
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// Re-prime only after a RUN of empty callbacks, not a single transient one — otherwise
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// every momentary drain costs a fresh 40 ms silence (the old behaviour, self-inflicted
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// crackle on any jitter spike).
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if ring.is_empty() {
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empties += 1;
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if empties >= DEPRIME_AFTER_CALLBACKS {
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primed = false;
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.ring_depth
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.store(ring.len() as u64, Ordering::Relaxed);
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// Google's AAudio anti-glitch technique: when the device reports new XRuns, grow the
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// HW buffer by one burst (up to capacity). getXRunCount + setBufferSizeInFrames are
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// both callback-safe / non-blocking, and set clamps to capacity so it self-limits.
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// Throttled.
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cb_count = cb_count.wrapping_add(1);
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if cb_count % XRUN_CHECK_EVERY == 0 {
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let xr = s.x_run_count();
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if xr > last_xrun {
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last_xrun = xr;
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let burst = s.frames_per_burst().max(1);
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let grown =
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(s.buffer_size_in_frames() + burst).min(s.buffer_capacity_in_frames());
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let _ = s.set_buffer_size_in_frames(grown);
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}
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}
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} else {
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empties = 0;
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}
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cb_counters
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.ring_depth
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.store(ring.len() as u64, Ordering::Relaxed);
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// Google's AAudio anti-glitch technique: when the device reports new XRuns, grow the HW
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// buffer by one burst (up to capacity). getXRunCount + setBufferSizeInFrames are both
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// callback-safe / non-blocking, and set clamps to capacity so it self-limits. Throttled.
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cb_count = cb_count.wrapping_add(1);
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if cb_count % XRUN_CHECK_EVERY == 0 {
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let xr = s.x_run_count();
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if xr > last_xrun {
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last_xrun = xr;
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let burst = s.frames_per_burst().max(1);
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let grown =
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(s.buffer_size_in_frames() + burst).min(s.buffer_capacity_in_frames());
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let _ = s.set_buffer_size_in_frames(grown);
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}
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}
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AudioCallbackResult::Continue
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AudioCallbackResult::Continue
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};
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let stream = AudioStreamBuilder::new()?
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.direction(AudioDirection::Output)
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.sample_rate(SAMPLE_RATE)
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// The wire order (FL FR FC LFE RL RR SL SR) is the standard AAudio/Android channel
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// order, so this is an IDENTITY mapping — no permute. AAudio infers the 5.1/7.1 mask
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// from `channel_count` (the ndk crate's builder exposes no setChannelMask); the host
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// captures + Opus-encodes in exactly this order.
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.channel_count(channels as i32)
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.format(AudioFormat::PCM_Float)
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.performance_mode(AudioPerformanceMode::LowLatency)
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.sharing_mode(sharing)
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.data_callback(Box::new(callback))
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.error_callback(Box::new(|_s, e| {
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log::warn!("audio: AAudio error (device reroute/disconnect?): {e:?}");
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}))
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.open_stream()?;
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Ok((stream, tx, free_rx))
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};
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let stream = AudioStreamBuilder::new()
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.map_err(|e| log::error!("audio: AudioStreamBuilder::new: {e}"))
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.ok()?
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.direction(AudioDirection::Output)
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.sample_rate(SAMPLE_RATE)
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// The wire order (FL FR FC LFE RL RR SL SR) is the standard AAudio/Android channel
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// order, so this is an IDENTITY mapping — no permute. AAudio infers the 5.1/7.1 mask
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// from `channel_count` (the ndk crate's builder exposes no setChannelMask); the host
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// captures + Opus-encodes in exactly this order.
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.channel_count(channels as i32)
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.format(AudioFormat::PCM_Float)
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.performance_mode(AudioPerformanceMode::LowLatency)
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.sharing_mode(AudioSharingMode::Shared)
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.data_callback(Box::new(callback))
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.error_callback(Box::new(|_s, e| {
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log::warn!("audio: AAudio error (device reroute/disconnect?): {e:?}");
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}))
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.open_stream()
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.map_err(|e| log::error!("audio: open_stream: {e}"))
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.ok()?;
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// Exclusive first — MMAP-exclusive is AAudio's lowest-latency path (once proven on-device it
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// may also allow lowering the jitter-ring depths above; those stay put pending crackle
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// testing) — and fall back to Shared when the device refuses (no MMAP, output claimed, …).
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// The started-log below prints the mode the device actually GRANTED (`share=`): AAudio may
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// still resolve an Exclusive request to Shared.
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let (stream, tx, free_rx) = match try_open(AudioSharingMode::Exclusive) {
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Ok(opened) => opened,
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Err(e) => {
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log::info!("audio: Exclusive open failed ({e}) — retrying Shared");
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match try_open(AudioSharingMode::Shared) {
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Ok(opened) => opened,
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Err(e) => {
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log::error!("audio: open_stream: {e}");
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return None;
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}
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}
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}
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};
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if let Err(e) = stream.request_start() {
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log::error!("audio: request_start: {e}");
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